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  • posted a message on [Primer] UWr Midrange
    Quote from crni
    Blue Moon was good because nobody expected it, next time people will be ready for it.


    As much as you can expect a deck, when it plays 4 MB blood moons, plus spreading seas and counters, one of them is bound to resolve and screw you up. Sure, you might be able to fetch for a basic or two if you realize what you are playing agaisnt on the first or second turn, but thats it.
    Modern mana bases dont run more than 3~4 basics anyways, and half the decks cant search for them because they dont have the allied fetchlands.

    @akroma: i would prefer 4 gifts before the second rites.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    I wouldnt be so sure of that. Still, the fact remains that you can always answer blood moon with counters, it has been our best way of dealing with such threats. Besides, if you resolve a geist early enough, i dont see how they can deal with that.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    there is no point in running disentchant anymore, wear/tear is strictly a better card.
    Posted in: Midrange
  • posted a message on [[Official]] Pro Tour Valencia Discussion
    Quote from Valanarch
    Quote from Darkbrew
    Honestly the meta would suck if it had any more control decks. The least interesting/fun matchup is control vs non. Control mirrors are okay


    I'd say that the least interesting matchup is noninteractive aggro vs. combo (for example, Burn vs. Storm, Affinity vs. Ad Nauseum, or Zoo vs. Splinter Twin). We all have our preferences. Control still isn't that strong in Modern and neither is Tempo. They both could use a boost so that they can match Aggro, Midrange, and Combo.


    What are you talking about? how are zoo and affy non-interactive decks?
    And i think control and tempo are good enough as they are, this is merely the first big event pro Bans&unbans, and it turned out better than a lot of people expected it to.
    Posted in: Modern
  • posted a message on [Primer] UWr Midrange
    Its not like this deck has to win every single time, you know?
    It won a GP just a month ago, and dezani did decent enough with it, too. I could see the merits of going into a more controlish build, like those flash hybrids do, but that doesnt mean the standard midrange is bad.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Well, while i do understand where you are coming from, its not like you are going to play all 4 paths anyways, and there are things removal just can not handle. Ask Karn Liberated or Liliana of the Veil for their opinions on the matter.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Are you sure about not playing mana leak?
    Posted in: Midrange
  • posted a message on Pro Tour Valencia Prediction
    well, i havent played the mu at all to be honest, im just speculating. but it seems weird to me that a solid deck like tron is dead so easily. Im sure they still have a few aces up the sleeve, would hate to see tron go, the deck is interesting.
    Posted in: Modern
  • posted a message on [Primer] UWr Midrange
    Mmm sound interesting, but i dont think there is space in the main for that. Could be a decent SB choice tough.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    If you pay attention to his build, you will notice he doesnt want tempo, he wants answers, sicne hes playing a lot more controlthan the standard midrange list. Its not as controlish as shenhar´s worlds list, but its close.
    In a tipical midrange, yeah, play remand. As many as you can fit.
    Posted in: Midrange
  • posted a message on Pro Tour Valencia Prediction
    Im not so sure they would be dead by turn 4 lantern, tron can easily hit the urza lands and throw a karn/wurmcoil as early as T3, not to mention theres firesprout too.
    While i dont think they are favoured G1, i hardly belive they are dead by turn 4.
    Posted in: Modern
  • posted a message on [Primer] UWr Midrange
    Cutting the search unfortunately wont work, there is no stiffle in the format, and shadow of doubt isnt good enough.
    I found that just stopping the pod trough stony silence, or simply keeping his board clean are the most efficient ways to win.
    I suppose mindsensor CAN work, but for it to actually do his job, you would need to play 3~4, since you want to have him as soon as possible. Letting the pod player search 2 times is usually enough to outvalue you, or simply go off.

    BTW @sympaticos, i would never play remand in a list like yours. I prefer mana leak, or even izzet charm before i even touch remand in a control build.
    I get you are trying to play an hybryd version, but in that deck remand just doesnt do enough.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    The metagame is getting faster, playing 2 or more commands will end with you staring down 2 wild nacatls witha command in hand. That ain gonna end well, my friend.
    You absolutely need 4 pte now, playing 3 its no longer an acceptable concession. Also, spell snare is gaining strenght if the faery hype has any real lasting influence in the metagame. Of course, if the deck ends up not performing as expected, you could cut one or two and get the commands back, but as of now, playing command over snare vs fae is suicide, you are NEVER gonna win the counter war like that.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Command isnt bad, but it IS slow. Btw, Wrduardo, you do realize all your examples involve an opponent with 0 cards in ahnd, right? I would never cast command into an open mana 1~3 card hand, unless i know exactly what they have, specially not vs fae.
    Command isnt bad, but this is tempo, not control, you cant play 3~4 4CMC cards that arent a threath by themselves.
    1 or 2 commands may be okay, anymore than that and you are just asking to get tectonic edged/fulminator mage´d.
    Posted in: Midrange
  • posted a message on Ranking of counterspells of Modern
    Quote from MemoryLapse
    Quote from Rhinne
    Memory lapse would probably be okay, since it trades the cantripping effect of remand for making the opponent draw the same spell again, its a different kind of tempo win.
    Counterspell im not so sure would be safe.


    You must really be a masochist if you want Memory Lapse legal. There is a reason I took that card's title as my handle, it is one of most powerful and misunderstood blue cards ever printed.


    OR i play blue. And i do understand how powerful it is, as i played with azorius charm in last standard to a somewhat similar effect. It can really get frustrating to draw the same spell over and over, but lets not forget, it doesnt cantrip, and while it does get nasty with snapcaster, i dont think its powerful enough that modern cant handle it.
    Seems weird to me that people seem to prefer counterspell, a solid, cheap, and powerful answer all card at all stages of the game, being reprinted to memory lapse which merely delays the issue.
    As with remand, you still get your spell back, but unlike remand, it doesnt get worse with the passing of turns, since you cant cast it twice on a turn.
    Posted in: Modern
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