And may I remind people, if you're in blue, run counterspells. Hell, you'd be surprised how many times a simple Daze or Mana Leak has screwed my opponents over.
Maaannnn. way more people need to learn to respect the Daze. As much as they should respect the Bolt. Would save them so many embarrassing "oops" situations.
The kicker: I was playing Derevi, so you know: Winter Orb, Hokori, Dust Drinker, Rising Waters. Which means all those Force Spike variants are effectively hard counters if you're impatient, and "bounce an island" is less a cost than an added bonus.
And absolutely when running removal, divide your removal into
The last category is the least useful (unless it's also a cheap instant that hits a lot), but occasionally can be. Each has a separate role in your deck.
All in all, I'd say, reading this forum, most people don't realize how many combos would be stopped with just an instant. (This is also a big reason Bargain is banned but Necro isn't, BTW.) Or something proactive like, well Rule of Law.
Well said. I know people laugh but I don't mind tossing in Lightning Bolt around the table as part of my removal. Hits a dork, hits Arcum Dagsson, hits a Animar, Soul of Elementsso I think its justified. My removal I'm trying to sell myself is Fatal Push. Can never get it to do work so might turn it into a Thoughtseize.
Oh, Lightning Bolt is incredible. People scoff because they're too narrow minded "oh wahhh you can't play any kind of burn..." when truth is, people need to respect the burn. Put a little bit of fear back in these players' eyes when they realize they can't be completely suicidal with their life points.
Try Pulse of the Forge. It blanks walkers pretty good and typically recurs itself, while threatening four to the face. That'll teach some players to be more cautious.
Yikes. I can run that, the 2nd ability is nice. I take it go for face and hope they redirect to walker? My distribution of red is good because the deck I run the aggressive package in is my Saskia deck which high red drops go for Stormbreath or Kiki. Might drop push.
And may I remind people, if you're in blue, run counterspells. Hell, you'd be surprised how many times a simple Daze or Mana Leak has screwed my opponents over.
Maaannnn. way more people need to learn to respect the Daze. As much as they should respect the Bolt. Would save them so many embarrassing "oops" situations.
The kicker: I was playing Derevi, so you know: Winter Orb, Hokori, Dust Drinker, Rising Waters. Which means all those Force Spike variants are effectively hard counters if you're impatient, and "bounce an island" is less a cost than an added bonus.
And absolutely when running removal, divide your removal into
The last category is the least useful (unless it's also a cheap instant that hits a lot), but occasionally can be. Each has a separate role in your deck.
All in all, I'd say, reading this forum, most people don't realize how many combos would be stopped with just an instant. (This is also a big reason Bargain is banned but Necro isn't, BTW.) Or something proactive like, well Rule of Law.
Well said. I know people laugh but I don't mind tossing in Lightning Bolt around the table as part of my removal. Hits a dork, hits Arcum Dagsson, hits a Animar, Soul of Elementsso I think its justified. My removal I'm trying to sell myself is Fatal Push. Can never get it to do work so might turn it into a Thoughtseize.
You know I think it depends on deck type. I probably don't rate much in this discussion being a agro player but I recent had to drop enchantments, 3 of them just for more removal. Im sitting at both sorcery and instants at around 15-20. May not seem much but I really just want stuff off the table to push through with my "zoo".
I usually keep mine in the fat pack boxes until I get better storage. Sleeved of course. I keep a googledrive document for edits which I share amongst a few close trading partners I work with. I just do one deck at time. Sure its slower but allows me to concentrate.
Okay, someone help me figure out how to abuse this and Soulgorger Orgg please.
Obviously there is until EOT flicker stuff but there has to me something more.
So, get him in play after a sanguine bond or similar effect. At this point, you can used tainted sigil if you want. Otherwise, start the mayhem with sacking him into a sac outlet. If you have a way to recur him right on the spot, the better off you are. I can't think of any that would do it almost immediately besides angelic renewal.
Yeah I was going for something similar. Something about abusing blinking (not sure what suite RWB offers) and just massive token production and triggers like Secure the Wastes followed up by Blood Artist or toss in Rally the Ancestors. Basically BW tokens / Soul Sisters with splash of red. Ramp up life totals to either drain everyone or buff her up.
Ah someone came back! I have actually spent the time and honed in my list more.
Not sure if this helps or not but here is my Saskia build. Havent had time to upload it onto tapped out.
Pe7er89, I probably would work more on the flicker aspect. Looks like you have most of the suite. Nothing says "I hate stuff" by flickeringAshen Rider around.
Bolas had the whole damn Gatewatch destroyed by the end of the first section. That was as glorious a clownstomping as I've ever seen.
"I promise not to listen if you all shout at each other" <- this line killed me.
Anyways thoughts
1. My god is Jace a dumbass. He's really a dumbass. Sure, lets try to invade the mind of the anciant dragon planeswalker who's psychic taunting me the entire time I'm trying to do it. That couldn't have possibly been any sort of a trap, could it have?
2. Welp, that's it for Lilliana as a trusted member of the Gatewatch. Not that anyone really expected her to stay til the last if things got dire.
3. Love how Bolas pretty much defeated everyone by just crushing their strengths. The Gatewatch really were just a bunch of kids who got lucky a couple times.
4. The big shock of the story, of course, is that Ral Zarek is working with Bolas. Which does NOT have good implications, given this pretty much means that Bolas is at least somewhat connected to Project Lightning Bug. That seems bad. On a side note, could you imagine Niv-Mizzets reaction to finding out about all this?
5. Still not sure exactly why Bolas wants the Gatewatch alive. But not killing any of them seemed pretty vital to his plans.
Good ending, we got what we wanted. On to Ixalan!
Man I can't wait until we don't have blocks anymore and can just jump to Ravnica for a set and see the implications of this project and if Niv Mizzet gets his spark
What if...Niv is some kind of Bolas induced trickery?
Not sure if this is valid but I would want a couple of blinking effects to capitalize on misplays or Dejeru's tutor. Things like Restoration Angel. That way you can grab walkers faster so you can have a walker per turn.
First off I would like to say the dragons are just in there because I had a lot of them in the bulk so had to go with that theme. Was thinking of the Hellkite+Ventmaw combo but don't have aggression. I wouldn't mind knowing what the other creatures that would work better outside of Consecration Sphinx. I wouldn't know what to toss out for the tutors.
For the lands I can readjust no problem. Been picking shocks back up and Mana Confluence. Forgot about the Tangolands / Battlelands but isn't Cinder Glade the only one for the colors? . I run those in my other aggro decks. Easy on the budget seeing they are about 4 bucks locally. I also feel bad I left out a Sensei's Diving Top.
My budget restriction is no true duals or fetches. Not saying they aren't nice its just a minor restriction.
Slave, wouldn't mind networking on how to get this deck up to snuff.
I am trying to revise a old list I had with some of the new cards that have been coming out. I play in a mixed cEDH and casEDH playgroup that averages around six pods, two rounds each for prize support. I have already min-maxed by other two decks an now working on a third. I went though my binder and began updating my Intet, the Dreamer list. I was hoping I could get some suggestions to help improve on the deck more. Feels like it is missing something to make it into the evenings top four rather than the top six to eight.
Right now the only changes I know will be done in the coming months once stocks fill up around the shops more and I don't have to travel to the big shop and pay convenience fees and or maybe not even do these changes.
So take damage to dome or lose / weaken their walker? not bad.
Yikes. I can run that, the 2nd ability is nice. I take it go for face and hope they redirect to walker? My distribution of red is good because the deck I run the aggressive package in is my Saskia deck which high red drops go for Stormbreath or Kiki. Might drop push.
Well said. I know people laugh but I don't mind tossing in Lightning Bolt around the table as part of my removal. Hits a dork, hits Arcum Dagsson, hits a Animar, Soul of Elementsso I think its justified. My removal I'm trying to sell myself is Fatal Push. Can never get it to do work so might turn it into a Thoughtseize.
Yeah I was going for something similar. Something about abusing blinking (not sure what suite RWB offers) and just massive token production and triggers like Secure the Wastes followed up by Blood Artist or toss in Rally the Ancestors. Basically BW tokens / Soul Sisters with splash of red. Ramp up life totals to either drain everyone or buff her up.
Not sure if this helps or not but here is my Saskia build. Havent had time to upload it onto tapped out.
3x Swamp
2x Forest
4x Plains
1x Sacred Foundry
1x Stomping Ground
1x Blood Crypt
1x Godless Shrine
1x Overgrown Tomb
1x Temple Garden
1x Cinder Glade
1x Inspiring Vantage
1x Canopy Vista
1x Blooming Marsh
1x Smoldering Marsh
1x Mana Confluence
1x Command Tower
1x Exotic Orchard
1x Sandsteppe Citadel
1x Nomad Outpost
1x Temple of the False God
1x Slayer's Stronghold
1x Sunpetal Grove
1x Dragonskull Summit
1x Rootbound Crag
1x Wooded Foothills
1x Arid Mesa
1x Windswept Heath
1x Birds of Paradise
1x Sun Titan
1x Serra Ascendant
1x Sakura-Tribe Elder
1x Aven Mindcensor
1x Mother of Runes
1x Wooly Thoctar
1x Wild Nacatl
1x Deathrite Shaman
1x Gisela, Blade of Goldnight
1x Gaddock Teeg
1x Iroas, God of Victory
1x Hero of Bladehold
1x Brimaz, King of Oreskos
1x Stoneforge Mystic
1x Aurelia, the Warleader
1x Atarka, World Render
1x Tymna the Weaver
1x Anafenza, the Foremost
1x Thalia, Heretic Cathar
1x Samut, Voice of Dissent
1x Bloodgift Demon
1x Combat Celebrant
1x Kiki-Jiki, Mirror Breaker
1x Scavenging Ooze
1x Zurgo Helmsmasher
1x Odric, Lunarch Marshal
1x Voltaic Brawler
1x Stormbreath Dragon
1x Bruse Tarl, Boorish Herder
1x Fleecemane Lion
1x Monastery Mentor
1x Legion Loyalist
1x Tireless Tracker
1x Avacyn's Pilgrim
1x Farseek
1x Living Death
1x Fatal Push
1x Lightning Bolt
1x Deflecting Palm
1x Eldritch Evolution
1x Jund Charm
1x Aguished Unmaking
1x Boros Charm
1x Swords to Plowshares
1x Atarka's Command
1x Kodama's Reach
1x Path to Exile
1x Temur Battle Rage
1x Abzan Charm
1x Skullclamp
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Lightning Greaves
1x Sol Ring
1x Sunforger
1x Commander's Sphere
1x Conqueror's Flail
1x Elemental Bond
1x Authority of the Consuls
1x Mardu Ascendancy
Pe7er89, I probably would work more on the flicker aspect. Looks like you have most of the suite. Nothing says "I hate stuff" by flickeringAshen Rider around.
What if...Niv is some kind of Bolas induced trickery?
eww Synapsids.
If we really want to go back. Look at what the heck is swimming in the Breeding Pool.
First off I would like to say the dragons are just in there because I had a lot of them in the bulk so had to go with that theme. Was thinking of the Hellkite+Ventmaw combo but don't have aggression. I wouldn't mind knowing what the other creatures that would work better outside of Consecration Sphinx. I wouldn't know what to toss out for the tutors.
For the lands I can readjust no problem. Been picking shocks back up and Mana Confluence. Forgot about the Tangolands / Battlelands but isn't Cinder Glade the only one for the colors? . I run those in my other aggro decks. Easy on the budget seeing they are about 4 bucks locally. I also feel bad I left out a Sensei's Diving Top.
My budget restriction is no true duals or fetches. Not saying they aren't nice its just a minor restriction.
Slave, wouldn't mind networking on how to get this deck up to snuff.
I am trying to revise a old list I had with some of the new cards that have been coming out. I play in a mixed cEDH and casEDH playgroup that averages around six pods, two rounds each for prize support. I have already min-maxed by other two decks an now working on a third. I went though my binder and began updating my Intet, the Dreamer list. I was hoping I could get some suggestions to help improve on the deck more. Feels like it is missing something to make it into the evenings top four rather than the top six to eight.
1x Altered Ego
1x Atarka, World Render
1x Birds of Paradise
1x Bogardan Hellkite
1x Courser of Kruphix
1x Deadeye Navigator
1x Deceiver Exarch
1x Dragonlord's Servant
1x Dragonspeaker Shaman
1x Dualcaster Mage
1x Eternal Witness
1x Glorybringer
1x Hellkite Tyrant
1x Hypersonic Dragon
1x Kiki-Jiki, Mirror Breaker
1x Progenitor Mimic
1x Rashmi, Eternities Crafter
1x Rattleclaw Mystic
1x Sakura-Tribe Elder
1x Shaman of Forgotten Ways
1x Somberwald Sage
1x Stunt Double
1x Surrak Dragonclaw
1x Terastodon
1x Thunderbreak Regent
1x Utvara Hellkite
1x Weaver of Currents
1x Blighted Woodland
1x Command Tower
1x Evolving Wilds
8x Forest
1x Frontier Bivouac
1x Grand Coliseum
1x Halimar Depths
1x Haven of the Spirit Dragon
6x Island
1x Mosswort Bridge
8x Mountain
1x Rugged Highlands
1x Spinerock Knoll
1x Swiftwater Cliffs
1x Temple of Abandon
1x Temple of Epiphany
1x Temple of the False God
1x Throne of the High City
Sorcery (8)
1x Explosive Vegetation
1x Farseek
1x Kodama's Reach
1x Rishkar's Expertise
1x Spoils of Victory
1x Twinflame
1x Unexpected Results
1x Urban Evolution
1x Kiora, the Crashing Wave
1x Nissa, Steward of Elements
1x Ral Zarek
1x Sarkhan Unbroken
Artifact (9)
1x Druidic Satchel
1x Gruul Signet
1x Illusionist's Bracers
1x Izzet Signet
1x Sensei's Divining Top
1x Sol Ring
1x Swiftfoot Boots
1x Thran Dynamo
1x Urza's Incubator
Instant (8)
1x Cyclonic Rift
1x Insidious Will
1x Mana Leak
1x Negate
1x Plasm Capture
1x Sarkhan's Triumph
1x Temur Charm
1x Thunderous Wrath
Enchantment (6)
1x Dragon Tempest
1x Future Sight
1x Mind's Dilation
1x Splinter Twin
1x Temur Ascendancy
1x Zendikar Resurgent
Right now the only changes I know will be done in the coming months once stocks fill up around the shops more and I don't have to travel to the big shop and pay convenience fees and or maybe not even do these changes.
-1 Weaver of Currents +1 Kiora's Follower
-1 Hypersonic Dragon +1 Oracle of Mul Daya
-1 Rashmi +1 Steel Hellkite
-1 Mountain +1 Mana Confluence
-2 Forest +1 Stomping Grounds +1 Breeding Pool
-2 Island +1 City of Brass +1 Steam Vents