Oh look, more unplayable dungeon chaff. And this is rare, just wow.
If I had any faith in play design I would believe maybe I am just massively underrating dungeons, but given they have got it wrong time after time the last few years I really don't, so I more think they have just massively overrated the mechanic and there isn't a single playable dungeon card shown so far.
For one thing, the mechanic has a ton of different options, and getting players to venture three or four times every turn would not only melt their brains but also take away the feeling of progress that's so much fun in going slowly.
Guess we won't get an enabler that merely costs mana to enter dungeons.
So, like Party in Zendikar, it's only a limited mechanic. I hope they do not do this in the future.
I guess. Functionally better Zurgo Bellstriker. Mythic though? Is this monkey that important? It's powerful and that's why it's mythic, not because it's complex.
Eldrazi Tron still prefers Urborg, Tomb of Yawgmoth over this when fighting Void Mirror to cast Dismember more easily and to not give Green Tron an edge if the big rival opts to use Void Mirror itself.
Yeah. This card, like Urborg, is powerful. The amount of applications to untap Forests pushes this a little further. I'm just imagining an Island one with High Tide smh.
So, like Party in Zendikar, it's only a limited mechanic. I hope they do not do this in the future.
This should not be taking up a rare slot at all.
It triggers once on the attack and you can pay to make 1 creature unblockable for the turn.
Yeah. I've just been staring at it in disbelief. The old border cards definitely grew on me after Time Spiral Remastered.
They'll make a mountain one then ban Valakut.
I'm thinking:
Serra for W
Shiv for R
Tolaria for U
It's a green Urborg.