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  • posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Your list looks very similar to the one that made top8 at SCG this weekend.


    Creatures (12)

    4 Deceiver Exarch
    2 Pestermite
    4 Snapcaster Mage
    2 Vendilion Clique

    Lands (23)

    4 Island
    1 Mountain
    1 Breeding Pool
    1 Desolate Lighthouse
    4 Polluted Delta
    4 Scalding Tarn
    3 Steam Vents
    4 Sulfur Falls
    1 Tectonic Edge

    Spells (26)

    1 Vedalken Shackles
    4 Splinter Twin
    2 Cryptic Command
    2 Dig Through Time
    1 Dispel
    1 Electrolyze
    4 Lightning Bolt
    4 Remand
    2 Spell Snare
    1 Flame Slash
    4 Serum Visions

    Sideboard
    2 Batterskull
    1 Engineered Explosives
    1 Relic of Progenitus
    1 Spellskite
    2 Blood Moon
    2 Ancient Grudge
    1 Counterflux
    1 Echoing Truth
    1 Negate
    1 Keranos, God of Storms
    2 Anger of the Gods



    I like Shackles more than Blood Moon in the main since the format right now has so much red in it, but if you're not seeing a ton of burn, UR burn and UR Delver in your meta maybe Moon is ok (although in that case I would consider playing UR Delver instead). Either way 3 Blood Moons in the 75 is certainly too much IMO, and 1 certainly too few so I would definitely run 2.

    Not playing Kiki seem good too, he's slow and too fragile, you're already not playing 4 Pestermites since she dies to everything so I don't see the point of running similar risks with a 5 drop. Snap seems like a good replacement, but I imagine you could play another Pestermite if you want to focus more on the combo, or at least be able to threaten combo more often.

    Snare has always been a good card in Modern and while we're seeing less Jund it still has a ton of targets. I personally would run some, and I also can't really see the point of having them in the Sb once you decide you want them. I like Peek, but the format is pretty fast right now and I can't see myself spending one mana and one card for that effect, even if it does work well with Snaps.

    I would try and find room for some relics in your sb. The deck already plays 4 remand to answer TC and DTT but being able to delay them with a relic seem like a good way to complement that and maybe free your remands for other things.

    I would probably trim at least one Twister Image in your sb and play a Dispel there. If you end up moving the Snares to the main then you would have room for the second one plus one more card. That could be the relic I mentioned, EE or another big midrange threat (probably Batterskull) depending on what you expect to face of course.

    A lot of these depends on what your meta looks like right now of course, so test a ton!
    Posted in: Modern Archives - Proven
  • posted a message on Who won the unpowered prize of vintage champs?
    Just what the title says, I can't seem to find it anywhere.

    From Card Titan's site:

    Budget Bonus Prizes!

    Highest placing decks without any of the following cards:
    • The 'Power 9'
    • Bazaar of Baghdad
    • Mishra's Workshop
    • Time Vault
    • Imperial Seal
    1st: $400
    2nd: $200
    3rd-4th: $100
    5th-8th: $50
    Posted in: Vintage (Type 1)
  • posted a message on GP Kobe Discussion - Burn takes top prize!
    There's no video coverage of this, right? UB Tezz seem pretty interesting, which is no surprise coming from Yasooka.
    Posted in: Modern
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from rickster_ »
    Sideboard odds against scapeshift, copy their scapeshift. Bring odds in vs tron, copy their slyvan scrying to tutor a colonnade. Seems really strong. Much better than negate. Bringing in a 5 mana spell vs a geist deck is not a good strategy.


    yeah, that seems awesome really. I've been thinking about adding green to the deck to run sylvan scrying. The mana base isn't so bad because the scrying help.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from chrisloffer »
    I've been playing the Flash version of this deck a few times, but with one of each Ajani, Gideon and Elspeth in it.


    Well, thats a lot of planeswalkers. I'm done with main deck PWs in this deck for the foreseeable future, I think they're too slow and the meta has too much combo for them to be really useful.

    Right now I'm playing this




    I'm running more remands and snares than Costa and the fourth Command instead of the one revelation, going down to 25 lands. It's likely that going up to 4 angels is right, and having access to Rev is good in long games, but I don't want to warp my deck around it. I haven't gotten to play much it yet, and won't be able to go to any decent tournament until next week, but I'm liking it so far.
    With this list I feel I get to play the long control game pretty efficiently while having some meaningful hand interaction against combo with Clique plus being able to present a clock they have to answer at some point before turn 25.



    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Matt Costa wrote an article here about what he calls UWR Flash. I know some people will not consider it Control since it runs 10 creatures, but the subject of clique/resto comes up from time to time here and he has a (brief) sideboarding guide too.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from genini2 »
    The downside being he isn't much help as a top deck when you're already behind.


    I wouldn't run anything that fits that description unless it more or less wins you the game. Venser also needs you to have creatures in play to actually do something.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from Simonus90 »
    So I was playing UWr this week (classic list with 2 Ajani).

    I've a problem with these Ajani? I never managed to play them correcly.

    When do you play them exactly?

    I've seen some list with Gideon or Elspeth (I play them in a UW control list). What do you think of them in UWr?


    I've played both Elspeth and Gideon for quite some time. They are both good in the grindy matchups, which make a decent portion of the meta, with Gideon being a little better against Twin since they usually won't go for the combo without enough protection while he's on the field, netting you at least two turns in general.
    I prefer Gideon since he's more flexible than Elspeth and a better topdeck in most situations. If you play him, be mindful of PtE and don't play into it. If you're playing Elspeth I generally like to make tokens so I don't get blown out by removal, specially the decay that's likely been rotting in their hand.

    Quote from eyeownyu »
    Sure he is great against every creature heavy deck, but is just sort of dead against other things like the mirror, twin, scapeshift, combo etc.


    I feel like this is a problem shared between all the planeswalkers we can play, so I've gotten rid of them entirely but I've gravitated towards a more tempo focused build, so some may not consider that "true Control".

    I would love a playable planeswalker packing something similar to Jace, AoT's -2, but I guess blue doesn't get to draw cards as much as it used to.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    Quote from PimpDonny »
    Shadow of doubt is run because it is a cantrip when you need to dig, and amazing vs pod/fetchs. Aven mindscensor can't be flash backed via snappy as well.


    Mindcensor is great against Tron but not so much against Pod since they have better fliers than you and can usually remove it. I'd rather draw a card than get a decay out of their hand. Sometimes you do run it out T3 to stifle a Pod activation and it wins you the game, but I find it's not often enough. Really really good against Tron though.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jeskai Control / UWR Control
    I've played Mclaren's Kiki Control list for a while since the idead seemed promising. My testing was with the same main deck but with a different sideboard, I honestly can't see how he could justify 3 Stony Silence for example. I've been playing UWR Control for over a year now and I played with he Kiki build for a few hours a day for around 15 days, so maybe I would have needed more time with it.

    Winning out of nowhere is of course pretty good, and most people won't put you on Kiki since there're so many different builds of UWR so there's still a surprise factor I've found.
    Wall of Omens is better than I expected paired with Resto and Kiki, you usually get to dig pretty deep which is nice.
    The mana didn't seem to be too problematic, although fetching the wrong land at any one point can really screw you up. Cascade Bluffs is the best land in the deck by far.
    Blood Moon is a lot worse against this build too, since you only really need a Plains and 4 other lands to combo off.

    The things that I don't like about it is that you're very rarely in control of the games so often you're trying to combo off as soon as possible while also being slower then most other decks in the format.
    You very often don't get to a point where you can play Kiki with counter back up due to his high CMC, the deck's reliance in Mana Leak and the fact that he dies to everything.
    In the match ups where Wall of Omens is just a cantrip it's really bad.
    Kiki is obviously horrible both in multiples and alone, having it in your opening 7 is just terrible.
    You can't easily close the games out with burn + snap since you're running less snaps and less burn. This is obvious, but is a big downside often when you can't combo out.
    Getting your Cascade Bluffs tec edge'd is awful since it's what makes your mana base work a lot of the time. Fitting a second one may be a good idea, but removing a tec edge doesn't seem too good with Jund in the upswing.

    I liked the deck but to me it doesn't seem better than the Control version with a couple of restos in it.
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Rw Elemental Shaman
    I don't think you're running enough spells to make Pyro work decently. How often are you getting value out of it?
    Posted in: Deck Creation (Modern)
  • posted a message on [[Official]] GP Minneapolis Thread: 5/9-5/11
    Quote from Tanarin


    The other complaint is that UWR control was originally a Wafo-Tapa list, and usually only he can play his lists. This has been a exception.


    Most lists are pretty far from what Wafo played though.
    Posted in: Modern
  • posted a message on [[Official]] GP Minneapolis Thread: 5/9-5/11
    Quote from alpinefroggy
    What is going on with Shaun Mclaren and his UWr twin? I see cryptics, leaks and no helixes. A very interesting list.


    Is he playing Cryptics? Didn't see any. Do we know how many kikis and angels he's in?
    Posted in: Modern
  • posted a message on [Primer] Jeskai Control / UWR Control
    Remand is pretty good against Living End, so you may consider that if you're expecting a lot of it.
    That probably means not running Think Twice though, which has the downside rickster_ mentioned above, but if you think you can afford to play Remand in your meta go for it.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] BUG Control
    Quote from Lueseto
    You don't want to durdle all day against Tron, for example, so getting the job done before they can cast Emrakul is pretty good.


    Tron is on the down swing right now though, since it has an awful MU against Twin and Zoo, so unless anything changes it can probably be ignored·

    I haven't tested the deck yet, but it seems interesting, although big garruk seems a little greedy. I think I'll try a MD Batterskull in it's place since it does something against zoo.

    Posted in: Deck Creation (Modern)
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