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  • posted a message on What's your Mutavault?
    Salamander Rogue, because Amphin Cutthroat gets lonely sometimes.
    Posted in: Magic General
  • posted a message on This or That discussion.
    Shivan Reef or Izzet Boilerworks for my fourth Izzet land?

    Already running:
    Scalding Tarn
    Steam Vents
    Volcanic Island

    Horizon Canopy or Stirring Wildwood for the fourth Selesnya?

    Again, already running:
    Savannah
    Temple Garden
    Windswept Heath

    I'm running manland (painland for the enemy pairs) in the fourth slot of every other guild.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Commander 2013 NOT Limited Product Run
    Here's a doom and gloom scenario.

    For more reprints, either demand for the entire set of five has to push ordering more sets, or else shops will have to mark up the decks that do sell to make up for the fact that they can't order just the specific hot sellers (*cough*Mind Seize*cough*) and will have to make up any difference from unsold or held less popular decks. At least, that's how I expect it would work with speciality shops - the big box stores probably will only bother re-ordering if they move everything.

    Based on the trends in both mark-up and particular absences in stores, I wouldn't count on the second wave to lower the cost of the "standout" decks that are already commanding higher prices unless you've worked out a pre-order/reserve deal with your FLGS. It will help for 4/5 decks which you will likely be able to freely get at big box stores, but scalpers will be all over the next wave to snipe and flip Mind Seize for profit. The other four decks will linger on shelves and because of the way they are printed and distributed, further waves will be either limited in number or reduced.

    Unless you pre-ordered, or are quick on the draw/get lucky, it might not be possible to avoid paying a premium on Mind Seize from here on out.
    Posted in: The Rumor Mill
  • posted a message on [540][Powered] wtwlf123's Cube
    Your cube storage box is real sweet! Was that a custom job or did you re-purpose an existing container?
    Posted in: Cube Lists
  • posted a message on Proxy Count In Your First Cube
    Quote from Antknee42
    This is painful to read! I bet other old fogies think so, too...


    I've played since 4th edition, I just find the Modern template much cleaner. That, and I'd have far more proxying if I was to choose to go fully Classic borders.
    Posted in: The Cube Forum
  • posted a message on Proxy Count In Your First Cube
    I don't like how jarring classic border and modern look side by side (and future-shifted), so I have foil proxies for anything that isn't available in new border. I acquire and replace these once they're available, but thanks to the existence of the reserved list there will always be proxies in my cube.

    My present 450 sized cube runs 56 proxies (~12%).

    Of that, 18 of those proxies are irreplaceable by my imposed standard and the fact that they are on the Reserved List:
    The 10 Duals
    Grim Monolith
    Library of Alexandria
    Recurring Nightmare
    Rofellos, Llanowar Emissary
    Sarcomancy
    Time Spiral
    Treachery
    Volrath's Stronghold
    Posted in: The Cube Forum
  • posted a message on [Official] Digital Rendering Thread
    Made these for my cube, as I hate mixing classic and modern frame, and I couldn't find any existing renders of them.

    Dance of the Dead (No wonder I couldn't find this one, the oracle text is something monstrous!)

    Opposition

    Pox
    Posted in: Artwork
  • posted a message on [[M14]] Shadowborn Demon
    Doesn't feel mythic to me.
    Posted in: The Rumor Mill
  • posted a message on Magic: The Gathering TV Show
    Oh please tell me you'll have a throwaway character who heavily uses the Zendikar trap cards!

    Since you're already ragging on Yugi-oh, it's to perfect to have him always yell "you've activated my trap card!" whenever he plays one of them at trap cost. Smile
    Posted in: Magic General
  • posted a message on Prices pre and post modern masters
    Call me crazy, but I think that in the wake of MM staples will actually go UP in price.

    The expectations and imagined promises will do a lot to hype up those looking to crack into the format and the very minimal injection Modern Masters will bring won't offset the interest it generates.

    Take the Goyf, for instance. 1 in 121 Modern Masters packs assuming it follows the usual print sheet formats used in recent times. I'm not quite sure how the rarity of Timeshifted cards breaks down, but assuming it followed roughly the frequency of a normal Future Sight rare, you saw one in 1 out of 50 packs. He's more than twice as rare in this reprinting before even applying any print run modifier. And this pattern will generally hold true for anything they slot into the Mythic Rarity unless it saw original print in Alara block as a Mythic. Pray that none of your other sought after staples land into the Mythic Slot, although the cynic in me predicts that's where you'll find your Bob, Vendilion and Thoughtseize.

    The best case scenario I see at the moment, given how softly wizards seems to be treading is for the Modern market to stay relatively constant. I see this positively affecting the availability of casual staples (EDH) more than it will Modern itself.

    What they are doing with Shocks is a great step, but it's just going to shift the barriers of price-entry to elsewhere. Fetches anyone? Given what happened years past with Chronicles, I understand their cautionary pace, but it's going to take a good injection to really make a difference and MM doesn't sound like it is it.
    Posted in: Market Street Café
  • posted a message on [540][Powered] wtwlf123's Cube
    Offtopic question - How do you go about drafting your Star Wars CCG Cube? Do you typically split people by faction, or draft both sides one after the other?
    Posted in: Cube Lists
  • posted a message on 40 vs. 41 vs. Insanity
    Quote from Pulse_of_Shift
    Isn't 17 lands in a 40 card deck the minimum chance of bad (-2, 5+) mana hands?


    We can apply the same math and find out!

    Chance of opening a hand with less than 2 lands or more than 4 in a 40 card deck:

    15 lands - 22.37%
    16 lands - 20.97%
    17 lands - 20.55%
    18 lands - 21.10%

    You are correct - 17 has the slight probable edge there.

    In a 41 card deck:

    16 lands - 21.51%
    17 lands - 20.72%
    18 lands - 20.86%
    Posted in: Limited Archives
  • posted a message on 40 vs. 41 vs. Insanity
    Quote from magicmerl
    I don't like the reasoning behind that curve, since mana screw is much more problematic than mana flood. If I had a deck that had no 5 drops at all, but a bunch of 4 drops, that reasoning would indicate that I should run 16 land. I want to have more than a 50% chance of hitting 4 land by turn 4.


    It's not 50%, however, it's a bit north of that. Using math we can determine our chances. Here's the rundown: http://www.kibble.net/magic/magic10.php

    In a 40 card deck, the chances of drawing 4 lands by turn 4 are:
    15 lands (56.80%)
    16 lands (64.02%)
    17 lands (70.69%)
    18 lands (76.68%)
    19 lands (81.90%)

    And, since we're discussing the 17/41 deck, here's that statistic for the curious:
    17 lands (67.93%)

    70-80% is a good target, since curving out is good, but not at the expense spell count. 17 is about the best compromise, which is why it is the accepted norm for limited.
    Posted in: Limited Archives
  • posted a message on 40 vs. 41 vs. Insanity
    Quote from Axelrod
    Someone find that article about hitting your land drops in limited, this is killing me now trying to remember it.


    http://wiki.mtgsalvation.com/article/Mana_curve

    Click on "60 cards, draw first" for a walkthrough of how the numbers are determined, although it simply boils down to this:

    I've drawn x cards and want to have y copies of it on average.

    On turn 1 (7 cards), I want 1 land, so (40/7) 6 lands.
    But, on turn 2 (8 cards) I want 2 lands, so increase to (40/8x2) 10 lands.
    Except, by turn 3 (9 cards) I want 3 lands, so change to (40/9x3) 14 lands.
    Wait, turn 4 (10 cards) I want 4 lands, so this becomes (40/10x4) 16 lands.

    Edit: You'll notice there isn't a turn 5 in the above. To reliably hit 5 lands on turn 5 on average, it would take packing (40/11x5) 18-19 lands, although you're hitting close to 50% of your deck at that point and you need to weigh exactly how crucial an on-curve average 5 drop is. This is why most limited decks shift between 16-18 lands - it's all down to mana requirements (and the curve) of the deck itself.
    Posted in: Limited Archives
  • posted a message on What Guild are you choosing and what Guild has the best Promo?
    Orzhov. Tons of removal options, and Extort looks like it will provide a perfect outlet for late game mana if things stall out.
    Posted in: New Card Discussion
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