I bought 5 packs, but I only open them for Booster Tutor and Stocking Tiger. First pack was a Wingmate Roc so we are off and rolling. I pre-ordered almost all the cheap stuff from SCG when they first put up the foils because they were reasonable and it won't take me a week to get them. I'm hunting for reasonably priced tri-lands, but everyone wants int he $4 range so I guess I'll be waiting a little while on those. Found my Treasure CruiseFoil in the common foils pile at A-1, but not much else other than some of the foil common lands.
I'll be waiting for prices to crash hard on a ton of stuff. This set seems to be pre/release selling waaaay too high considering the value concentration in the set. I was hoping vendors would be reasonable about it but for the most part they are not.
Is the impersonator foily Sparki? I'm trying to figure out at what price I want to pick up my foil.
Yeah, it's foil. It's really nice looking. I picked it up at 30.
Yeah, I love the christmas cards. Gifts Given can be fun in cube too.
Amulet of vigor, some scapeshift decks and there is a new deck that has a doen a little well in dailies that uses valakut, emrakul, summoning trap, titan, and through the breach:
How much have you actually tested vs. Burn? I have Chalice and Trading Post MD and 4 Leylines and an Elixir SB, and the matchup is certainly not a lock at all. Most Modern Burn decks only play 4-12 creatures anyway, and Verdict is terrible against Goblin Guide. We're a slow deck - I'm pretty sure that we're a dog Game 1, which will mean that in most circumstances, the matchup is never much better than 50/50.
I also can't condone zero copies of Thirst. I just can't!
I've tested the burn matchup a decent amount and it's always been pretty easy, game one they are favored, but I'd say I've won the majority of games.
I actually came up with "Tezzerator" on my own, kinda a funny story. Starting off as an ensnaring bridge centered mono white control deck, then a UW control deck, then a UW control deck with Tezzeret. So I never played Thirst, I tried it once but I hated it lol.
The main thing about my version of the deck is that it is focused on ensnaring bridge, not blood moon or shackles. Blood moon is no longer very stellar, yes they can still get blown out by it from time to time, but with "perfect" mana now it has lost most of its effectiveness in the format. The deck aims to win with ensaring bridge on the board. Pyrite spellbomb is not a good option in my opinion, Keranos is far better. You can still attack with 5/5s when ensnaring bridge is in play you just need to sequenced it right. But the point is ensnaring bridge w/ leyline makes it very difficult for your opponent to do well... anything. Various other things in the deck deal with all your opponents cards and interaction.
Right, so burn is no problem. With 1 leyline affect main board and 4 sweepers and 4 leyline affects post board and 4 wraths makes the matchup pretty unwinnable for them. People always saying playing 4 wraths is ridiculous but in modern it's not, being able to constantly destroy their creatures is imperative to the deck since we have no disruption in the form of discard or counters. The majority of decks play creatures which need to be dealt with and I don't want to be killing each one individually with bolts and such. In general wrathing their creatures then making all their future ones generally useless with ensnaring bridge does it for creature decks.
I think the point of our deck is to make the game grindy and long so we come out on top, in creature matches this is done by ensnaring bridge and in control matches it just ends up that way. Combo can be tricky, we just need to find our silver bullets then try to win at some point.
http://www.mtggoldfish.com/archetype/modern-wu-13671#online
2x Celestial Colonnade
4x Flooded Strand
3x Hallowed Fountain
5x Island
2x Misty Rainforest
3x Plains
4x Tectonic Edge
2x Temple Garden
4x Dig Through Time
1x Memory's Journey
2x Negate
4x Path to Exile
3x Remand
2x Spell Snare
4x Thought Scour
2x Supreme Verdict
2x Treasure Cruise
1x Crucible of Worlds
2x Elixir of Immortality
4x Mesmeric Orb
2x Snapcaster Mage
3 Celestial Purge
2 Terminus
2 Timely Reinforcements
2 Tormod's Crypt
2 Ratchet Bomb
1 Dispel
1 Treasure Cruise
1 Spell Snare
1 Crucible of Worlds
This is my version:
2x Celestial Colonnade
4x Flooded Strand
1x Godless Shrine
4x Hallowed Fountain
4x Island
3x Plains
4x Polluted Delta
2x Tectonic Edge
2x Watery Grave
4x Mesmeric Orb
4x Dig Through Time
4x Esper Charm
4x Path to Exile
4x Remand
4x Thirst for Knowledge
1x Emrakul, the Aeons Torn
3x Snapcaster Mage
4x Supreme Verdict
1x Tezzeret the Seeker
1x Chalice of the Void
1x Detention Sphere
2x Disenchant
1x Grafdigger's Cage
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
3x Surgical Extraction
1x Torpor Orb
https://www.youtube.com/watch?v=_2qMsE5RG_A
KTK: Flooded Strand and Icy Blast
M15: Goblin Rabblemaster and Yisan the Wanderer Bard
JOU: Ajani Mentor of Heroes and Skybind
BNG: Temple of Enlightenment and Pain Seer
I'm on a pretty good streak
Yeah, I love the christmas cards. Gifts Given can be fun in cube too.
2x Breeding Pool
1x Celestial Colonnade
1x Creeping Tar Pit
1x Forest
1x Godless Shrine
1x Hallowed Fountain
1x Island
4x Misty Rainforest
1x Overgrown Tomb
1x Plains
1x Steam Vents
2x Stomping Ground
1x Tectonic Edge
2x Temple Garden
1x Urborg, Tomb of Yawgmoth
2x Verdant Catacombs
3x Windswept Heath
2x Courser of Kruphix
1x Elesh Norn, Grand Cenobite
4x Emrakul, the Aeons Torn
1x Eternal Witness
1x Iona, Shield of Emeria
4x Knight of the Reliquary
1x Pack Rat
1x Terastodon
3x Abrupt Decay
3x Gifts Ungiven
4x Summoning Trap
3x Through the Breach
1x Unburial Rites
You either get a big creature in with Summoning Trap, Unburial Rites, or [card]Through the
Breach[/card].
http://www.mtggoldfish.com/archetype/12386#online
I've tested the burn matchup a decent amount and it's always been pretty easy, game one they are favored, but I'd say I've won the majority of games.
I actually came up with "Tezzerator" on my own, kinda a funny story. Starting off as an ensnaring bridge centered mono white control deck, then a UW control deck, then a UW control deck with Tezzeret. So I never played Thirst, I tried it once but I hated it lol.
1x Academy Ruins
2x Celestial Colonnade
1x Darksteel Citadel
4x Flooded Strand
4x Hallowed Fountain
1x Inkmoth Nexus
3x Island
3x Plains
3x Polluted Delta
2x Steam Vents
2x Tectonic Edge
4x Supreme Verdict
1x Detention Sphere
1x Batterskull
1x Chalice of the Void
1x Engineered Explosives
3x Ensnaring Bridge
2x Pithing Needle
1x Relic of Progenitus
4x Talisman of Progress
1x Trading Post
1x Vedalken Shackles
1x Witchbane Orb
1x Sphinx's Revelation
3x Tezzeret the Seeker
1x Keranos, God of Storms
1x Spellskite
3x Trinket Mage
2x Defense Grid
2x Disenchant
1x Dispel
1x Elesh Norn, Grand Cenobite
1x Grafdigger's Cage
1x Keranos, God of Storms
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
1x Torpor Orb
The main thing about my version of the deck is that it is focused on ensnaring bridge, not blood moon or shackles. Blood moon is no longer very stellar, yes they can still get blown out by it from time to time, but with "perfect" mana now it has lost most of its effectiveness in the format. The deck aims to win with ensaring bridge on the board. Pyrite spellbomb is not a good option in my opinion, Keranos is far better. You can still attack with 5/5s when ensnaring bridge is in play you just need to sequenced it right. But the point is ensnaring bridge w/ leyline makes it very difficult for your opponent to do well... anything. Various other things in the deck deal with all your opponents cards and interaction.
Right, so burn is no problem. With 1 leyline affect main board and 4 sweepers and 4 leyline affects post board and 4 wraths makes the matchup pretty unwinnable for them. People always saying playing 4 wraths is ridiculous but in modern it's not, being able to constantly destroy their creatures is imperative to the deck since we have no disruption in the form of discard or counters. The majority of decks play creatures which need to be dealt with and I don't want to be killing each one individually with bolts and such. In general wrathing their creatures then making all their future ones generally useless with ensnaring bridge does it for creature decks.
I think the point of our deck is to make the game grindy and long so we come out on top, in creature matches this is done by ensnaring bridge and in control matches it just ends up that way. Combo can be tricky, we just need to find our silver bullets then try to win at some point.
1x Academy Ruins
2x Celestial Colonnade
1x Darksteel Citadel
4x Flooded Strand
1x Ghost Quarter
4x Hallowed Fountain
1x Inkmoth Nexus
2x Island
2x Plains
3x Polluted Delta
2x Steam Vents
2x Tectonic Edge
1x Watery Grave
4x Supreme Verdict
1x Batterskull
1x Engineered Explosives
3x Ensnaring Bridge
2x Pithing Needle
1x Relic of Progenitus
4x Talisman of Progress
1x Trading Post
1x Vedalken Shackles
1x Witchbane Orb
1x Spellskite
3x Trinket Mage
1x Karn Liberated
3x Tezzeret the Seeker
4x Path to Exile
1x Sphinx's Revelation
1x Detention Sphere
1x Chalice of the Void
1x Detention Sphere
2x Disenchant
1x Dispel
1x Elesh Norn, Grand Cenobite
1x Grafdigger's Cage
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
1x Tezzeret, Agent of Bolas
1x Torpor Orb