Should I take out some good cards for the sake of consistency and replace them with weaker ones? Because I have plenty of the weaker types, and I try to add the best of the good cards that I have.
Just how important is consistency? For example in my enchantment deck, is it better to have 2 of Elite Vanguard or 2 of Warclamp Mastiff instead of 1 of each even though I feel like I could use both according to the situation?
Because I don't have too much experience with MTG, I'm not a very good at judging cards, so if I don't know wether to add a card to my deck or not, I just look it up online and see if it has a good rating.
I have 3 decks that I use the most. UR, UW, and GUW colors.
I'd rather have one really strong deck rather than 3 weaker ones. If I take a card and put it in another deck, it'll make one stronger than the other and that's what I want. I just don't know which ones to do it to.
For example, I just got a new Manaleak and I have no idea which deck to put it in because they're all U and they can use it well. Same goes for my Sun Titans etc.
Also, if there are any other general tips about my decks (what to add/take out) please tell me. The theme of my decks should be fairly obvious so please comment something about that as well.
This is my Venser deck. I bounce things in and out. I have a couple of strong defenders early on and then have some stronger creatures later on. This deck only plays well late game. The biggest downside is that this deck relies heavily on Venser, the Sojourner, but I only have one of it. It's based off Venser vs Koth Duel Deck
Next is my Enchant deck. I have a problem selecting the right creatures. I noticed most of my creatures cost a lot of mana so I tried adding some cheaper ones, but I'm not sure what I like. I've been experimenting with Knight of Glory and Elite Vanguard and cards like that, but I'm not sure what I like. I think Warclamp Mastiff fits nicely though.
Well I thought Izzet was the perfect combination of both aggro and control.
I would prefer aggro though.
I like the Unsummon and Kiln Fiend combo so I took out Wee Dragonauts
Thundermaw Hellkite isn't that useful for the deck, but I just shamefully put it there because it was a Mythic Rare
I got the Izzet deck and my friend got the Golgari deck from the duel decks.
I took out what I thought were bad cards and added some of my own. Here's what it came to. I have some other good cards like Charmbreaker Devils and Galvanoth but I wasn't sure if I wanted to add it.
I do indeed have a Ghostly Prison, but I took it out. I guess I'll put it back in. I also took out Mesa Enchantress because I felt it just lost to Kor Spiritdancer
As for the mana fixing, should I add some Abundant Growth?
Should I take out some good cards for the sake of consistency and replace them with weaker ones? Because I have plenty of the weaker types, and I try to add the best of the good cards that I have.
Just how important is consistency? For example in my enchantment deck, is it better to have 2 of Elite Vanguard or 2 of Warclamp Mastiff instead of 1 of each even though I feel like I could use both according to the situation?
Because I don't have too much experience with MTG, I'm not a very good at judging cards, so if I don't know wether to add a card to my deck or not, I just look it up online and see if it has a good rating.
I'd rather have one really strong deck rather than 3 weaker ones. If I take a card and put it in another deck, it'll make one stronger than the other and that's what I want. I just don't know which ones to do it to.
For example, I just got a new Manaleak and I have no idea which deck to put it in because they're all U and they can use it well. Same goes for my Sun Titans etc.
Also, if there are any other general tips about my decks (what to add/take out) please tell me. The theme of my decks should be fairly obvious so please comment something about that as well.
This is my Venser deck. I bounce things in and out. I have a couple of strong defenders early on and then have some stronger creatures later on. This deck only plays well late game. The biggest downside is that this deck relies heavily on Venser, the Sojourner, but I only have one of it. It's based off Venser vs Koth Duel Deck
1 Sunblast Angel
1 Augur of Bolas
1 Seagate Oracle
1 Kor Cartographer
1 Sawtooth Lion
1 Phyrexian Ingester
1 Guard Gomazoa
1 Aether Adept
2 Stonehorn Dignitary
1 Glimmerpoint Stag
1 Sun Titan
1 Wall of Frost
1 Wall of Denial
1 Sphyinx of Uthuun
1 Whitemane Lion
3 Preordain
2 Cloudshift
1 Mana Leak
1 Cancel
1 Path to Exile
1 Revoke Existence
1 Saving Grasp
1 Vanish into Memory
1 Safe Passage
1 negate
1 Gitaxian Probe
1 Unsummon
1 Journey to Nowhere
2 Oblivion Ring
Artifacts
1 Conjurer's Closet
Planeswalkers
1 Venser, the Sojourner
1 Gideon Jura
Lands
12 Island
7 Plains
2 Sejiri Refuge
1 Azorious Chancery
1 Soaring Seacliff
Next is my Enchant deck. I have a problem selecting the right creatures. I noticed most of my creatures cost a lot of mana so I tried adding some cheaper ones, but I'm not sure what I like. I've been experimenting with Knight of Glory and Elite Vanguard and cards like that, but I'm not sure what I like. I think Warclamp Mastiff fits nicely though.
2 Aura Gnarlid
1 Sigarda, host of Herons
1 Silhana Ledgewalker
1 Elderwood Scion
1 Elite Vanguard
1 Kor Spiritdancer
1 Llanowar Elves
1 Sun Titan
1 Auramancer
1 Krond, The Dawn Clad
1 Warclamp Mastiff
2 Rancor
2 Hyena Umbra
1 Indrik Umbra
1 Oblivion Ring
1 Spectral Flight
1 Angelic Destiny
1 Journey to nowhere
2 Pacifism
1 Mind Control
1 Sigil of the Empty Throne
1 Boar umbra
1 Spirit Mantle
2 Explore
1 Mana Leak
1 Gitaxian Probe
1 Ray of Revelation
1 Fog
1 Faith's Shield
Lands
9 Plains
4 Island
5 Forest
2 Graypelt Refuge
2 Sunpetal Grove
2 Terramorphic Expanse
This one's just my new, simple control deck. It's mostly based off the Izzet vs Golgari duel decks.
2 Kiln Fiend
1 niv Mizzet, the Firemind
1 Snapcaster Mage
1 Augur of Bolas
1 Djinn Illuminatus
2 Kraken Hatchling
1 Thundermaw Hellkite
1 Delver of Secrets
1 Goblin Electromancer
1 Gelectrode
1 Izzet Guildmage
1 Vapor Snag
2 Unsummon
2 Fire/Ice
3 Lightning Bolt
1 Preordain
2 Gitaxian Probe
1 Ponder
1 Dissipate
1 Bonfire of the damned
1 Prophetic Bolt
1 Redirect
1 Turn Aside
1 Izzet Charm
1 Rewind
1 Brainstorm
1 Forcespike
1 Isochron Scepter
1 Jace, Memory Adept
Land
9 Mountain
10 Island
1 Sulfur Falls
2 Izzet Boilerworks
1 Reliquary Tower
I cried.
I'm still undecided about my Wee Dragonauts.
I'm not too sure about adding Electrickery and Talran's Invocation though.
I would prefer aggro though.
I like the Unsummon and Kiln Fiend combo so I took out Wee Dragonauts
Thundermaw Hellkite isn't that useful for the deck, but I just shamefully put it there because it was a Mythic Rare
I took out what I thought were bad cards and added some of my own. Here's what it came to. I have some other good cards like Charmbreaker Devils and Galvanoth but I wasn't sure if I wanted to add it.
2 Kraken Hatchling
1 Djinn Illuminatus
1 Delver of Secrets
1 Izzet Guildmage
1 Goblin Electromancer
2 Kiln Fiend
1 Augur of Bolas
1 Thundermaw Hellkite
1 Snapcaster Mage
1 Gelectrode
1 Niv-Mizzet, the Firemind
2 Unsummon
1 Redirect
1 Prophetic Bolt
1 Rewind
3 Lightning Bolt
2 Gitaxian Probe
1 Bonfire of the Damned
1 Preordain
1 Dissipate
1 Turn Aside
1 Izzet Charm
1 Ponder
2 Fire/Ice
1 Vapor Snag
1 Force Spike
1 Brainstorm
1 Quicksilver Dagger
1 Isochron Scepter
1 Jace, Memory Adept
Lands
10 Island
9 Mountain
1 Sulfur Falls
1 Reliquary Tower
2 Izzet Boilerworks
So what do you guys think I should do to improve it?
I was also thinking of combining it with my R/U flashback deck, but I'm not to sure about it.
"Spike, keep it up! Another Tackle should do it!"