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  • posted a message on October 21, 2019 Ban and Restricted list update.


    Good Riddance:D Now it's just going to be who can drop the most busted green planeswalker earlier than the opponent.


    Gotta say I fear the same. Feels like Food decks are free to reign over the format, but WotC obviously did some tests. Golos decks were probably decimating a bunch of stuff that could threaten food, but I don't know.. I feel like most decks are not equipped to deal with turn 3 control magic. And 6 loyalty is just over the top, even for a cmc 5+ PW. I don't know wtf they were thinking.
    Posted in: The Rumor Mill
  • posted a message on Custom Old School Cards
    Presence of the Wise Man is a lot worse than Phyrexian Arena. 1 is not worth 1 life per turn. But I would love to see this at UUU.

    Traumatic Amnesia is bound to happen one day. Wrench Mind is not really that great and it's downside is relatively small. They are progressively improving discard spells with all the Mind Rot+ limited fodder, it's just a matter of time until they create this.

    Reflecting Stone I like WotC decision to keep cheap ramp spells in green. The design space of CMC 1 ramp cards is very small. More emphasis on CMC 2 ramp spells is needed for diversity's sake, which means colorless ramp must be mostly 3 mana. 2 with a downside is not unreasonable but the downside here is a bit too small.

    Nguvu, Ape Lord pretty cool. The two disjointed abilities feel old school (the all upside 5/5 for 5 does not). I guess the point is to have old school creatures with modern power level.

    Gullom, the Sedge Beast. Avalanche Riders nemesis ? Hard to evaluate but feels safe.

    Dimur, the Mind Stealer. My favorite of the bunch. I'm a Ravenous Rats lover (I try them in standard whenever they show up) and this feels like the upgrade rats really needs.

    Serra Reborn. Nice, simple finisher. Gotta agree, the missing Vigilance feels wrong, wrong.

    Hama, Leader of War. I'm an exception and feel like Band can be salvaged. I have a couple of custom mechanics that are band-like and people apparently enjoy then. The feeling of your creatures fighting as one is awesome and what the game needs to keep token/wide decks more interesting instead of relying on crazy ass speed. Nothing wrong with that, it's just that it's a bit limited in scope.





    Posted in: Custom Card Creation
  • posted a message on A huge batch of cards
    Too many cards to give feed back one by one. I will just say there are many great designs here that I never seem before, so good job.

    Favorites are: Morning Faery, Electrolizer Mage, Word of Banishment, Death's Deception, Singular Orb.
    Posted in: Custom Card Creation
  • posted a message on The reason for no cycles of trilands
    New cards devaluing old cards does not mean WotC loses money. The new cards hold value and drive sales after all.

    Unless you are talking about printing these in lower rarity (more supply of mana base). In that case this is not news. WotC keeps the best lands at rare to bump how much money people needs to spend in the game.



    Posted in: Magic General
  • posted a message on Finishing Lorwyn Land Cycle
    Pride Lands
    Land
    As Pride Lands enters the battlefield, you may reveal an Cat card from your hand. If you don't, Pride Lands enters the battlefield tapped.
    T: Add G or W.

    Not a very common tribe but the most distinct GW tribe as far as I can tell. For RG there are many options but I think it has to be Dinosaurs. Elementals are too spread among all colors, Beasts and Kavu are outdated, Warriors and Shamans never got any tribal support.

    Lost Valley
    Land
    As Lost Valley enters the battlefield, you may reveal an Dinosaur card from your hand. If you don't, Lost Valley enters the battlefield tapped.
    T: Add R or G.

    Merfolks are very solidly in green now. It's not only a Ixalan thing, Return to Ravnica had establish the connection between green and merfolks in simic. Notice the first merfolk to be playable in mono-green (Merfolk of the Depths) is from that block.

    Coral Acropolis
    Land
    As Coral Acropolis enters the battlefield, you may reveal an Merfolk card from your hand. If you don't, Coral Acropolis enters the battlefield tapped.
    T: Add G or U.

    Now we need a new WU one. It should be either Spirits or Birds. Spirits is by far the most supported one but I'm a bird guy, what can I say ?

    Hovering Aery
    Land
    As Hovering Aery enters the battlefield, you may reveal a Bird card from your hand. If you don't, Hovering Aery enters the battlefield tapped.
    T: Add W or U.
    Posted in: Custom Card Creation
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Quote from rowanalpha »
    Quote from Anachronity »
    Quote from italofoca »
    Imo it's unfair some strategies in the colors gets a better landbase them others. It's needless constraint.
    I agree with this. Most land cycles are symmetrical in their constraints. If they aren't then it has a weird side effect of telling players what colors or strategies they're allowed to play right from the manabase, rather than as a result of what other cards are in the format's pool.


    Every advantage has a cost, this is how game balance is maintained. If you want great flexibility in what Mardu spells you play, your cost is the land coming into play tapped (Khans tri-lands). If you want access to the mana faster, you get restricted to colored spells of a certain type (Knights in this instance). The point of Tournament grounds isn't to enable-three colored strategies, since the Throne format is built mostly around mono-colored strategies and too much triple color support with the Ravnica stuff in standard would create 5-color good stuff soup, its to enable people who want to build Knight tribal to have an easier time doing it.

    In essence, you're arguing that it doesn't do the thing you want when its purpose wasn't to do that anyway.


    I don't know why Knight tribal should get the extra help but not the people trying to play Mardu Aristocrats or Mardu Angels, aside from the already mentioned reason that Knights are suppose to be aggro deck and thus they are disproportionately hurt by scry lands and Fabled Passage.

    I understand it's not possible to give equal support to every single strategy. It's just that the land base is a really bad place to give support for some archetypes in detriment of others imo.

    Usually when WotC do this it's just to make casual archetypes more accessible. A cycle like this in rare and involving very competitive strategies in standard would be a disaster.
    Posted in: Custom Card Creation
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Imo it's unfair some strategies in the colors gets a better landbase them others. It's needless constraint.

    Tournament Grounds only improvement over taplands is that knight decks wants to play 1 drops and thus "ETB tapped" does not work there. But I would rather have another drawback there then simply exclude the others 3 color decks.
    Posted in: Custom Card Creation
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    I don't like them because they restrict which kind of strategy are supported by the colors. Sort of like how Tournament Grounds does not support standard Kaalia decks. The game gains nothing with this sort of restrictions.
    Posted in: Custom Card Creation
  • posted a message on Theros: Beyond Death Elspeth
    Elspeth is the coolest neowalker for sure.

    And Garruk is also back. Damn, all the cool people are back.
    Posted in: The Rumor Mill
  • posted a message on Return to Theros Brawl Deck Speculation
    Your prediction makes a lot of sense but if we take ELD as reference the brawl deck themes do not align with the set themes perfectly.

    RWB Knights. Perfect match.

    WUB "Artichantments". The theme exists in ELD but has no direct black support.

    GWU ETB. Does not exist in ELD.

    BRG Aristocrats. Have some overlap with BG food stuff but not really.


    So I think you are probably right in 1-2 of your predictions. The other two decks are gonna be odd balls like some random UB Mill or GWR counters.
    Posted in: Speculation
  • posted a message on Colourshifted Knight of the Ebon Legion
    Amazing colorshift !

    I'm not sure if this "obviously weaker". Lifelink is back breaking in some match ups, this gets the counter even if its blocked and human is the better subtype imo.
    Posted in: Custom Card Creation
  • posted a message on [ELD] House of Candy
    Quote from Wraithe »
    Quote from italofoca »
    Why on earth is a candy house a forest ? ******* awful flavor.


    The gingerbread house is from Hansel and Gretel.

    The whole story is about kids getting abandoned then lost within a forest. Their stepmother decides to take them out in the forest and then leave them there, but Hansel, the brother, initially leaves a trail of white pebbles he'd collected after overhearing the parents agree to abandon the children the previous night, the father reluctantly pushed into it by the stepmother so they don't have to pay to feed them anymore, the family is so poor.

    The kids come back, and their stepmother locks them up so they can't collect more pebbles, but Hansel instead leaves a trail of breadcrumbs from the meager bread meal they had and he saved when their stepmom does the same thing to them. Birds, however, had eaten the breadcrumbs so they are lost deep in the woods.

    They wander for DAYS, starving. Eventually, they happen upon a house made of gingerbread and candy within the forest, which they start to eat ravenously, then the whole witch thing happens, yadda yadda, cannibal, oven, kill the witch, escape, etc.

    The story has always been about a gingerbread house quite specifically hidden deep within a FOREST. It's kind of the entire reason the kids get lost and stumble on it to begin with, because if it weren't a dense forest, they would have made their way home pretty easily.

    Therefore, having the gingerbread house tied to a forest fits the flavor of the fairy tale it's highlighting perfectly. Just perfectly. It's a hugely important part of the story.


    Well I know the house is in a forest. The house being "tied" to a forest would be it producing green mana or it being a green artifact instead.

    The house has the subtype forest. Which should mean it *IS* a forest. The same way shortsword is a equipment or goblin king is a goblin.

    This is slopy flavor. Only way this would remotely work is the house being not a real place but an illusion or trap created by the forest, whos the real entity here.

    Yes, you need crack to swallow this one.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Deathless Knight
    Such a weird card. By far the best one in it's cycle. The free recursion and the haste in hybrid black/green makes this looks like a rare.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Foreboding Fruit & Locthwain Paladin
    Forebonding Fruit is cool card. I hate the flavor of those black knights.
    Posted in: The Rumor Mill
  • posted a message on [ELD] House of Candy
    Why on earth is a candy house a forest ? ******* awful flavor.
    Posted in: The Rumor Mill
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