Dont sweat it, this thread's notorious for this kind of stuff.
People would quit because banning anyone of the 3 would do 2 things.
1. Kill (yes kill) the decks that lost the card. If you are not Tier 1, or able to hang with them, you are not good enough.
2. Push the other 2 sets (Vial/Stirrings if Looting went) up even higher.
People quit over their decks getting nerfed. Hell I know of people who quit over Amulet losing Summer Bloom, even though its STILL Tier 1 in power level! Forget about people who ACTUALLY lost their decks in cases like Twin.
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idSurge posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern Archives -
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FoodChainGoblins posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern ArchivesQuote from Offhisgame »I find these threads so insufferable. People complain about the meta even when its in a PERFECT spot like it is right now. 15-20 decks are capable of winning tournaments.
Either get better at your deck, change your deck, or change your build.
If anything helps the format, a stoneforge unban could maybe help 'fair' decks. But nothing needs to be banned in the least.
There's 15 decks capable of winning a tournament? How many are goldfish decks, 13? That just is NOT going to be all right by some people's standards and you can hardly blame them.
I don't want to play in a format where it is only Midrange vs. Control. I don't want to play in a format where it's only Aggro vs. Combo. We are nearly at this stage currently in Modern and have been for a long time now. Sad. (to some, yes some people enjoy who can goldfish who quicker)
*And if everyone "got better with their deck," more people would be playing KCI or decks that beat KCI. Does that sound fun to you? You tell me. -
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tronix posted a message on The State of Modern Thread (B&R 26/11/2018)it just doesnt make any sense to me. what exactly is this problem definition where it is in the best interest of wizards, as it relates to the objectives of this format, to hit any one card right now?Posted in: Modern Archives
if its something like GY aggro, then you focus on the aggressive parts. hitting lootings is like having a bug problem, but instead of calling an exterminator you burn your house down. -
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tronix posted a message on The State of Modern Thread (B&R 26/11/2018)the thing with decks, games, or matchups being easy 'once you know' is that its the same across a whole lot of competitive activities. you do this, so i do that, etc; or i do this for that, then that for this, etc. it ties into procedural memory (like muscle memory). its the first obstacle for a lot of games, especial video games where some of it is literally muscle memory you have to beat into yourself. its AFTER that point where you start to have more agency to employ strategic (macro) or tactical (micro) maneuvers because you can autopilot to some degree and thus can focus on other things.Posted in: Modern Archives
good players still win significantly more over enough games or matches in mtg and even modern. having an 'well its outa my control' mindset runs contrary to having top level competitive players, which anyone can easily observe is not the case. so either its wrong, or its all one big coincidence that has been spanning years or decades. the former sounds more plausible.
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Joban8 posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern ArchivesQuote from Lear_the_cat »Quote from Mikefon »Quote from Lear_the_cat »Quote from cfusionpm »Quote from Lear_the_cat »Bans are bad for players and unbans will only make things much worse.
I cannot write enough words to explain how and why I think this statement is wholly and completely wrong.
I'll try to explain why.
[...] if you udon't want to see opponent realizing potentian of his powerfull cards then just kill him before. Here comes t3 kill combo and aggro decks.
That's not unbans fault. Those strategies would be discovered anyway sooner or later.
Dredge would be the same deck even without BBE and Jace unbans, the same is true for Phoenix decks.
As long as unbans don't power up unfair strategies I can't understand why there shouldn't be.
Yeah, I can understand this position. But main question is what players really want? Nonlinear, interctive modern? Linear, interactive modern as it it's now?
If ppl want first, they have to push their desire and opinion bcs Wizards have testing team to reject potentially broken things and if something unexpected happens - ban it with banhammer tool. But as I see current modern's future - it's Legacy 2.0 with slow dying which is profitable for Wizards but not for players. (Standart and Arena reasons)
Legacy is only in the state that it is today b/c of the RL; support for the format would look a whole lot different if duals weren't so cost prohibitive. If Modern were to ever experience "slow dying", it'd be due to a lack of player interest and not due to a lack of availability of format staples. Let's stop this woe is me Modern is dying bull*****. Modern was supposedly dead when enemy fetches were pricing players out of playing certain decks, then it was supposed to be dead when WotC started reprinting too many format staples, dead after the banning of [pod, twin, etc], dead from eldrazi winter, and lest not forget, death at the hand of Frontier and its merry band of Siege Rhinos. -
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idSurge posted a message on [[Official]] Modern Prices DiscussionPosted in: ModernQuote from Colt47 »What happens long term if they just keep doing this cheap cash grab version of collectible cards over and over again?
Tarmogoyf
First Print - $100
First Print Foil - $800
Ultimate Masters - $60
Box Topper - $250
So what happens? Well collectors get to hold onto their original prints, and ideally the foils, while others get to play with the cards.
I'd say its about the ideal? -
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Renegade Rallier posted a message on The State of Modern Thread (B&R 26/11/2018)"The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck."Posted in: Modern Archives
Knight of Autumn is an upgrade for any deck that can support Green and White. The conversation is about continued direct support down the line for Spirits vs Humans specifically with regards to the core creature type.
Read between the lines a little bit. Does everything need to be defined to the letter or are you just being pedantic for the sake of it? -
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Renegade Rallier posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern ArchivesQuote from gkourou »
Day 2 metagame breakdown(100 decks out of 322 decks)
Bant Spirits 14
Mono-Green Tron 8
Hardened Scales Affinity 7
Izzet Phoenix 7
Krark-Clan Ironworks 6
Burn 5
Dredge 5
White-Blue Control 4
Elves 3
Five-Color Humans 3
Hollow Phoenix 3
Storm 3
Others....
Note that in seven out of 6 out of the first 7 categories, one can find either Ancient Stirrings, Faithless Looting, or Aether Vial.
I don't see what the significance of this statistic is. So what are you implying?
In that same 6 out of the first 7, one can also find lightning bolt, mox opal, serum visions, noble hierarch, collected company etc. Shall we start taking note of those as well?
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idSurge posted a message on The State of Modern Thread (B&R 26/11/2018)The problem (if one feels there is one) is the pressure the format puts on fair decks that depend on answers first and winning later.Posted in: Modern Archives
Any kind of objectivity proves this.
Dredge
Tron
Phoenix
Hollow One
KCI
Spirits
Humans
I don't know that BGx or UWx can answer that well.
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cfusionpm posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern Archives
I had a big long post replying to this, and reiterating how it is singlehandedly more important in shaping the chaos and false diversity of Modern than any ban, unban, or new card, but it came off as ranty and antagonistic. Trying to tone things down a bit, but still wanting to remind people of some key elements for use in discussion about meta health.
Long story short, I think people often forget that the "percent" numbers we have today in no way reflect the same thing as "percentages" from before the artificial diversity data. And that wildly popular decks are greatly underrepresented and random brews are greatly overrepresented. A "5% deck" could be 12%+ or less than 2%. And nobody knows for sure but Wizards!
Modern is a format where you can play anything, because 50+ "viable decks," people have no idea what to feasibly plan for. So you throw some darts at a board, and hope to dodge your random bad matchups. That way, we get events that are kind of all over the place and we celebrate "format diversity." I think whether players feel this is a good or bad direction for Modern depends on if they play a deck which doesn't care what they're facing (linear, aggro, combo, etc), or ones that try to tune their deck with answers to deal with the meta (reactive, control, midrange). Having given up on playing the latter kinds of decks, Modern feels great. But I'm also killing people on turn 3. - To post a comment, please login or register a new account.
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I think a lot of people misunderstand his point. Across the full set of match-ups, a deck like Storm or Scapeshift has a number of 65/35s and 35/65s because of the mostly linear nature of the deck. Either the strategy works versus a particular opponent or doesn't. You'll win some of those matches by just getting out of bed in the morning (and likewise lose some). It can still make sense to play one of those decks when you see a net positive across the expected meta.
Midrange match-ups aren't typically so polarizing; there are much more 55/45s and 45/55s depending on how interaction lines up with an opponent's plan. By the nature of a deck like BGx, there aren't very many "I win" matches. It can still make sense to play one of those decks when you see a net positive across the expected meta. But if you introduce a couple of bad (and popular) 35/65 match-ups without any corresponding 65/35s, suddenly midrange becomes a terrible proposition. I think that's why you hear so many midrange players complaining about a specific match-up where they're significant underdogs. It's not that specific opponent's deck so much as that for midrange to be competitive it needs to have a chance even when it's unfavored. Otherwise you're playing a deck with a large downside risk and little upside. That can kill large swathes of a vast, popular archetype.
You're free to feel unmoved by their complaints; that's the motivation though. Most reasonable midrange players don't want to be favored in every match-up, they just want it to be mostly even-ish so that midrange remains a competitive choice. At this point, I wouldn't recommend anyone play midrange (like BGx). Either do something broken or play another archetype.
*Note -- I'm using 'midrange' here to mean 'fair midrange' since we're talking about BGx-like decks. I recognize there are other types within the spectrum.
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My favorite part of this is that you edited it and it's still incomprehensible. Tectonic Edge is awful versus Titanshift/Tron variants.
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Do you always play standing on your head? Because if that explains your success, I'm willing to give it a try.
Living the dream with Settle the Wreckage there! Seems a very solid sideboard card that might be worth a few points in competitive match-ups (heavy aggro, Elves, Etron, Merfolk).
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Is this satire? It seems like you're missing a lot here. GDS has almost no use for colorless mana, turn 4 is too slow to really affect Titanshift/Etron, it's not GDS pilots complaining about ramp, etc. It's a fairly even match-up where GDS' best chance is to disrupt with discard then race.
It's almost certainly is a net negative. Modern Challenges are a less representative data source -- they're limited to players who are available to play X matches in a row starting at a given time. That's a narrower sample than most people realize. A daily randomly chosen 10 is more valuable than a weekly chosen 40 that comes with more limitations on availability.
That said, I agree with your conclusion. GDS has been falling in popularity (at least on MTGO) for the last month plus. People seem to have moved away from it once the metagame adjusted to its spike in popularity.
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No, no it's not. WoTC reacts to consumer sentiment. It was explicitly mentioned in their rationale for banning Marvel in Standard. If 300 million people want something it will drastically change WoTC's business practices. You should probably care about that.
I followed your hypothetical (and it's an interesting one). I'm a huge fan of thought experiments. I'd love to hear more people discuss it. It's the tangential comments you threw in that are getting a reaction and you're trying to hand-wave them away . If those points weren't relevant to your main point, don't make them in the first place; otherwise acknowledge that you were off-base and the conversation can gravitate back to your much more interesting topic.
If I want people to know ice cream shouldn't be eaten by the lactose intolerant but at some point I unnecessarily sneak in a comment that chocolate is the worst flavor... Well, I shouldn't be surprised if people challenge that.
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Well put. "Bans inevitably lead to more bans" is really more like shorthand for "using bans as a tool to curate the top decks, inevitably leads to a metagame where further bans are the easiest way to continue curating the top decks". Plus it undermines consumer confidence in their purchases, etc. Better design should be the solution, not artificial rotation through bans. Print cards that "hate" on those decks so that players can more efficiently respond to a metagame like this; then you get more of the rock-paper-scissors dynamic naturally and minimize the continuous cycles of people calling for bans and further bans and further further bans.
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Except it is in no way currently unhealthy for the format? By any metric, by any standard. It's not dominant, not warping, can be hated from the sideboard, doesn't consistently break the T4 rule, etc. Very strange to complain about not destroying a deck with bans when that should be considered a success; the failures are the unintentionally scorched earth bans.
Unrelated -- as someone who has publicly been calling for better answers to land, I have to give credit to WoTC for Field of Ruin. It may end up being too weak, but it shows an attempt to incrementally find the right power level for that kind of answer. I appreciate that.
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Speaking of decks more popular on MTGO, anyone have tips for playing against Amulet Titan? Ran into it twice in my last competitive league. Saved my Paths for Titan, but not sure if it makes more sense to hit Azusa or their other enabler. To be honest, it felt like a loss either way given our lack of spot removal versus an inevitable hasted Titan (frequently via a Cavern of Souls).
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Apologies if this comes across as patronizing, but you don't seem very familiar with the recent versions of UW Control. No Ceremonious Rejection in the 75 plus they play some combination of 4 Ghost Quarter/Tectonic Edge mainboard in addition to Spreading Seas which makes mana denial a viable strategy.
At the risk of becoming a broken record, I think you need to re-read my actual points. I've never said there is no way to interact with land, just that the options are essentially unplayable short of making a significant commitment to mana denial (like UW Control or RG Ponza). In other words, there are basically no sideboard-able cards that are effective against lands such as Valakut, Tron, or Temple. Tectonic Edge/Spreading Seas are too slow on their own, Ghost Quarter is a significant tempo loss, and Fulminator Mage is both. Ensnaring Bridge obviously isn't land hate and it's only playable in the sideboard for Burn. Blood Moon fits in a couple more decks (Affinity, Storm) but I'm willing to say that's one sideboard-able card that one color has access to.
You're getting lost in the weeds with the rest of your argument because the explanation is remarkably simple -- threats need reasonable answers, for both competitive and balance reasons. There's no need to dig very deep to find recent examples where the absence of answers has caused issues for Modern or Standard. If you want a more pragmatic line of thought then check the share of the metagame that ETron and Scapeshift currently hold; it's significant, albeit not oppressive. Wouldn't some of the other decks play answers in their sideboard if there were actually playable options? It doesn't take a million Monte Carlo simulations on the impact to justify the basic logic.