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  • posted a message on Uril, The Miststalker
    Been a while since Uril has gotten any updates; but not alot of cards really helped my version.

    looking at Gryff's boon though. it looks like white rancor.
    Posted in: Multiplayer Commander Decklists
  • posted a message on A Comprehensive List of Cube Archetypes
    great article.

    would you consider another archetype of Flash; main color blue, secondary color green/white.

    key cards: collected company, summoning trap, teferi, mage of zhalfir.

    support cards of creatures with flash.

    synergizes with fatty cheat, blink, tokens.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Help Me Build the Hypnotoad!
    enslave
    grave betrayal

    if you're sticking to color identity, which you may not be to include more frog cards, your theft would probably come from more black reanimation vs mind control.

    also, i will be alt arting this card as soon as I get it now :). Should add it to my sea monsters deck.
    Posted in: Commander (EDH)
  • posted a message on The Gitrog Monster - Kermit Druid Combo
    been a while since i've posted here... but this frog legend is awesome.

    some ideas for cards for the deck.

    edge of autumn: ramp or late game double draw with cycle (double from commander trigger)
    grimoire of the dead: alt-win con
    undead gladiator: recurring draw effect and discard effect
    silverglade pathfinder: recurring rampant growth with discard
    Posted in: Multiplayer Commander Decklists
  • posted a message on Uril, The Miststalker
    haven't been active here for a while; and playing a lot less magic overall.

    nothing has really perked my ears for new cards that have come out.

    the card from origins I liked to a point was call of the full moon; +5/+4 on uril with trample for 2 mana makes it a 2 mana rancor in red; however, the drawback of falling off if anyone casts 2 spells is so painful. I want to make it work, and it might be worthwhile enough as a cheap finisher aura or with some aura return, such as the new starfield of nyx. I am not a fan of this card, because most of the enchantments are auras and you don't want your enchantments becoming creatures because that means more removal can affect them. so even that enchantment was not a great addition for this deck.

    I can't think of anything from khans that I added

    so ya the only big updates I've made to the deck was getting foils and signatures from artists at grand prix events; all the auras except vow of wilderness and instill energy are foiled Grin
    Posted in: Multiplayer Commander Decklists
  • posted a message on Frankie Peanuts and the Extent of Coercive Logic
    I haven't been active lately, but I like that when I come back there is discussion around one of my favorite commanders to play.

    There are ways that you can use logic to force your opponent to concede; there is a link in my Frankie Peanuts list/Guide/primer wanna-be (see sig)

    Also, staying power is a great card
    Posted in: Commander (EDH)
  • posted a message on Congrats Sheldon
    Just wanted to say congrats to Sheldon on entering the Judge hall of Fame.

    Your continued devotion to the EDH (Commander) community warrants me to tip my hat to you. I post this thread so that others here may do the same, if they choose.

    For those interested in the judge hall of fame here is the link


    http://blogs.magicjudges.org/hof/2015/04/24/announcing-the-judge-hall-of-fame/

    Posted in: Commander (EDH)
  • posted a message on PW General Variant
    there has been brought up a few times in the past. I forget who did actual testing (this is around new ravnica block i want to say) and tezzeret the seeker was a problem.

    at that time it was due to him being able to find a mana rock and not be 'effected' by commander tax.

    as others have outlined already, this is even worse with newer cards.

    Posted in: Commander (EDH)
  • posted a message on How do you feel about promo foils instead of regular foils ?
    I know this slightly derails; but i find it harder to determine whether i put in a signed non-foil versus the foil version.

    or a full art/textless vs a foil.

    as far as promo goes; newer pre-release versions don't make a difference to me. only if the art is different will i make a choice on which goes in.
    Posted in: Commander (EDH)
  • posted a message on Skirmisher: Homebrew Format
    cards that seem powerful as skirmishers (at first glance) are ETB land destroyers.

    let's say avalance riders and a deck with some LD spells; after turn 4 you are blowing up 1 land per turn (not paying echo and recasting skirmisher)

    I know you ay house rule for bannings, but I suggest you outline some general "fun" guidelines a la edh rules to guide players into this format.
    Posted in: Homebrew and Variant Formats
  • posted a message on Chaos Warp + General Tuck
    Quote from Ezurisajerk »
    Quote from SamuraiMunky »
    See i'm thinking more like Radha, heir to keld.

    play her turn 2. attack on turn 3; worldly tutor for ulamog, the infinite gyre. chaos warp. T3 ulamog. Sure it's xhristmas landy fun times. but that's more what i wanted to see discussed. is everything going to be like these one time explosions or are there enough ways in R/x to generate a powerful advantage off of the new ruling.

    You're aware that shuffling and revealing is a part of Chaos Warp and that you don't actually have time to change the top card in between those two?


    I do, however with the new ruling with commanders not being shuffled into the library (well technically option not to shuffle), you never shuffle as part of chaos warp; you go to shuffle the permanent which replacement effect moves it to command zone, then reveal the top card; which would be set previously from the worldly tutor. [from my example].

    EDIT - I would concede that if it was wording "shuffle permanent into its owner's library. If you do, then reveal the top..." then this would not work.
    Posted in: Magic Rulings Archives
  • posted a message on Chaos Warp + General Tuck
    Quote from silvercut »
    To be clear though, the Duel Commander rules are not official rules. The Comprehensive Rules list the rules for Commander and gives the one other place that has official information for Commander:

    903. Commander
    903.1. In the Commander variant, each deck is led by a legendary creature designated as that deck's commander. The Commander variant was created and popularized by fans; an independent rules
    committee maintains additional resources at MTGCommander.net. The Commander variant uses all the normal rules for a Magic game, with the following additions.


    in case, for those who are not aware, normal commander (so not just duel commander now) has removed the tuck and bounce rules with regard to commander.
    Posted in: Magic Rulings Archives
  • posted a message on Chaos Warp + General Tuck
    See i'm thinking more like Radha, heir to keld.

    play her turn 2. attack on turn 3; worldly tutor for ulamog, the infinite gyre. chaos warp. T3 ulamog. Sure it's xhristmas landy fun times. but that's more what i wanted to see discussed. is everything going to be like these one time explosions or are there enough ways in R/x to generate a powerful advantage off of the new ruling.
    Posted in: Magic Rulings Archives
  • posted a message on Chaos Warp + General Tuck
    it was intended to be more of a discussion of red/X decks usage of top deck manipulation to generate new combos/effects via the new tuck changes.

    the ruling given was to hinder stop players from saying this doesn't work like that.
    Posted in: Magic Rulings Archives
  • posted a message on Chaos Warp + General Tuck
    Chaos Warp is cast on a general and the general goes to CZ. According to rule 701.16c: If an effect would cause a player to shuffle one or more specific objects into a library, but none of those objects are in the zone they are expected to be in, that library isn't shuffled.

    This could mean some cool, fun, broken shenanigans with chaos warp/in response to chaos warp.

    Thoughts?

    thinking some kind of turn 3 eldrazi sort of 'What, just happened!?!'
    Posted in: Magic Rulings Archives
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