Quote from WenSonfrom my point of view DRS didnt need to be banned
jund is a deck, everyone playn modern, has on its radar, so they all have cards against this deck
in so many matchups DRS doesnt do that much, cause it gets handled pretty quick
and if he doesnt get handled, he does his job, be it acceleration / dmg / life... but from my experience its not soo bad, that it needed to be banned. i mean each card has its purpose and DRS aint some broken 2 card combo that wins the game turn 3 or 4. i was at GP prague, and allthough jund was the most played deck on this weekend, it didnt win. and to be honest, i cant remember when the last time jund was winning a GP.
people say, he does 4-8 dmg per game. actualy i think the average dmg per game is 4 (since it doesnt allways do that) its pretty much the same with wild nacatl...2 swings for 3 dmg is also alot for a 1 mana creature.
i am fine with the nacatl unban, since i never had problems playn vs zoo decks. the real unban, that i think shouldnt have been done, was bitterblossom. it generates so much advantage, that it is a joke, to ban DRS but unban this. i think this card is much more powerfull. and allthough it has a drawback, it is a way to strong card.
maybe we should think about ristrictions instead of bannings in modern.
Bitterblossom isn't nearly as good as it used to be. I'd much rather be playing Pod to be honest. Comparing nut draws, a turn two pod's going to generate more value at a faster rate than a turn two bitterblossom. There are so many good cards and hate for faeries that have been printed since the last heyday of faeries that it's a joke that BB was still on the banlist before the recent announcement. Also, BB requires you to build around it in some way. I would never consider putting it in any sort of good stuff like Jund deck since it's a terrible topdeck that generates no immediate value when you play it. Lingering Souls is a better and more efficient card if you want a token generator for your goodstuff deck.