Quote from user-100023397 »Now STM is free and the slow down of unfair decks. Do you think a jeskai tempo deck could be good positioned? i was thinking in a creature pack like 4x snapcaster mage 4x STM 4xSpell Queller 1xVendilion clique and the removal pack 4xbolt 2x helix 4x path and counters + cantrips
Maybe nahiri again? or shaeli combo?
Quote from tronix »dryad has summoning sickness so you cant cast bop. gsz turn 1 is no different than casting a mana dork.
Quote from Aazadan »Quote from 0evil_overlord0 »Quote from Aazadan »Going by the numbers presented so far, GDS was in high numbers but didn't put up results.GDS was one of the bottom decks in terms of number played on day 2 not lumped into the "other" category and we don't have conversion rates to know if it was more popular day 1.
That still places it at 2.5% of the metagame.
Quote from 0evil_overlord0 »Quote from Aazadan »Going by the numbers presented so far, GDS was in high numbers but didn't put up results.GDS was one of the bottom decks in terms of number played on day 2 not lumped into the "other" category and we don't have conversion rates to know if it was more popular day 1.
Quote from Aazadan »Going by the numbers presented so far, GDS was in high numbers but didn't put up results.
Quote from Aazadan »I liked the UWR deck, I've been playing something similar lately. It's been decent.
Quote from cfusionpm »
Geist has been increasingly poor in the face of go-wide aggro (or really any blocker bigger than a 1/1). And with the resurgence of Lightning Bolt, Queller has become much, much worse. I played Jeskai tempo variants (usually with Geist) almost exclusively since about summer of last year, but have completely switched to Blood Moon variants in the last few months. Somewhat because of Jace, but also because Geists and Quellers were getting wrecked.
"Still, we know Cavern of Souls will leave its mark on every format. It hates loudly on Force of Will and Spell Snare. It forces Faerie decks to lean far more heavily on Vendilion Clique to manage threats. It helps out every Commander. It does a lot of things. But we firmly believe that Magic tends to be more fun when you're confident, for the most part, that you can resolve your spells."
Quote from Melkor »Okay, I have a number of decks that would LOVE to be able to run Jitte, seriously love it. I have a couple for EDH that would skyrocket in price and I could flip for a nice profit. All of that said, talk of unbanning that card needs to be kill and buried under a mountain, with adamantium doors on the tomb. I am pretty generous with the cards I would unban, Jitte is not one of them. I don't care about Legacy or what it did in Standard, any deck looking to win with creature damage would start with Jitte, every single one. Affinity, Jund, Goblins.... Zoo with Jitte would beat any current aggro or midrange deck easily. The card just on the surface in broken in half without any optimization or extra effects. There are cards that I would unban after Jitte, but they are Hypergenesis and a couple Storm rituals. Not Cruise, not Eye, Jitte makes both look perfectly safe. I have tested it just in casual games where everything else was Modern legal, and my opponent wondered out loud if the set designers had been on drugs.
Tl;dr- no Jitte, no Jitte EVER.
Quote from Aazadan »Playing some semi casual nonsense locally. The decks not fantastic or anything, but I'm winning way more often than I'm losing, which is more than I can usually say about what happens when I play UWR Flash.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land 253 Flooded Strand2 Scalding Tarn1 Arid Mesa2 Steam Vents1 Hallowed Fountain1 Irrigated Farmland1 Prairie Stream1 Sacred Foundry3 Celestial Colonnade1 Temple of Epiphany1 Mystic Gate2 Field of Ruin3 Island1 Plains1 Mountain1 Desolate LighthouseCreatures 142 Snapcaster Mage2 Meddling Mage4 Spell Queller2 Vendilion Clique3 Restoration Angel1 Ninja of the Deep HoursSpells 213 Path to Exile2 Lightning Bolt1 Magma Spray1 Mana Leak1 Logic Knot2 Lightning Helix1 Blessed Alliance2 Search for Azcanta1 Shadow of Doubt1 Blind Obedience1 Kozilek's Return1 Electrolyze2 Cryptic Command1 Settle the Wreckage1 Sphinx's RevelationSideboard 151 Rest in Peace1 Wear // Tear1 Spell Snare1 Keranos, God of Storms2 Stony Silence1 Ceremonious Rejection1 Relic of Progenitus1 Elder Deep-Fiend1 Izzet Staticaster1 Aven Mindcensor1 Silence1 Torrential Gearhulk1 Spell Pierce1 Archangel Avacyn