Quote from Truth »So guys some perspective: imagine you play Snapcaster Mage to flashback Kolaghan's Command. You spend a total of 2RUB. Then imagine you flashback K-Command with this. You pay 3RR total. This card essentially has 3 modes:
2RR 4/4 Menace, give a CMC1 spell Flashback1RR 4/4 Menace, give a CMC2 spell FlashbackRR 4/4 Menace, give a CMC3 spell Flashback
You give up Snappy's instant speed, but get a much better body (evasive!), get to do shenanigans with split cards and get to ignore colors completly, letting you flashback a Thoughtseize with only red mana available. This card is insanely good and will see widespread Modern play after some time. It's essentially a Midrange Snapcaster Mage, and once you realize Snapcaster NEVER actually costs 1U unless it's a body only, you start to realize how great this card is.
Quote from jeremylin »slightly off topic but if you worded mondu's card like this, would it be blue?
Possibly Not Black Creature Destruction 1UU
Return target creature to the top of it's owner's library, then each player may put the top card of their library in the graveyard.
Quote from TurboJustice »When it comes to judging whether something is within a color's boundaries - or a 'bend' of their boundaries - or a flat-out break - we look to what the card actually accomplishes and does, and compare it to the color's established weaknesses. If the sum of the card's parts add up to a product that defies the weaknesses of the card's color, then it's a color-pie break.
Venomous Predator is not green, and Monoblue Murder likewise not blue, for this reason. Individually, Ambush Viper and Prey Upon are certainly green. But in conjunction, you produce a card that is its own singular near-guaranteed removal spell, without relying on another creature. Green's card draw and 'removal' (fighting) rely on the creatures you already control to do the work. (This is what Polukranos uses to get by - you have to have 'already controlled' it for the Monstrosity fight to work. Sneaky, I know.) A 'sudden answer' isn't good enough for green - it has to have been present. (Flash creatures only work as 'removal' if the creature was entering combat and inherently being put at risk, negating much of the problematic nature of a 'sudden answer'.)
Quote from from="Lectrys »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/new-card-discussion/571924-top-10-cards?comment=1"
[card »Dig Through Time[/card]: Fact or Fiction-like card selection at Fact or Fiction-like prices (most of the time). Sure, you never get 3 cards, and you don't self-mill, but you dig deeper, and you get the 2 best cards!
Quote from Stoogeslap »
There are still amazing cards printed at rare that fly high above some of the mythics, like Stoneforge Mystic or Boros Reckoner, while there are mythics that feel like a let down, such as the overly-hyped Skaab Ruinator.
Quote from Faust2391 »
On a different arguement, I have an honest question for any of you LIMITED players. How do you value this card?
Take a 40 card deck.
-7 cards for the opening draw = 33 cards left in the deck.
Go to turn four (lets pretend there is no possible way in the deck to ramp). We're down to 29 cards on turn four with enough land.
To get to his ult, I believe it's minus seven. So go there. You're now down three draws and 3 mills. You're now at 23 cards in the deck. But this is a moot point because your graveyard is back.
But let's say he took some damage (poor jace). 2 damage, this time. A Goblin piker got in. He's still at 4! Which means, if this jace takes ANY damage in limited, you're going to have to send yourself below 20 cards to just HOPE for a second -3 or an ult. Is this worth it?