You're contradicting yourself within your own post. Saying your set once you hit 3 lands and then saying you plan on hardcasting a 5 drop (and a 4 drop as well) when you only run 20 lands just doesn't make any sense, if you don't believe me just look at standard RDW 21 lands is the norm and they only run two 4 drops for the most part (either koth, hellrider or hero). Boros recruit may as well be Mogg Fanatic, having spot removal on a stick is just amazing, nobody ever wants to kill him because he's going to put out damage anyway, modern goblins needs value creatures, stuff that has additional effects so even if they die instantly they can still accomplish something. Piledriver is not from a modern legal set or everybody would run 4 of it. 20 lands with 8 creatures at cmc 3+ is going to leave you with a bunch of cards you can't cast quite frequently, even with vial. Curse of stalked prey is to slow for modern because you want more creatures, not stuff that makes the one creature you played on turn 1 bigger, 4 lightning bolts 4 grenades are necessary, meta dependant forked bolt might be a good choice to clear out opposing weenies for only 1 mana.
Earwig Squad is the main reason for splashing black, its a massive 5/3 creature that you can easily run 4 of, in place of lords albeit because goblins really need to keep the curve low. It can stomp aggro/loam by hitting any of the 3 big cards in jab/crime/loam as well as destroy tron (hit 3 of their 3-5 threats) and simply get rid of pyromancers ascension and/or splinter twin as well as let you know how many they have in hand. Goblin King makes people unblockable but Chieftain gives everything haste which is much more threatening because of it provides immediate threats where as King is a turn slower. Auntie is iffy in testing because 4 is a bit slow for goblins, might possibly work in a vial version. Thoughtseize isn't necessary as inquisition hits everything relevant to us anyway, if they are banking on 4+ drops we're miles ahead already.
The piledrivers are actually wardrivers I just forgot to edit, as for the land again have been testing and land is not a problem for now, the curse I swapped with a wardriver as well
Yeah the recruits can be mogg fanatics I'll change that since I would rather run the fanatics
I still need to test more before I make any major changes since so far my testing on MODO has been against control decks, which this just beats anyway
Still trying to stay mono-red and for now not running bolts
EDIT: For black splash festering goblin worth it?
I actually did change the deck a bit before I made it and tested it, and it wins on turn 4
From the testing I found Instigator not needed (I could always empty my hand before turn 4 except land)
I may tone down the mountains to 18 since I dead draw into them to often
Squee is a great target for sac spells and as a chump blocker he combos with Mortarpod, but maybe only a one of
Mortarpod also a one of
Hellrider is great once dropped he ends the game
Don't really need bolts
Commander is not for vialling in more than likely he'll be hardcast, the vial is mainly for the one drops
Bushwacker is great just did not know what to cut
The piledrivers are actually wardrivers I just forgot to edit, as for the land again have been testing and land is not a problem for now, the curse I swapped with a wardriver as well
Yeah the recruits can be mogg fanatics I'll change that since I would rather run the fanatics
I still need to test more before I make any major changes since so far my testing on MODO has been against control decks, which this just beats anyway
Still trying to stay mono-red and for now not running bolts
EDIT: For black splash festering goblin worth it?
From the testing I found Instigator not needed (I could always empty my hand before turn 4 except land)
I may tone down the mountains to 18 since I dead draw into them to often
Squee is a great target for sac spells and as a chump blocker he combos with Mortarpod, but maybe only a one of
Mortarpod also a one of
Hellrider is great once dropped he ends the game
Don't really need bolts
Commander is not for vialling in more than likely he'll be hardcast, the vial is mainly for the one drops
Bushwacker is great just did not know what to cut
My current list is now:
4 Goblin Chieften
3 Goblin Arsonist (He is a great grenade target)
3 Boros Recruit (great vial target for pesky 1/1 trying to swing at you)
3 Mogg War-Marshal (bumping to 4)
2 Squee Goblin-Nabob (dropping)
3 Goblin Wardriver
1 Hellrider (great for swarming them)
3 Siege-Gang Commander
3 Boggart Ram-Gang
29 Creatures
1 Curse Of Stalked Prey (filler deciding what to replace this with)
4 Aether Vial
2 Mortarpod
11 Other Spells
going to cut 6 Mountain, and squee for 4 teetering peeks and 4 Goblin Bushwackers (since once you hit 3 mountains your good)
3 Mogg War Marshal
4 Goblin Chieften
3 Spikeshot Elder
3 Siege-Gang Commander
3 Boggart Ram Gang
2 Squee Goblin Nabob
4 Goblin Wardriver
4 Goblin Arsonist
30 Creatures
4 Other Spells
4 Aether Vial
2 Mortarpod
6 Artifacts
20 Mountain
20 Lands
4 Goblin King
3 Blood Moon
2 Relic Of Progenitus
1 Sword Of Fire And Ice
1 Sword Of Body And Mind
4 Combust
Any thoughts?