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    posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from ktkenshinx »
    I need someone to explain to me a Modern/metagame reason why some people are so upset about the JTMS unban. I hear that the M25 connection feels shady and I think most of us are open to some suspicious speculation about this. But I also see a lot of dissatisfaction based on JTMS's metagame positioning or prospects. This is what I don't understand. How are people so sure this card is dangerous or format-warping? Have you actually tested it? I don't think we have any clue what this card will do, which probably means it will be merely good like many other powerful Modern staples. So where is all this confident hate coming from?


    Quote from SaffronOlive in this article.

    "I was on the fence about unbanning Jace, the Mind Sculptor but interested in giving the planeswalker a trial run. After playing our match and being reminded of just how powerful Jace is, it's hard to imagine it being allowed to run wild in Modern. While a midrange deck like Jund is a good matchup for Jace, the Mind Sculptor—and it's certainly true that a four-mana planeswalker isn't all that scary against decks like Affinity, Storm, and Tron—if Jace, the Mind Sculptor is unbanned, it would push all the midrange and control decks toward running it and probably reduce the diversity of the format."

    He did some very light testing to come to that conclusion, but the doubt is against Jace, by default, because of what I remember him doing in standard during Worldwake block. Wizard's is playing a dangerous game by unbanning him, in my opinion.
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 10/02/18)
    I don't like it. I think modern was a balanced and diverse machine with more deck originality than ever before. Channel Fireball recommended 'no change.' MTGGoldfish recommended 'no change.' I'm honestly sick of Wizards hashing their decisions on statistics from Magic Online- an outdated, unfurnished system with biased results that are derived from arbitrary definitions of 'pro players.'

    I can partially understand why Bloodbraid Elf was unbanned. Each season, people hoped they would see her again, only to be disappointed by her continued absence. I have a softspot for Jund. It didn't place top-8 in the last Rivals Pro Tour. However, Modern does not 'need' Jund to be the competitive and diverse format that it is now (or at least during the last Rivals Pro Tour). Abzan made top-8, albeit with some skepticism in it's consistency.

    Jace being unbanned? This is blatant arms-dealing by Wizards. We know Wizards unbanned Jace to sell more 25th Anniversary product. The players are playing the cards, yet Wizards is playing the players. I hate this. To prove that we players are the deciding consumer base, Wizards should have made no changes.

    I entirely agree with Matt Sperling, "[Wizard's] is not just changing the weather, they're selling umbrellas."


    Posted in: Modern Archives
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    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Eureka. I think I've solved the puzzle. Some of your guys' posts helped me out.
    Here is a list of possible scenarios and what I'd recommend to do for each:

    1) Modern moves forward with a diverse set of archetypes. The top 8 decks have a wide assortment of colors, cards and strategies. Continue to invest in modern if this happens. It's unlikely that Wizards will ban anything, because nothing is sticking its head out too far. If newly printed cards showed up in the top 8 this way, Wizards would definitely be happy as well as all the players. New players will have an easy time getting in. Veteran players will be happy to see new opponents and strats. Wizards sells new cards and makes money. Everybody wins.

    2) Modern fails to evolve. The top 8 decks show repeated archetypes, cards and strategies. There's only 2-3 different decks in the top 8. It's too risky to continue investing in modern if this happens. Like many people have said here: Wizards will most likely ban the next top card and the format will cause players to be in constant fear- nobody's collection is safe. Repeated archetypes means the same old decks keep returning to the top 8, making it tough for new players to get in. We're looking for something like: 3/8 showings of the same deck in the top 8. We're looking for ~10% of the deck in the meta entirely. Those are clues of over-saturation and a highly probable ban.

    3) Modern moves forward with one obvious problem. The top 8 decks show 5-6 slots with plenty of diversity, but there is one obvious deck that repeatedly stagnates the format. Do not invest in the stagnating deck if this happens. It is obviously going to receive the inevitable ban-hammer. This scenario is essentially a combination of the two above.

    This is what I'll play by. Got a plan on how to play this game now.
    Posted in: Modern Archives
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    posted a message on Commander Tuck Discussion
    The EDH rules committee is up against an impossible battle. They realize that if they tried to balance the format with bannings, the banlist would become the size of a phonebook. Instead, they chose to limit the banned list to cards that have infamously sucked the fun out of the format.

    Tucking effects are capable of sucking the fun out of the format (regular player gets his commander tucked by Spin into Myth).
    Tucking effects are also capable of keeping the fun in the format, but at the expense of at least one player (combo player gets shut down. The rest of the table may have fun, but it's scoop territory for Johnny).

    Some horrible degenerate player shows up with a nasty combo deck and the only way to stop him is to use a tuck effect. I've seen it happen, but the game stops being a game at that point. Although this is the best possible argument I can make for pro-tucking, you'll notice it fails to solve a problem that doesn't even stem from within the game itself.

    Tucking is no longer necessary.



    Posted in: Commander Rules Discussion Forum
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    posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    So because the article didn't specify any changes for modern, you don't think there could be another article stealthed in later? Has that ever happened before?
    Posted in: Modern Archives
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    posted a message on Pro Tour Fate Reforged - Modern Discussion
    You have a Summoner's Pact trigger on your next upkeep? Here! Have a Blood Moon! That should help you pay for it!
    Posted in: Modern Archives
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    posted a message on Pro Tour Fate Reforged - Modern Discussion
    Antonio is packing the silver bullet against Amulet Bloom, Blood Moon. Now, if anybody knows anything about Blood Moons, see pic on left.
    Posted in: Modern Archives
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    posted a message on Pro Tour Fate Reforged - Modern Discussion
    Bloom Titan getting cards banned before Splinter Twin? That would be the day.
    Posted in: Modern Archives
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    posted a message on Pro Tour Fate Reforged - Modern Discussion
    I'm one of those guys looking through the window, wanting to get into Modern.

    Decks that I predict will become the top 8 and why:

    Robots
    Seems like a good match against Liliana. Flies over Goyf and Rhino. Flying infect option makes Rhino lifegain less valuable. Better against Abzan. Worse against Jund.

    BGx
    Majority will be Abzan mid. Liliana is one scary lady. She stops one-trick ponies like Boggle, Geist and Heroic. Decks must either play with her or must find a way to stop her. Jund can board in Shattering Spree to nuke Robots. Jund also gets access to Slaughter Games to stop combo, dead in its tracks. Did you know Rhinos stomp out fires in real life? Rhino stops burn. Abzan also gets Lingering Souls. BGx will be the deck to beat.

    Bloom Titan
    Sturdy combo, but will Jund pack Slaughter Games to nail Hive Mind?

    Twin
    How did Twin survive when Pod had access to Linvala? Now that Pod is gone, Twin should come charging out of the gate, stronger than ever. Having both Kiki and Twin is resistant to Slaughter Games.

    Jeskai Control
    Many options here. Young Pyromancer. Celestial Colonnade, which Lily has trouble against, flies over Rhino. Geist of Saint Traft is terrified of Lily, though.

    Scapeshift
    Lily might hit a few key cards, but nothing Snapcaster can't flashback. Will Jund pack Slaughter Games to nail Scapeshift for good?

    Zoo
    Many options here, but I think Knight of the Reliquary will take a backseat so Loxodon can smack Lily. Will board in Stony Silence to shutdown Robots. Ooze is good against Snapcaster.

    Tron
    Many players will be excited to try Ugin, the Spirit Dragon. Modern CMCs are fairly low, which makes Ugin wipe virtually everything out with ease. His ultimate in a Tron deck is GG. Make no mistake: Wizards spent tons of time on Ugin's design. They want him to be an awesome card. He will be.
    Posted in: Modern Archives
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