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  • posted a message on valakut and scapeshift
    But the ruling for valakut states that it notes 5 or more lands. Thus when you scape shift for seven lands, you grab two valakuts and 5 mountains. The reason I was asking is that they were talking on the gp portland modern and stated that the player wanted to get too seven lands 2 valakut and 5 mountians. SO I understand it shouldn't be confusing but if someone is a judge could they explain it to me please?
    Posted in: Magic Rulings Archives
  • posted a message on valakut and scapeshift
    ok so what i'm understanding from the rulings is that if you have 5 mountains along with valakut enter at the same time valakut will trigger 5 times is this correct?
    Posted in: Magic Rulings Archives
  • posted a message on 4 - color Immortal Servitude
    Has anyone been able to find a good idea for this deck. I was thinking of running Crypt Ghast, just not sure if that is a good idea. The way I was going to go with the deck is use humans, and have angel of glours rise, and faiths reward as well in the deck. Does anyone have any ideas?
    Posted in: Standard Archives
  • posted a message on valakut and scapeshift
    Hi everyone,

    This might have already been asked. But for the combo scapeshift and valakut, how does it work. If you have seven lands, two of the seven set up for remand back up, and the other four for scapeshift. When you sack the lands do you have to get 6 mountians and 1 valakut or 5 mountains and 2 valakuts? So I would like to know the reason and how, if possible?

    Please use card tags in future posts. The Forum Guidelines explain how to do that. ~ Hendrik
    Posted in: Magic Rulings Archives
  • posted a message on 4 color aggro human
    So i was thinking of trying out a different kine of human deck. I was thinking of running with the colors black, white, green, and red. This would give us access to using Angel of Glory's Rise. I'm hoping to have this deck work wonders. This is the idea thus far.

    1 drops
    4 Champion of the Parish (White)
    4 Boros Elite (White)
    4 Experiment One (Green)


    2 Drops
    4 Thalia, Guardian of Thraben (White)
    4 Mayor of Avabruck (Green)
    4 Burning-Tree Emissary (Red/Green)
    4 Lightning Mauler (Red)
    3 High Priest of Penance (Black/White)

    3 Drops
    4 Undercity Informer (Black)
    3 Silverblade Paladin (White)
    3 Fiend Hunter (White)
    4 Frontline Medic (White)

    6 Drops
    4 Angel of Glory's Rise

    I would like to find a good combination that would allow this build to work better than human reanmator. The other idea is to also use Immortal Serivtude, or Faiths Reward. But the only thing I'm running into is putting the deck together. Naya Blizt is a really great deck to use but I'm trying to find away to see the benifts of running Angel and Serivtude in a all human deck. I'm sure that the 3 drops will all have to go. But I think that Undercity Informer would be the only 3 drop we would want in this combo deck. Ok ideas are welcome now...
    Posted in: Standard Archives
  • posted a message on [Primer] Sunrise Combo
    Talking about the sideboard. So far I havn't found a set side board for this deck. So I'm trying to find one that works with the current meta because I would like to stand a chance for the gp in portland oregon. Any ideas? Cause I could use a proven list and what to take out. With the deck being limited to six cards that you can safely remove, plus 1 win con it makes the deck that much more diffecult to side depending on your match ups.

    I run 3 laylines (white), 4 echoing truths, 2 pyroclaism, 1 bainfire, 2 graf diggers cage, 2 silence and 1 leave no trace. I would love to run 2 leave no traces but oh well, oh and pithing needle. so in short HELP............
    Posted in: Modern Archives
  • posted a message on Is eggs going to get banned?
    I was just wondering because its not like caw blade where it was every where. I mean in the gp's and the pro tour I have only seen maybe a deck or two.
    Posted in: Modern Archives
  • posted a message on Is eggs going to get banned?
    I understand but in truth when I play the deck, I've yet gone to time.
    Posted in: Modern Archives
  • posted a message on Is eggs going to get banned?
    I was wondering cause I just got into the deck. Didn't want to waste my money!
    Posted in: Modern Archives
  • posted a message on Is eggs going to get banned?
    Do you guys think that eggs will get the ban hammer?

    I will let this thread stand for now. If it gets off track I will issue the necessary infractions and ship it to the ban list thread. t_c
    Posted in: Modern Archives
  • posted a message on [Primer] Bant Control
    What would be a good bant list to take to a ptq?
    Posted in: Standard Archives
  • posted a message on [Question & Answer] Not going to time in matchs
    Jund, epic experiment, thouse are the only two so far. For some dumb reason I keep losing to g/w aggro and I'm not sure what I'm doing wrong.
    Posted in: Standard Archives
  • posted a message on [Question & Answer] Not going to time in matchs
    The only problem I've been having with my bant control deck is going to time in my matchs. Game 1 normally goes so long that it hits time. Is there a way to work on this? Because I know that the deck can stall out games but I personally would rather win my matchs then go to time.
    Posted in: Standard Archives
  • posted a message on [[Official]] Esper Control Deck Garage
    Any ideas on how to fix my bant deck would be great. I'm trying to find ways to make it better.
    Posted in: Esper Control
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