- vollick1979
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Member for 11 years, 11 months, and 5 days
Last active Fri, Feb, 8 2019 22:34:53
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Well, I guess everyone's playing Skred today. Today, Pat’s Games hosted a Modern 1K. I don’t play Modern often, but have tried to get in some matches over the past few weeks so I wouldn’t completely embarrass myself. Here’s what I was on:Posted in: Control
3 Pia & Kiran
3 Stormbreath Dragon
2 Chandra, Torch of Defiance
4 Koth
4 Bolt
4 Skred
3 Magma Jet
3 Anger of the Gods
4 Blood Moon
3 Mind Stone
4 Relic of Progenitus
2 Scrying Sheets
21 Snowy Mountains
2 Goblin Rabblemaster
3 Boros Reckoner
3 Vandalblast
4 Molten Rain
3 Dragon’s Claw
Round I: David on Elves: 0-2 (0-1 for the day)
- Game 1: Elves is the kind of deck Skred should beat the ***** out of. However, sometimes you have incompetent pilots like me who think they should bolt all the mana dorks instead of things like Archdruid and Ezuri. I quickly get overrun and die.
- Game 2: The exact same thing happens, because I don’t learn things. Fortunately, David goes undefeated hereafter and helps my breakers.
Round II: Noel on Esper Control: 2-0 (1-1 for the day)
- Game 1: I land a quick Blood Moon and follow it up with Chandra. Relic & Anger keep Lingering Souls in check, and it’s a cakewalk from there.
- Game 2: Chandra resolves. Then a Stormbreath resolves. Then another Stormbreath Resolves. I end the game with the 3rd Stormbreath in hand.
Round III: Tim on Bant Eldrazi: 2-1 (2-1 for the day)
- Game 1: I know Tim’s on Bant Eldrazi, but keep a hand with no Moon. TKS and Smasher come down quickly and I die.
- Game 2: Still no Blood Moon, but we build up a big board with Rabblemaster, Pia & Kiran, Stormbreath, Swagtusk, etc. Eventually mine wins out.
- Game 3: Blood Moon and Molten Rain decide to show up and they win.
Round IV: Brand on Junk: 2-0 (3-1 for the day)
- Game 1: I’ve played Brandon a decent amount in Legacy, and expect him to be on Jund. He keeps that illusion going for a while with Inquisition and Grim Flayer, but then drops Lingering Souls. This was a relief, as I was expecting a Death’s Shadow to make short work of me. Anger and Blood Moon clean things up and he never recovers.
- Game 2: Blood Moon and Stormbreath do their jobs.
Round V: Bryan on GW Hatebears: 1-2 (3-2 for the day)
- Game 1: I’ve played Bryan the past few times I’ve gone in for Modern, and he’s usually on some fun GW or Bant brew. This was no exception. Didn’t take any notes, but I think Stormbreath did a lot of work here?
- Game 2: He locks me out pretty hard with Leonin Arbiter + Ghost Quarter, and some other gross stuff happens.
- Game 3: We trade haymakers for a while. At one point, I have active Chandra, then drop Koth and Stormbreath. He Chords into Wilt Leaf Liege to pump a Voice of Resurgence token, killing my Planeswalkers. I swing for lethal with Stormbreath and get blown out by Blessed Alliance.
Round VI: Will on RG Ponza: 2-1 (4-2 for the day)
- Game 1: The one time I played against Will he absolutely wrecked me. I knew he was on Ponza and was dreading this match. He did his thing with 4 Acid Mosses, then dropped an Inferno Titan.
- Game 2: He only has 1 Stone Rain, so I get to cast spells! Skred deals with Obstinate Baloth, then Rabblemaster surprises him and closes it out.
- Game 3: I kill his turn 1 mana dork, then Molten Rain his 3rd land drop. He’s stuck on 2 lands, and I make double Rabblemaster for the win.
Round VII: Aaron on Death’s Shadow Jund: 2-1 (5-2 for the day)
- Game 1: At this point I’m in 13th. I’m relieved to have beaten Ponza, but I have to play it out if I want to cash. Aaron turn 1 fetches > shocks > Thoughtseizes. Ah, the boogieman of the format. I manage to stabilize decently and come close to killing him when a Battle Raged Goyf kills me.
- Game 2: Boros Reckoner does work!!!!
- Game 3: I get to resolve a Blood Moon and lock him out of playing Magic. Reckoner + Skred protect me from Goyf and I get there.
Turns out my two losses both made Top 8, so I came in 9th on breakers, which was good for $72 in store credit. A solid day of Modern!
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I just tried out Heart of Kiran for 10ish matches or so. It's pretty damn sweet in this deck. I put back the Pia and Kiran Nalaar and removed the 4 drop dragons and spellskites. I's great a putting he pressure on as well as defending planeswalkers. Plus it sacs to Pia. I highly suggest trying it out as a 2fer.Posted in: Control -
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I think bridge from below and greater gargadon should be explored a bit.With the inclusion of thug now,gargadon can be put on top for the big beater.Posted in: Combo -
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In my opinion playing Gemstine Mine in Dredge is terrible - games often go after turn 4 and we nearly always use all mana every turn. We also want to have as many mountains in deck as possible to have option to fetch for something after we mill 30+ cards (very important against Anger of the Gods and Ugin).Posted in: Combo
I played 3 modern side events on GP Warsaw. I went 12-2-1, so I wish modern was Grand Prix format
My list:
4 Bloodghast
4 Narcomoeba
4 Prized Amalgam
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Insolent Neonate
3 Conflagrate
3 Life from the Loam
4 Faithless Looting
4 Cathartic Reunion
1 Rally the Peasants
1 Darkblast
2 Blood Crypt
2 Stomping Ground
1 Steam Vents
4 Copperline Gorge
1 Dakmor Salvage
2 Mountain
4 Bloodstained Mire
4 Wooded Foothills
SB: 2 Ancient Grudge
SB: 1 Ray of Revelation
SB: 4 Nature's Claim
SB: 2 Collective Brutality
SB: 2 Thoughtseize
SB: 2 Lightning Axe
SB: 1 Darkblast
SB: 1 Gnaw to the Bone
Few notes:
1. Maindeck Rally the Peasants is awesome, it gives so much power to our combat step, strongly reccomend.
2. 3 Conflagrate is good number, in many matchups our gameplan is based on if we can kill opponents creatures on turn 2 (Affinity, Elves, CoCo, Infect and so on)
3. Darkblast was okay, but it's still flex slot.
4. Sideboard was great, package 2 Thoughtseize + 2 Collective Brutality is great vs combo decks and Angers, Ray of Revelation was tech for Phyrexian Unlife, Daybreak Coronet and Worship. Luckily I didn't play against any of them
Quick report:
Modern Showdown, 1st place get 5000 tickets (to count it 360 tickets = booster box), and prices were guaranteed to top 32 so it was good value. (90 players, 7 rounds + top 8)
R1: Elves (won dice roll)
G1: T1 Neonate + GGT, then in my first drawstep I dredged additional 5, found Darkblast + Conflagrate, I killed Archdruid + 3 other X/1 elves, GG.
G2: I mulled to 6, my opponent to 5, I controled him with double Collective Brutality (-2/-2 on guy + discard CoCo twice) and despite start dredging on turn 6 I easily won.
2-0, in small games 2-0
R2: Affinity (won dice roll)
G1: I dredgerd Conflagrate with first 6 cards, my opponent probably didn't know Dredge very well and after T1 Vault Skirge + Signal Pest + Memnite he played Stell Overseer. Easy game.
G2: This was a little bit longer, I played 2 Natuer's Claims, with Dredge found Darkblast and tried to control board, eventually Darkblast + Ancient Grudges did the job.
2-0, in small games 4-0
R3: Burn (lost dice roll)
G1: I had insane start, on turn 2 had Catharic Reunion --> 2 Narcomoebas + 4 Amalgams. Conflagrate on turn 3 cleared board and after Searing Blaze + Bolt Rally the Peasants on turn 4 gave me win.
G2: Brutal Collective Brutality on 3 modes won game by itself. Good card. Gnaw to the Bone as backup in grave was also useful.
3-0, in small games 6-0
R4: RG Valakut (won diceroll)
Long story short - in both games he tried to represent Anger but I couldn't play around it so I put twice all creatures on the battlefield and ask if he had it. He hadn't.
4-0, in small games 8-0
R5: Dredge (Piotr Glogowski, Polish Pro) (Lost dice roll)
It's my good friend so I knew what he was playing. I also knew he played 4 Simian Spirit Guides main to speed up and Leylines in sidebaord, so I thought it would be easy 0-2.
G1: I aggresivelyy mulled slow 7 and 6, found land in 3 card hand. That was fast.
G2: I sided in only Nature's Claimes and hoped for the best. Piotr had Leyline in opening, I had Nature's Claim. But we both kept risky 1 landers. I drew my second land first and started attack with Amalgams faster than him.
G3: He once again kept risky hand with Leyline, I kept 2x Catharic Reunion, Imp, 3 lands and rubbish. I played Reuinion on turn 2 to dig for Claim, found it in T3 drawstep, destroyed Leyline and once again run over.
5-0, in small games 10-1
R6: Elves (won dice roll)
My opponent was 4-1, he didn't want to take draw.
G1: Conflagrate on turn 2 killing his board was enough to slow him down, Rally the Peasants won race with Collected Company + Shaman of the Pack.
G2: I played "Dredge Control". Didn't dredge fast but I killed every dude he played. When I had lethal attack on board he asked If I want to draw. I decided to win.
6-0, in small games 12-1
R7: Merfolk Draw
6-0-1
I ended first after Swiss rounds, six of us wanted to split tickets (2000 for each player in top 8) two of us didn't want, so we had to play.
Quarterfinals: Abzan midrange.
I don't like playing against Abzan, they always have everything to beat me. This time I was on a play, so at least I felt I should win game 1.
G1: I played T1 Looting and discard Imp + Bloodghast, my opponent played Nihil Spellbomb.. Maindeck Spellbomb.. This guy probably hate Dredge very much He didn't crack Bomb immediately, so I Dredged. Found another BLoodghast but an other Dredgers. I played another Looting, drew 2 cards, discarded third Bloodghast and Narcomoeba. I played Wooded Foothills and waited for his move. He cracked Nihil Spellbomb in response to Ghasts triggers, I demolished him with cracking my fetch for Stomping Ground - he lost his grave hate, I didn't lose anything. I felt amazing after that play! He scooped shorlty after.
G2: He showed me early Inquisition, 2 Cages, Nihil Spellbomb and Scooze, easiest G3 in my life.
G3: I kept good hand with Nature's Claim, Neonate, Reunion and Imp, he mulled to 6 and kept not great hand. He played T2 Scooze, I Conflagrated it. His second spell was Lost Legacy (???) naming Amalgam. He exiled 3 copies, 4th atacked with 3 Narcomoebas next turn. After I showed him Dredge 6 with 3 Bloodghasts he extended hand.
7-0-1, in small games 14-2.
We finally splited in top 4 (3000 tickets for 1 player). That was my first bigger prize in Magic tournamtns, I was very happy
After I didn't make Day 2 on Saturday (4-4 drop with Aetherworks Marvel) I played some modern side events on Sunday.
4 round tournament, prizes were for result not place. I obvious wanted to make another X-0 result
R1: UB Faeries (won dice roll)
G1: I played Looting with good Dredge on turn 2, My opponent played olny Darkslick Shores and Inquisition and scooped.
G2: I didn't know exactly whta my opponent was playing, so I bet it should be Grixis Delver. After T1 Grafdigger's Cage from Mutavault I realised it couldn't be deck with maindeck 4 Snapcaster Mages But luckily my opponent kept hand with grave hate and nothing else, so I had time to play Life from the Loam --> 2x Stinkweed Imps --> 2 Golgari Grave-Trolls. 12/12 and 18/18 guys did the job.
1-0, in small games 16-2
R2: Abzan CoCo (lost dice roll)
G1: I controled board with Conflagrate + Darkblast, Rally the Peasants won through Kitchen Finks + Gavony Township.
G2: I killed Thalia on turn 2 and Scooze on turn 3, than played a lot of guys from grave, easy win.
2-0, in small games 18-2
R3: Grixis Delver (lost dice roll)
This match up is unlosable, quickly won.
3-0, in small games 20-2
R4: Jund (won dice roll)
I could split, but wanted to continue making good results.
G1: As expected Dredge match ups well against heavy removal decks, I crushed him.
G2: My opponent showed me Grafdigger's Cage + Kalitas + Scooze. It was too much to overcome
G3: He kept hand with Cage, I Claimed it immediately. After doing it I had slow dredges, he had Anger --> Finks --> Damnation --> Tarmogoyf + Terminate but it still wasn't enought. I finally found Amalgams and with Bloodghasts and Loam I built card advantage to fight through his good cards.
4-0, in small games 22-3.
On last tournament I started losing matches, both to Bant Eldrazi. G1 Double Temples + 2 Smashers, G2 a lot of grave hate - it's good recepie to win against Dredge! I dropped after 1-2.
This weekend I made 12-2-1, in small games 26-7. I felt that people ignored Dredge, I also didn't play against anything very hard to beat like Ad Nauseam or Lantern. Week after week It will be harder and harder to make good results with Dredge. But for sure I will try! -
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Chilli_Axe posted a message on DredgeConflagrate has a CMC of XXR on the stack when you flash it back right? So if you discard any amount of cards to cast Conflagrate, it'll have a CMC of greater than 1 and won't be countered by Chalice set to 1. (e.g. if you discard 5 cards to flash it back the CMC will be 11)Posted in: Combo -
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yakusoku posted a message on [[Official]] yakusoku's Budget Guide to StandardA Budget Guide to StandardPosted in: Budget (Standard)
1. How to Sideboard
Over the course of a tournament, you will usually play more games WITH a sideboard than without one. Since a match is determined by the first person to win two games, when both players aren't playing exceptionally long games, every game must go to at least two games, and often a third game. Your second games and third games are played with a sideboard.
Your sideboard isn't simply 15 extra cards that you have in your collection, or cards that you wanted to play in your maindeck 60, but couldn't find room. It's there so that after you play your first game, you can alter your deck slightly to improve your matchup for game two. This usually means that you will include cards that are very narrow - good against some decks, poor against others (if they were good against everything, they probably should be in your main deck).
After you actually pick cards, you need to decide ahead of time (not during a match when you only have a few moments to make changes to your deck) what will go in and what will go out. Usually, you only want to bring in a few cards and take out a few cards; doing more than that dilutes your deck and you may find too many hands filled with answers without a way to win as intended.
2. How to Build a Deck on a Budget
There are generally two methods to creating a deck on a budget: you can take a top-down or bottom-up design process. In the former, you are taking a pre-existing deck that has done well, but includes many expensive cards, and try to find budget substitutes. In the latter, you take budget cards and combine them together to form a cohesive deck.
Top-down deck design:
In a top-down design, we take a pre-existing (non-budget deck) and try to make it fit our needs by removing and replacing more expensive cards with cheaper versions. The most important thing to keep in mind is that there may not always be a good substitute, so often you aren't looking to find the next closest copy to a card, but rather the next best card for the deck that goes well with the rest of the cards. If you can't afford a planeswalker that produces tokens, playing a sorcery that puts two 1/1's into play probably isn't a good replacement; you're better off playing a midrange creature that will keep pressure on your opponent and deal more damage than a few token creatures.
Bottom-up deck design:
In a bottom-up design, we try to form a cohesive deck by gathering a bunch of affordable cards that work well together, until we have a good list of sixty cards. You make sure you have a good number of creatures and spells (particularly removal), and then add in some land to fill out the deck, paying special attention to the costs of all the cards so that your land will do their best to ensure you can play everything.
3. Decks Under $20
4. Decks Under $50
5. Decks Under $100
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creamy99 posted a message on DredgevinePosted in: Aggro & Tempo
Why are you playing Neonate without any dredge creatures? That's the entire point of this guy.Quote from QwrtVV »I have been playing pretty close to what appears to be the stock Jund heavy dredge list at States and the open in Columbus. The decks fantastic, but I felt like at times things got a little awkward.
The dredgers started feel like really bad cards in certain situations, and the deck was struggled at triggering Vengevine multiple turns in a row when needed.
The list i'm posting below is a direction I have been testing out. The thought is to bring back wayfinder/grisly salvage over the dredge cards as good solid value cards. I have 5 flex spots right now, being the birds and shriekmaws. Both selected mainly because I play at a Merfolk saturated LGS.
Final Thoughts: This version plays much reliably then the dredge heavy list. Not needing to get wayfinder/salvage into the yard for them to do heavy lifting is a huge advantage on turn two and three. This version does sacrifice the raw explosive power the dredge heavy list has.
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brich84 posted a message on [Primer] Skred RedPeople tend to go over board with the 2nd color that's why. As far as Koth goes we very seldom use him to ramp though it does happen occasionally. Running 4 fetches (that's it) really isn't going to hurt us that much. Look Skred is fun but when is the last time you saw it take down a REL event? Yep never. You need to keep the spirit of the deck alive (skred, koth, basically mono red) but it's still a developing competitive deck and needs to be changed and worked on constantly to become an all around decent deck. A long testing session (weeks of FNM magic and Xmage) is okay for trying a small splash. It shores up some of the weakness of the deck. As a pilot of close to 2 years I know the weaknesses big time. I started the testing of the double dragons and Ugin a year ago at it worked out. I remember people telling me "going away from Reckoner" is a problem. I begged to differ. The double dragons list became pretty successful. I recommend actually trying the deck for weeks at your LGS and learn the in and outs of new ideas before dropping them. The only thing I can't get on board with is adding all the eldrazi to the deck which just fundamentally changes the deck to another. Also I'm not necessarily disagreeing with you on the splash, I'm just saying trying little new things is what eventually makes a deck break through. If we all just kept playing 4x Storm, 4x Reckoners with the same sweepers etc the deck will never go anywhere other than where it is. So experiment.Posted in: Modern Archives - Deck Creation - To post a comment, please login or register a new account.
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I do exactly the opposite. I keep Blood Moon in as it shuts off Boros Charm, Lightning Helix, Destructive Revelry and possibly Atarka's Command. I find it pretty hard to lock Burn out under a Trinisphere. Sure it's possible to lock them out of the game but they have way more lands than we have land destruction spells, so they eventually draw out of the lock and we end up drawing land destruction when they have 4 lands in play.
A second more practical reason is that I always have lots of cards that I want to bring in against Burn: Trinispheres, Kitchen Finks, Obstinate Baloths, and I need to side something out, so out goes the land destruction.
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Run 4.
They are fine to ramp into on turn 2, They are great to play on turn 3 followed by a land drop (even better if it's a fetch land). They draw out removal spells so that you're bigger threats tend to stick more often. If they don't remove it, it will generate clues like crazy.
Relevant Story: I played a tireless tracker on turn 3 played a fetch to get a clue and passed the turn (I was pretty sure he had a lightning bolt in hand and was just going to get the second clue if he bolted), he declined to bolt it and let me untap. I now had 4 mana and 2 clues available, he couldn't bolt it now even if he wanted to because I could just spend the 4 mana draw 2 cards and have a 5/4 which would survive the bolt. Basically the moral of the story is don't be greedy in trying to get the second clue of a fetch land too soon, just let your opponent kill it and then respond with the fetch to get a second clue.
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2 Eternal Scourge
2 Simian Spirit Guides
3 Kia and Piran Nalaar
1 Hazoret the Fervant
2 Stormbreath Dragons
Spells
4 Relic of Progenitus
4 Skred
4 Lightning Bolt
1 Roast
3 Mind Stone
3 Blood Moon
2 Anger of the Gods
4 Koth of the Hammer
2 Chandra, Torch of Defiance
21 Snow Covered Mountains
2 Scrying Sheets
3 Molten Rain
3 Dragon's Claw
1 Anger of the Gods
1 Roast
3 Goblin Rabblemaster
2 Shattering Spree
2 Ratchet Bombs
Wins: Abzan Company (Spike Feeder/Angel), UW Control, Jeskai Flash, Abzan Delerium, Tron, Grixis Control
Losses: Abzan Company (Vizier/Druid), Ad Nauseam
Draw: Abzan Company (Vizier/Druid)
My thoughts on my deck:
This is the first time I've tried the Mind Stone/Simian Spirit Guide split and I really liked it. The Simian Spirit Guide allowed me to resolve a Blood Moon on turn 2 against Abzan Company and also allowed me to pay 1 for a Logic Knot, as well as Bolting an attacking Snapcaster to keep my Planeswalker alive. I don't think Skred can really afford to just run 4 Mind Stones main and 4 Simian Spirit Guides in the sideboard so I liked the 3/2 compromise, and would consider running 2/2 or 2/3. I am also strongly considering running just 4 Simian Spirit Guides as that would allow me to run 4 Goblin Rabblemasters in the sideboard for the match ups against Tron, Ad Nauseam, other non-interactive decks that try to race you.
Hazoret was very good for me whenever I played him. She did eat a path to exile once but honestly if my opponent is running path I am 100% ok with that as the rest of my deck is incredibly good against path. She ate numerous Tasigurs and turned extra lands into shocks to the face. I would consider running 2 copies if I could fit it in.
After my round 1 I walked around and saw an absolute ton of Collected Company decks and instantly regretted not running Grafdigger's Cage in the sideboard.
The Ad Nauseam deck was running main deck Solemnity to go along with Phyrexian Unlife (I got to look through his deck when he Ad Nauseam'd me game 1) and when he landed both pieces turn 2 I was locked out from making the top 8.
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When you write Path to Exile is played in 20.7% of decks it makes it sound like it's not seeing much play, when in reality it's the 6th most played spell in Modern. I think dodging the 6th most played spell is a good reason to choose Stormbreath over Glorybringer.
If I understand your one statement that Stormbreath is better against:
1. Decks that run Path to Exile
2. Decks that run Lingering Souls
3. Decks that don't run creatures or planeswalkers
and Glorybringer is better against all other decks and because those categories are approximately split one-third two-thirds it's better to go with Glorybringer? Doesn't that statement seem a little simplistic? At what percentage of decks running path to exile would make you reassess the Glorybringer/Stormbreath decision?
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The real trigger you want to remember is the Prized Amalgam trigger. I announce it when a creature enters the battlefield from the graveyard but if it's a particularly busy turn and you dredged during your upkeep which created the amalgam triggers you can easily miss returning the amalgams during the end step, which is not a may ability so it definitely gets upgraded into potentially game losses.
The part that makes Dredge difficult for me to play is that there are several times you have to think hard about the correct line of play and then after all that remember the triggers. Sometimes I use a dice that I place on my library whenever I have something I want to remember to do like place the dice on 6 when I wanted to dredge GGT or 3 for Life from the Loam, and you can do the same thing with a coloured bead that you put on your library when you have an Amalgam coming back and you just have to get into the habit of not passing the turn with a bead on your library.
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Be careful with your Conflagrates with Death's Shadow in play. The death Shadow shouldn't have died as it would have been a 3/3 with 2 damage marked on it.
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I'm going to a couple 2k's in a couple weekends and I'm going to try Destructive Revelry in the side. In the past I was constantly siding in Nature's Claim and if my opponents didn't see any hate cards Nature's Claim seemed to rot in my hand while we raced each other, and the 4 points always seemed to be relevant. At least with Destructive Revelry you use it to turn a 2 turn race into a 1 turn race or potentially finish them off.
Also Destructive Revelry is pretty good against Worship.
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Those decks aren't running Gravecrawlers or Vengevine, so they aren't Dredgevine, but rather Dredge. I like Dredge but they completely fold up to well timed graveyard hate, while Dredgevine only partially folds up.