- JonasDash
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Member for 11 years, 10 months, and 10 days
Last active Mon, Oct, 14 2019 05:08:15
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Feb 28, 2013JonasDash posted a message on Nuked from Orbitalso, Eggs is hands down the best deck now in this format.Posted in: Eepop Blog
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Feb 28, 2013JonasDash posted a message on Nuked from OrbitPosted in: Eepop BlogQuote from mrbig262my Tron deck would disagree and run all over the format...
gonna be a pretty mediocre Tron deck without access to Expedition Map and Sylvan Scrying -
Jan 3, 2013JonasDash posted a message on Sunrise Combo Primerany plans to finish the matchups section?Posted in: izzetmage Blog
also what list do you recommend currently and any sideboard decision trees would be appreciated greatly - To post a comment, please login or register a new account.
something like this
4 Field of Ruin
4 Flooded Strand
4 Island
4 Tolaria West
2 Hallowed Fountain
2 Seachrome Coast
1 Oboro, Palace in the Clouds
1 Plains
Spells
4 Archive Trap
4 Mission Briefing
4 Narsett's Reversal
4 Path to Exile
4 Trapmaker's Snare
3 Oust
3 Thought Scour
4 Hedron Crab
4 Thing in the Ice
Enchantment
4 Fraying Sanity
4 Leyline of Sanctity
3 Rest in Peace
3 Stony Silence
2 Ravenous Trap
2 Timely Reinforcements
1 Detection Tower
Because 4 mana cards that do basically nothing are not very good. 4 mana cards that let you hold up mana to play other spells if you need to, but then if not needed allow you to get back spells you want are very good.
Imagine if Collected Company was a sorcery and put the creatures in your hand. That's what this card is.
This needs to be an Instant to be worth it, I think.
Still, probably worth testing as a 1 or 2 of, but at Sorcery speed, it's probably not playable
4 Hedron Crab
Lands
3 Island
2 Swamp
2 Darkslick Shores
4 Field of Ruin
2 Flooded Strand
4 Polluted Delta
2 Shelldock Isle
2 Watery Grave
1 Oboro, Palace in the Clouds
Spells
3 Ensnaring Bridge
3 Mesmeric Orb
4 Archive Trap
2 Crypt Incursion
2 Fatal Push
3 Mission Briefing
1 Murderous Cut
3 Surgical Extraction
4 Visions of Beyond
2 Collective Brutality
4 Glimpse the Unthinkable
3 Inquisition of Kozilek
1 Ensnaring Bridge
1 Crypt Incursion
3 Extirpate
1 Surgical Extraction
1 Ashiok, Nightmare Weaver
1 Collective Brutality
3 Damnation
2 Mind Funeral
2 Set Adrift
Meekstone would be another one that would really be a big help against aggro decks.
Propaganda is one that is probably too slow, but might be another good reprint for us (or blue based control/prison anyway)
I suspect that Counterspell might even be playable in Mill if we wanted to go into a more controlling shell, but who knows if the deck would feel too powered down to go that route, might have to rebuild the whole thing from that angle.
Definitely going to start noting this sort of thing in the future. Upon further reflection, I really should have shown my lifepad to the judge and pointed out that there's no way that Titan has been on the battlefield and able to attack for 2 turns, as evidenced by my life total changes... but I was so flustered by my opponent just bold faced lying to me and the judge like that (and in an event that is lauded for its friendly and community focused 'coming together for a great cause and playing magic to honor those we've lost' that someone would stoop to such disgusting levels)
Live and learn, but if I ever play that opponent again or see him paired vs any of my friends, I'm letting them know up front he's a cheater and they better watch him like a hawk.
Yeah, I think the policy is awful but the way they have written it make it so as a competitive player looking to use the rules toward your advantage, you have to basically do nothing until way later in the turn and then point it out when they can't pay for it because they paid mana for casting other spells. A real stupid way of doing things, and I made sure the judge that was called for my issue was aware that this rule is awful and specifically with Mill decks and decks that use the graveyard, it becomes nearly impossible to track what turn the pact was actually played by tracking the graveyard for spells played over the game and where the pact sits in the graveyard in relation to the other spells.
I never cast the Echoing Truth, but I did side it in a few times. I feel like it was important to try to have a better way of dealing with multiple permanents like Phoenix, Amalgams or Gurmag Anglers since Fatal Push is iffy against them.