Special lands such as Leechridden Swamp enters the battlefield tapped, does that mean it is useless for the first turn I cast him or can I still tap it for mana as it enters the battlefield tapped?
One bonus question: Is it possible Counterspell an Orim's Chant right after it is played?
Regardless of how many counters are involved, Infect does damage to creatures in the form of -1/-1 counters, not any other number. It just places multiple instances of them.
There is no such thing as a -2/-2 or a -10/-10 poison counter for a player. It is merely a poison counter, and when ten are accumulated, the player loses the game. If a creature with a power 2 and infect deals all of it's damage to a player, that player will accumulate 2 poison counters toward the limit of 10.
So does this mean under normal circumstances Phyrexian Crusader cannot destroy a creatures unless that creature has a toughness of 1?
If you want to abuse the token making Soul's Attendant makes for luls. Elspeth Tirel makes for abuse too, though her tokens don't trigger champion. Also the tokens from Hero don't trigger since it doesn't say human soldier tokens. Decree of Justice also makes for nice token making.
My intention for the tokens is to synergize with my Champs of Parish to buff them up. But I chose Hero of Bladehold anyways because her passive ability when attacking will buff everyone on the field by 1/0, plus her creature type as a human, in toal Champs of Parish get a 2/1 buff from her. Hero of Bladehold plus her two 1/1 Soldier tokens alone in total does 8 damage in one turn. I think that's amazing for a 4 mana card.
Most of my creatures are 1-2 mana drops, so I want to have some higher calibre 4-5 mana drops for late game. If you know a better 4-5 mana creature that synergizes even better with my deck, please don't hesitate to suggest it.
Mentor of the Weak seems pretty useful, but I don't know if it's worth 3 mana, and what creatures should I replace it with?
I would say no to Captain of the Watch, Field marshall and geist honored monks though, since most of my creatures are not soldiers and they don't synergize with spirit tokens.
Path to Exile and Oblivion Rings are some of the best removals for white, but what cards should I replace them with?
The purpose of this deck is very obvious. Champs of Parish, Students of Warfare and Heroes of Bladehold will be the core of the deck, Mothers, Doomsayers and Abolishers are there to buff up Champs and to provide support.
I have been playing against my friends' black and blue decks a lot (using their own decks) and I think their dismembers and counterspells have made me quite paranoid. I also find that a major flaw with creature focus white decks is that it is very vulnerable to sorcery, so I put in Surgical Extraction as a way to remove their spells entirely (once one of them is in the graveyard), Orim's Chant to give myself protect on their turns, as well as Abolishers to prevent any counterspells when I'm summoning spells on my turn.
In theory, with a combination of Orim's Chants, Surgical Extractions, Mother Runes and Abolishers in early game, it should allow me to completely shut down my opponent from playing any powerful spells and give me a early game advantage to build up my army on the field. In theory, anyways.
I haven't tried out the deck in a real game yet so I don't know how it will fare. Perhaps it is too passive or too spell heavy for a white human deck?
One bonus question: Is it possible Counterspell an Orim's Chant right after it is played?
Please use cardtags in the future. ~parinoid
So does this mean under normal circumstances Phyrexian Crusader cannot destroy a creatures unless that creature has a toughness of 1?
And if it infects a player, it does -2/-2 poison counters to the player?
If poison counter reaches a total of -10/-10 then the player loses the game right?
Does it mean it cannot deal direct damage to creatures or players but can only attack them in the form of counters?
And what happens when Phyrexian Crusader gets deathtouch, does it deal death touch to enemy creatures or infect?
Thanks.
Replacing what cards?
My intention for the tokens is to synergize with my Champs of Parish to buff them up. But I chose Hero of Bladehold anyways because her passive ability when attacking will buff everyone on the field by 1/0, plus her creature type as a human, in toal Champs of Parish get a 2/1 buff from her. Hero of Bladehold plus her two 1/1 Soldier tokens alone in total does 8 damage in one turn. I think that's amazing for a 4 mana card.
Most of my creatures are 1-2 mana drops, so I want to have some higher calibre 4-5 mana drops for late game. If you know a better 4-5 mana creature that synergizes even better with my deck, please don't hesitate to suggest it.
Mentor of the Weak seems pretty useful, but I don't know if it's worth 3 mana, and what creatures should I replace it with?
I would say no to Captain of the Watch, Field marshall and geist honored monks though, since most of my creatures are not soldiers and they don't synergize with spirit tokens.
Path to Exile and Oblivion Rings are some of the best removals for white, but what cards should I replace them with?
Thanks.
What are discarders?
What creature do you suggest to replace Student?
Yes this is all humans, for buff up Champs of Parish.
4 Student of Warfare
4 Mother of Runes
4 Grand Abolisher
4 Thraben Doomsayer
4 Hero of Bladehold
4 Surgical Extraction
4 Orim's Chant
2 Gather the Townsfolk
4 Honor of the Pure
18 Plains
The purpose of this deck is very obvious. Champs of Parish, Students of Warfare and Heroes of Bladehold will be the core of the deck, Mothers, Doomsayers and Abolishers are there to buff up Champs and to provide support.
I have been playing against my friends' black and blue decks a lot (using their own decks) and I think their dismembers and counterspells have made me quite paranoid. I also find that a major flaw with creature focus white decks is that it is very vulnerable to sorcery, so I put in Surgical Extraction as a way to remove their spells entirely (once one of them is in the graveyard), Orim's Chant to give myself protect on their turns, as well as Abolishers to prevent any counterspells when I'm summoning spells on my turn.
In theory, with a combination of Orim's Chants, Surgical Extractions, Mother Runes and Abolishers in early game, it should allow me to completely shut down my opponent from playing any powerful spells and give me a early game advantage to build up my army on the field. In theory, anyways.
I haven't tried out the deck in a real game yet so I don't know how it will fare. Perhaps it is too passive or too spell heavy for a white human deck?
Any comments/suggestions are welcome.