Any reason Phyrexian Delver doesn't make the cut for any version? It's a decent creature in it's own right and can win the game combined with Jarad's Orders searching out it and Craterhoof.
It was originally the Grixis mana symbols combined into one, but I thought it looked kinda weird for what it was, so I stuck with the black mana symbol since it's the core color of Grixis and my favorite color in Magic.
There is no designated location for things like that. You can choose to have it on your side to represent that you control the enchantment or you can choose to put it on your opponent's side to show that they are enchanted. Just make sure to note who is being enchanted and who currently controls the enchantment.
Changing the card type after the ability has resolved does not undo the effect that changed control. In both scenarios, whoever controlled the permanent before the type changed, would continue to control it afterwards.
Note that this is different from aura enchantments such as Mind Control, where the permanent stops being a legal object for the enchantment if it stops being a creature, in that scenario, the effect ends because it was a static effect created by the enchantment that would be no longer attached.
I'd like to gain more experience as a judge, but the demand for L1s locally isn't really there because any stores that actually run larger events have enough judges on call to cover their needs and becoming an L2 seems like the best way to be of use locally. One of the biggest things I think could help is improving my applications for larger events, since those are the only ones I can really justify traveling further away for. I'm curious what advice people could give on how to improve my applications despite having less experience than others who are applying.
If Trinisphere were in play, would the total then be 5?
Trinisphere applies last.
Goblin says without paying mana cost, so total cost = 0
Siege says it costs 2 more, Total cost = 2
Trinisphere checks if you're paying >=3, you didn't, so Total cost = 3
5/1/2012 If putting any of those permanent cards onto the battlefield causes abilities to trigger, those abilities will wait to go on the stack until Primal Surge has finished resolving. Starting with the active player, each player puts his or her abilities on the stack in any order.
When your opponent casts the removal spell, Reality Smasher's ability goes on the stack and both players get priority. If he chooses to discard for the ability, both players will again get priority before the removal spell resolves, so you will have the opportunity to cast spells or activate abilities if you want to before his removal spell resolves.
Basalt Monolith's mana ability is errataed to "Tap: Add CCC to your mana pool" along with the rest of the colorless mana producers
Note that this is different from aura enchantments such as Mind Control, where the permanent stops being a legal object for the enchantment if it stops being a creature, in that scenario, the effect ends because it was a static effect created by the enchantment that would be no longer attached.
Trinisphere applies last.
Goblin says without paying mana cost, so total cost = 0
Siege says it costs 2 more, Total cost = 2
Trinisphere checks if you're paying >=3, you didn't, so Total cost = 3
From gatherer on Primal Surge