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  • posted a message on So this is how you win SOI
    From what I can tell you basically draft Red and then any other color. Black or green preferred.

    Even white/green human equipment is decent but you can easily just throw the equipment in your Red/X deck and that usually wins.

    Thoughts?
    Posted in: Limited (Sealed, Draft)
  • posted a message on Creating my first EDH deck, and I'm feeling pretty overwhelmed.
    The nice thing about commander is that you do NOT need that EXACT card to make your deck work. There are literally dozens of cards that do the same effect - albeit with more/less efficiency. But the overall value of having that slightly better card is dampened in this format. And chances are if your deck needs that type of effect then you'll be running 4-6 cards that do roughly the same thing because you can only run 1 of each.
    That's why we just lump a big clump of the format into mana ramp, removal, etc.... you don't have to swap out for that card that does the same thing for 5 mana that the other card did for 6 mana.

    Easiest is to but a pre-constucted.
    Otherwise just throw a deck together, maybe even 2 or 3 decks together and start playing. Then you get a feel for how it works pretty quick.
    Posted in: Commander (EDH)
  • posted a message on Arlinn Kord Grull deck ideas
    Quote from HamBone651 »
    You could still go just Wolf tribal. I would probley go wide and do some sort of wolf token theme and just Flip her and +1 her up on the Werewolf side and finish off with some sort of overrun type effect/mass pump


    Wolf tribal is your best bet. A few werewolves can make your deck too - the ones that do stuff when they flip would be best in commander multiplayer.


    Since you got a planeswalker as a commander make sure to include a bunch of creatures that can block in your deck. Token generators are great for this too. Spiders with reach and deathtouch. Throw in a fog and some other fog type cards. I'd have at least 3.

    Since your commander can't attack you will really have to play to her strengths. What you want to do is spam creatures, have her flip and then give use her +1 ability and swarm in with +1+1 trample on everything.

    And you can always throw in a few big green fatties too.
    Posted in: Commander (EDH)
  • posted a message on Tireless Tracker
    Borborygmos Enraged

    Fuel the burn!


    This guy also makes the deck Groundskeeper


    I like that tireless tracker gets bigger as well. In my Boborygmos deck my alternate win con is big creatures. Which might sound odd to some but your opponents typically like to save removal spells for the big bad Borborygmos commander. Slap down a few big guys and swing for 6-10 trample damage per dude and they use their removal pretty quick. Which lets Big B enter play and throw some lands.

    Tireless tracker is awesome for this. Small creature that gives green some much needed card draw and then he gets bigger and swings with my big dudes. Fine addition to the Big B deck.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Lithl »
    Personally I don't think Griselbrand should have been outright banned.
    Do you think Yawgmoth's Bargain should be banned? Because Griselband is Bargin, but better.


    I said it should have been modified.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Tribal?
    Does anyone play this variant already?

    I was thinking about it as a possible commander variant and it sounds like alot of fun.

    Its pretty much what it sounds like. Your commander determines your tribe type. And you can only include creatures of that type.
    ....I might add a rule that says you have to have at least 20+ creatures in the deck or something. But maybe not.


    Why play this variant?
    Ever notice how some colors for commander always have the exact same card because its the only card in that color in the magic universe that does 3 to 5 effects all for the price of one card?
    If you have green then your deck auto includes Acidic Slime.
    Great card, lots of value. Now you can't use it unless you have a legendary ooze commander. But that is the point of playing variants. It changes things up.



    Any suggestions on this type of Variant? Am I on the ball for making this up? is it already being played?
    After some discussion should I write up a nice rules thread and get it stickied? maybe send it in to Wizzards to make it official?

    Posted in: Variant Commander
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Personally I don't think Griselbrand should have been outright banned.
    Such a flavorful card, they even printed the big commander card, which i have.

    Instead of banning it they should have just modified it. Like make it so that he has to tap to use paylife/drawcard ability. Or whatever.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [SOI] First Impressions
    Werewolves seem to be dominating from what I'm seeing. They just flip into big 4/4's that are difficult for this format to deal with - not much removal and not many much big stuff besides werewolves. And there is that one that fips and gives +1/+0 and trample to all attacking. I see him alot.

    Delirium kinda sucks bad. Its not even the mechanic of 4 types in g/y, its just the abilities it triggers aren't that good.

    Quote from Hardened »
    Draft Madness before discard outlets; outlets are rarer, but much worse without the combo.

    Wolves get a lot of removal.


    Anything that lets you discard and draw a card is a big priority.

    And discard can always be a great way to just dump extra lands. That alone make it worth
    Posted in: Limited (Sealed, Draft)
  • posted a message on How is Standard with the new release scheduals?
    Quote from scasseden »
    Don't really know yet, there hasn't been a rotation out since the change was made. The one in April will be the first one.

    Tbh I don't really like it so far. The format is stupid expensive right now and having to buy a whole new deck twice as often to keep up is going to be soulcrushing on my wallet.


    Hmm, when I heard about the new release schedule I kinda figured business wise it would drive up sales for them. I was hoping the trade off would be more archetypes instead of just 'oh this year its blue control, next year is red burn, etc...
    Posted in: Standard Archives
  • posted a message on How is Standard with the new release scheduals?
    I've been out of magic since Return to Ravnica.

    I'm just wondering how the standard format is now that they switched to the 2 blocks per year format.
    Is it any different? are there more deck arcetypes? or is it just the 1 top tier deck takes all?

    Is the format changing more frequently with each new block released? or is it changing less?
    Posted in: Standard Archives
  • posted a message on I have these sets, can I play modern?
    Hello,
    I want to get a modern deck in my collection for fun but want to build with what I have. A big reason I'm asking is because half my collection are cards from way back that are not allowed in Modern.

    I have lots of Innistrad Block and lots of Return to Ravnica block. Is it worth it? Are there a few decks I can build?
    I don't mind getting a few commons or cheap rares from the sets released since Return to Ravnica.

    Any Suggestions on what kind of deck to build?


    I know modern is a fast format. Would a white human/angel deck taking advantage of bounce be any good?
    Or perhaps a fast aggro black/red rakdos deck? ....this one i suspect I'd have to hunt for a few cards from the newer sets that are good aggro to really make the deck shine.
    Posted in: Budget (Modern)
  • posted a message on Question about Tribal Format
    Ok so there really isn't a tribal format. Its just more of a theme.
    So if I wanted to do a Elf deck and throw in a couple big guys in there(take advantage of elf mana ramp) then that would be fine?


    Or if I wanted to do a dual tribal theme like Goblins and Orcs that would be fine too?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Question about Tribal Format
    I've looked at the rules for tribal decks and I see various ones. Some are specific, others are not.

    Like some say your deck has to contain 1/3rd cards with tribal. Does that mean the tribal card type from loryen block or whatever? Like those instants and sorcery that also affected creatures of that tribe?


    And another rule I found says that your deck must contain 1/3rd creatures of a single type. But when I look up tribal decks some are like half zombie, half elf. And I even saw one that was all plains-walkers.
    And how come some decks are much bigger than 60 cards? Do milling a viable strategy for tribal duels which is why people take like 90 cards?


    So what the heck are the rules for building a tribal deck? ....like if I'm sitting around 30min before a draft and someone says "want to have a fun game with tribal decks?" what are the rules for that?

    Posted in: Casual & Multiplayer Formats
  • posted a message on Deck Colors
    Quote from paragraph
    "Red Deck Wins" still, well, wins from time to time, it's still fairly difficult to answers. Other decks will dominate it from time to time, but you can't beat it for ease of use and price (still a fairly cheap deck, only about $100, an it's an X/1 or X/0 Deck at FNM)

    RB and even UB Zombies is also fairly competitive. You could also play UB Mill. These are also fairly cheap if you need to fill in cards.

    If you're looking for budget, look at your land base and work from there. You might have more Blue, Black, and Red cards, but you might have the land for something else entirely, and Land is where the majority of cost is (that's why a deck like Red Deck Wins is so cheap, it's just a bunch of mountains)

    My area is high on the competitive players. So RDW doesn't cut it.

    I probably have the cards to build R/B or U/B zombies but I just need to find an updated deck thread on it.

    My land base is in Blue, Black, and Red. That is what I meant by most of my cards are in those colors.
    I'm looking at half budget. I don't want to spend cash on cards. I draft alot so I have valuable cards its just the extreme chase rares/mythics are hard to trade for because people just don't have them.
    Chase mythics being Falkrath Aristocrat, thundermaw helkites, thragtusks, snapcasters.
    Everytime I try to build a blue deck its just so useless with snapcasters unlessy its just minor splashing it like with U/B zombies.

    Heh, I've been tryign to trade for falkenwrath aristocrats since September but can't get, Even the stores are short on stock most of the time.
    Posted in: Standard Archives
  • posted a message on Deck Colors
    Quote from exoclipse
    RB zombies is...really friggin' good. Like, I may rebuild it after selling it away, good. It's an aggro deck with the options and staying power of a midrange deck. Dos Rakis is pretty good, but I wouldn't take it to a PTQ or SCG Open with the expectation of winning it. I've won FNMs with both decks quite a few times.

    You're pretty much outta luck for UB, Grixis, and RU though. I haven't seen anything interesting at all there. It may get better post-rotation, when Geist, Tusk, and some other W and G bombs rotate out. Or it may get worse.


    Have you got a link to the R/B zombies? I looked but I can't find a link on this site and google just brings up website strores for magic cards.
    And most of what I find is from December - pre dragonmaze.

    I want to build a Red/Black &/or blue deck because I like those colors and thats where majority of my cards are.
    Posted in: Standard Archives
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