Quote from matcjur »elMochaLatte, in hindsight i would change a mountain with a tar pir and mybe add sulfur falls, but I'm not really great at building mana bases. Have any reccomendations?
Quote from Sapientissimus »i guess i understand the colored mana thing, only thing i'd say is that ghost quarter almost always has the ability to tap for the color you need (albeit at a drastically high price the turn after, but if u really want that t7 ultimatum, i guess thats still worth it). Cryptic command is interesting though, I forget the number of blue you need in a deck to reliably cast it on t4 but if a manabase could be arranged that was stable enough to cast cryptic etc. by t4 etc. im sure a mixture of mana exists that you can play with the numbers to reliably cast those key spells in the deck and still fit a very small amount of colorless lands in the deck. Urborg sounds like it would definitely help out the ultimatum/colorless land concern though. The accurate math on its impact seems too hard to calculate though for me.
Quote from matcjur »I've been experimentating with this after the fetchland leak. Any thoughts?
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// Lands1 Blood Crypt2 Creeping Tar Pit1 Lavaclaw Reaches2 Sunken Ruins1 Dreadship Reef2 Reflecting Pool2 Watery Grave1 Blackcleave Cliffs1 Mountain2 Steam Vents4 Polluted Delta2 Scalding Tarn2 Island2 Swamp// Creatures3 Snapcaster Mage2 Augur of Bolas// Spells1 Batterskull2 Damnation4 Lightning Bolt3 Inquisition of Kozilek2 Spell Snare3 Mana Leak3 Terminate2 Electrolyze2 Forbidden Alchemy3 Cryptic Command2 Cruel Ultimatum2 Think Twice1 Keranos, God of Storms// Sideboard2 Anger of the Gods3 Thoughtseize2 Rakdos Charm1 Batterskull2 Counterflux1 Extirpate2 Mystical Teachings1 Far/Away1 Blue Sun's Zenith
Quote from Sapientissimus »please don't compare seas/ molten rain with tec edge as a fine replacement. its really not, we are trying to keep mana open for counterspells why would you want to tap out during main phases with those spells. youre also exaggerating the cost of running 1-2 tec edges. Also its a choice to activate you don't have to use it, you make it seem like its mandatory to kill every utility land with tec edge, but its not. If the situation comes up where you see its "worth" it then use it, otherwise don't its that simple. Theres plenty of situations where it IS worth it. Im not sure what decks u guys have been facing lately but if you don't have these kinds of lands you're going to lose games vs manlands and tron lands that you just didn't need to lose to.
Quote from Corporal Levinyan »I could write a very long disupute why colorless lands are horrible in this deck but seems no one is willing to listen. Even though you're a control deck, this is NOT UWR kind of control deck. UWR is glorified tempo/counterburn and is low on curve really, until REALLY late game. This is hard control. Each land you lose from the board hurts you really bad and is NOT worth losing just to kill an utility land. If those bother you so much, run Spreading Seas or Molten Rain or Sowing Salt off the board. There are so many options that don't make you hurt your manabase more than it's worth.
Quote from Caranthir »
The differences are only in the JOU part - with Karn and Elesh after Kruphix's appearance (4:29). Koth and Daxos at 4:42. And, of course, the after-the-credits scene with Ajani mourning Elspeth and the short visit to Erebos's realm, with the ending shot with broken Godsend and Elspeth's Returned mask.
Quote from Caranthir »
I was talking about the extended trailer, my bad, I did not realize that the images of Karn, Elesh, Koth and Daxos were present only there.