Match 1: RUG eternal command
Well, that was a surprise! As I was thinking about why that deck didn't see more play, I fought against that deck.
Game 1: I mull once and he wins the die roll. He leads off with breeding pool into aether vial. I go marsh flats, overgrown tomb, inquisition of kozilek and see:
steam vents
vapor snag
mana leak
cryptic command
snapcaster mage
I took the vapor snag because I didn't want my dorans to get snagged. I then proceed not to draw another land for the rest of the game while having a lot of 3 drops in my hand while I get killed to death by eternal witness and snapcaster mage
Sideboard:
+3 aether vial: I have no idea how these got in my board. I didn't put them there on purpose, but I figured uncounterable stuff is good.
-3 slaughter pact: these didn't seem fantastic in this matchup.
Game 2: I mull a no-lander and keep swamp, stirring wildwood, maelstrom pulse, plains, treetop village, and thoughtseize. I thoughtseize to see:
Mountain
Breeding pool
thirst for knowledge
spell pierce
mana leak
eternal witness
aether vial
I take the vial. He plays a breeding pool (untapped) and ships the turn. sensing countermagic, I play stirring wildwood. He plays another breeding pool(tapped). I play goyf and pass the turn. He plays a mountain, witnesses back the aether vial, and passes. I abrupt decay the witness, attack for 3, play another goyf, and pass. He plays vial and passes. I use the wildwood, attack for 9, and pass. he plays a tapped stomping ground. I animate the widwood and he concedes.
Game 3
I keep 2 lands, path, decay, lili, messenger, and thoughtseize. he leads off with a breeding pool into aether vial. I draw a doran,the seige tower, play my murmuring bosk, and thoughtseize. I see goyf, bolt, cryptic command, misty rainforest, and spell snare. The spell snare is largely useless in this matchup, because I run far too few 2-drops. I take the cryptic, hoping he doesn't draw into witness. He cracks a fetch, gets a steam vents, and plays a tarmogoyf (3/4). I play a tapped godless shrine and path to exile his goyf. he gets a forest. He plays a shock land and passes the turn. I abrupt decay on his Aether vial. He plays eternal witness on his aether vial, plays the vial, and passes. I take advantage of him being tapped out by playing doran. He just passes the turn. tricky. I play a lilianna, who gets immediately bolted. I attack, only to see a vapor snag. I play a treetop village and pass. He passes the turn. Again. bleh, now I have to play around countermagic. I then play a deathrite shaman, which gets remanded. he serum visions, leaving 1 on top. He serum visions, leaving none on top. I attack. he draws his card and concedes.
Match 2: UG merfolk.
Game 1 I keep a risky hand and get stuck on 2 lands while his lords and a tarmogoyf kill me.
Sideboard:
+2 thrun, the last troll
-1 lilianna of the veil
-1 slaughter pact
Game 2:
I mull a no-lander while he mulls to 5. My 6 is fine. I end up crushing him while he gets clogged on one land.
Game 3:
I mull. He starts with a mutavault and aether vial. I lead off with a marsh flats into godless shrine into thoughtseize.
I see 4 lands and silvergill adept. He plays nothing else while I kill him with messengers.
I couldn't find anyone else for modern after that, and I didn't want to play against the same decks.
Anyway, here is the rest of the blog entry:
U/G control splashing red for bolt is good, but what if I splashed a different color?
Red: lightning bolt is very good, but 3/4 goyfs are problematic and widely played. (fetch, discard, discarded spell)
white: path to exile: very good against many of the popular decks(jund can't use its drawback very many times if I keep recurring it, affinity barely uses it at all)
Black: discard suite ( would make the mana want to be black based for early discard, shich is bad.)
all in all, I think bug has bad mana, rug is good but not too good, and bant is the best.