You win, triggered abilities are not considered missed unles one of you take an action that cant be done without resolving it, that trigger let him pay or lose, so if he doesnt pay it is supposed that he chooses to lose.
Strength from the fallen trigger puts a countinous effect that will last until end of turn, it doesnt matter if the enchantment that triggered it is destroyed or even the Strength from the fallen is, it will still be there.
Exactly, so the umbra sees the destroy and triggers if you stack it that way, and as such the creature lives. Give the first judge a slap on the wrist.
It'd be like using Genesis wave for 20 with Ob Nixilis, the fallen and turning up 10 lands. It all happens at the same time, but you choose in what order, so Nixi will see all the lands.
There are no triggers on the umbra and you dont choose in what order the permanents enters the battlefield with the Genesis Wave, they all enter at the same time and see each other, you just choose in what order you put the triggers on the stack.
I dont like Waste not, I wanted to test it, it sounds so nice at first, but then you start thinking about it and its just a bad card for 8rack, that deck wants his opponent to be hellbent as soon as possible, and then Waste not does nothing.
Yes, it can be awesome if you play it turn 2, but then you are not discarding cards on that turn and thats bad for the gameplan.
Im thinking about Chasm in Blue moon, that deck plays lots of cantrips (serum visions, remand, cryptic command, electrolyze and spreading seas), its a control deck so it dont need to just win on the spot, you can play it and protect it one or two turns, then it will be quite big and even if it dies you will get the tokens (wich cant be blocked if you play spreading seas).
The original lists played Master of Waves as win condition, I think that Chasm can be tested on his slots.
Chasm gets a counter whenever you draw a card, not when you cast a spell that draws cards, it gets a counter every draw step and with Thirst for knowledge it gets 3 counters.
Im not saying that it is better thann pyromancer, but it is different and it can be tested.
Beleren is a better card in modern since he is a 3 drop. At 4 you rather leave up cryptic rather then play an OKAY card at sorcery speed.
Beleren also doesn't draw you many cards unless if you are also helping your opponent and it has no other utility. Architect is much stronger, even for an extra mana.
I think "much stronger" is an overstatement. Architect's draw ability isn't perfect either. You could easily + Jace 1.0, and then -1 and he would still be bolt proof, or just -1 him two times and then +2 him. There's a lot of versatility with Jace 1.0. Jace 4.0's + ability is useless in many scenarios and there will be times you spent 4 mana to draw one decent card.
There is a big difference between draw a card (Jace Beleren) and a pseudo Fact of fiction(Jace AoT), you usually gain more value from Jace AoT because you can see three cards and take the best (if your opponent missplays you take 2), its like comparing Think twice and Telling Time, one gives you two random cards and the other gives you a possibly better card.
Jace Beleren is a draw engine for control decks, Jace AoT can gain you some life (his +1 is not that bad) or card quality.
Time warp is better deck because when you start the combo, if you cant win or your opponent stops you, you can simply give your opponent one mor turn, maybe use a tap spell or a counterspell to survive and continue the combo on the next turn, with dragonstorm if they stop your combo turn you need a few turns to rebuild your hand.
Force of Will is bad for modern because combo decks would play it, imagine All in twin doing, turn 2 spellskite into turn 3 exarch and turn 4 twin with FoW in hand...
Choke is not a card against combo, combo just wins when it taps out and with FoW in the format it can combo a turn earlier with counter backup and without the possible "oops I lose" of Pact of negation.
Now that we have the new legends rule can I update Cytoshape?
Plasmshape - 1GU
Instant
Choose a creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
You can't destroy someone's legendary creature with this anymore. At most you could cause a player to sacrifice another creature that copied a legendary creature.
You can destroy two enemy creatures with that if one is legendary, just target his creature and copy his legendary creature...
If you play blue and a heavy dredge build, try using fatestitcher, it is a zombie for gravecrawler and the activated ability can be very relevant, untaping magus to dredge more, a land to cast gravecrawler or even tap a blocker.
Because it's a combo you don't have to build. Cast Traumatize on self and win.
No, it enters the battlefield as a trigger so you traumatize yourself, drop half your deck to the graveyard and after that put some enchants that are useless until you deck yourself some more.
Its kind of stupid but thats the ruling.
There are no triggers on the umbra and you dont choose in what order the permanents enters the battlefield with the Genesis Wave, they all enter at the same time and see each other, you just choose in what order you put the triggers on the stack.
1 Breeding Pool
2 Cavern of Souls
1 Forest
2 Hallowed Fountain
2 Island
4 Misty Rainforest
2 Mutavault
1 Plains
4 Seachrome Coast
2 Sliver Hive
1 Temple Garden
3 Mana Leak
4 Path to Exile
3 Remand
2 Spell Pierce
2 Spell Snare
2 Vapor Snag
4 Æther Vial
4 Diffusion Sliver
4 Galerider Sliver
2 Phantasmal Image
4 Predatory Sliver
4 Sinew Sliver
Im thinking about using Adaptive Automaton to have more lords.
Yes, it can be awesome if you play it turn 2, but then you are not discarding cards on that turn and thats bad for the gameplan.
Im thinking about Chasm in Blue moon, that deck plays lots of cantrips (serum visions, remand, cryptic command, electrolyze and spreading seas), its a control deck so it dont need to just win on the spot, you can play it and protect it one or two turns, then it will be quite big and even if it dies you will get the tokens (wich cant be blocked if you play spreading seas).
The original lists played Master of Waves as win condition, I think that Chasm can be tested on his slots.
Im not saying that it is better thann pyromancer, but it is different and it can be tested.
There is a big difference between draw a card (Jace Beleren) and a pseudo Fact of fiction(Jace AoT), you usually gain more value from Jace AoT because you can see three cards and take the best (if your opponent missplays you take 2), its like comparing Think twice and Telling Time, one gives you two random cards and the other gives you a possibly better card.
Jace Beleren is a draw engine for control decks, Jace AoT can gain you some life (his +1 is not that bad) or card quality.
Choke is not a card against combo, combo just wins when it taps out and with FoW in the format it can combo a turn earlier with counter backup and without the possible "oops I lose" of Pact of negation.
You can destroy two enemy creatures with that if one is legendary, just target his creature and copy his legendary creature...
No, it enters the battlefield as a trigger so you traumatize yourself, drop half your deck to the graveyard and after that put some enchants that are useless until you deck yourself some more.