This is definitely going in my Wort, the Raidmother elfball deck. It's loaded with Forks and mana doublers. Probably more overkill than Comet Storm, but announcing that you cast this for X=8, 40 damage to up to 8 targets, conspire it and copy it three or four times. I know it's going to be a $1 mythic for EDH, but it's an awesome $1 EDH mythic.
I mean, I don't really get a Harry Potter vibe from it. A school having some sort of sports team and a stadium it plays in is hardly isolated to the Harry Potter universe.
I do have a rules question for the stadium - If it's at seven point counters, you attack three opponents with three creatures (assume no first/double strike) and they all deal combat damage, do all three players lose the game at once? What if it's at nine or ten point counters before the attack?
I'd definitely want some of those old border Dignitaries for my pauper Tron deck... I mean, it'd probably be pricey, and I'm still half-expecting it to be banned any day now, but it's still nice.
It's definitely going in mine. I have so many landfall - create a creature token triggers in there already, and having an anthem to come with it only makes it better.
Always nice to see an archetype opened up to new colours. The only real downside is the relative lack of ways to efficiently and repeatedly untap Ghen in these colours. There's Gauntlets of Light and Thornbite Staff I suppose.
The horns on Amareth almost remind me of the bismuth crystal-like formations normally associated with Kozilek. I doubt that's intentional though. But the commander is nice, very versatile.
Some nice reprints, and as others have said, the Fyndhorn Elves reprint is actually pretty decent. It was fast becoming a $3 common. Farhaven Elf was sitting at ~$2 too. As for the commander itself, it's easy to slot into an Elves tribal deck as a mana dump.
Some translations from the latest batch of images:
Guildless Commons:
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land card you control to its owner's hand.
Tap: add CC.
---
Sakashima's Protégé - 4UU
Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protégé enter the battlefield as a copy of any permanent card that entered the battlefield this turn.
3/1
---
Anara, Lupine Companion - 3G
Legendary Creature - Wolf Beast
While it's your turn, Commander creatures you control have hexproof.
Partner
4/4
---
"Misaligned" - 2U
Instant
An opponent of your choice gains control of a creature of your choice.
---
Glacian, Power stone Engineer - 5U
Legendary Creature - Human Artificer
Tap, tap X untapped artifacts you control: Look at the top X cards of your library. Put a card from among them in your hand and put the rest in your graveyard.
Partner.
3/6
---
War Room
Land
Tap: Add C.
3, tap, pay life equal to the number of colors in your commander's color identity: draw a card.
I have a friend who's deeply upset that Nissa is now part black, and I just don't get it. Characters have to grow and change as the story moves forward, or all we get is the same old stuff.
---
#BLM
#DefundThePolice
As originally written, Nissa had a much more pronounced Elvish superiority streak to her character. It was only enhanced when her first Planeswalk took her to pre-Maelstrom Lorwyn, where she developed a fascination for the elves there and even started dabbling with black mana. All that was retconned out later to make her a more straightforward pure green character.
I really wish that they'd have broadened the options for a party somewhat (Archer? Shaman? Knight?), but I can understand them wanting to limit it to four to keep from creating overly convoluted situations.
Murasa Rootgrazer + Freed from the Real + a single island on the battlefield is infinite Landfall, right? Nothing that could be competitive of course, but something Commander players could have a lot of fun with.
One card I think might be worth considering that I missed in this article is Gallant Cavalry. Two 2/2 bodies with Vigilance for 3W seems like a good deal.
I do have a rules question for the stadium - If it's at seven point counters, you attack three opponents with three creatures (assume no first/double strike) and they all deal combat damage, do all three players lose the game at once? What if it's at nine or ten point counters before the attack?
Guildless Commons:
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land card you control to its owner's hand.
Tap: add CC.
---
Sakashima's Protégé - 4UU
Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protégé enter the battlefield as a copy of any permanent card that entered the battlefield this turn.
3/1
---
Anara, Lupine Companion - 3G
Legendary Creature - Wolf Beast
While it's your turn, Commander creatures you control have hexproof.
Partner
4/4
---
"Misaligned" - 2U
Instant
An opponent of your choice gains control of a creature of your choice.
---
Glacian, Power stone Engineer - 5U
Legendary Creature - Human Artificer
Tap, tap X untapped artifacts you control: Look at the top X cards of your library. Put a card from among them in your hand and put the rest in your graveyard.
Partner.
3/6
---
War Room
Land
Tap: Add C.
3, tap, pay life equal to the number of colors in your commander's color identity: draw a card.