I think you guys are playing spirit wrong. it's kind of a must-remove for blue players (save miracles). The goal is the it provides a strong clock against miracles (a deck we have significant difficulty in locking out as is), and that it allows us to maintain a lock against draw-reliant decks. But, it does struggle if it doesn't do its damage/can't do its damage (think of it as a slightly more effective serra avenger against miracles). It also deals with the 3 other cards that help to power the cruise engime (or four): ponder, gitaxian probe, brainstorm. Without those cards, the cruise engine is effectively dead.
psst, guys, Spellskite is nutso against USA spellblade, because most of them aren't running a stupid amount of stupid-name nemesis. It also helps us procure a hard lock against them, which is always something we want to do.
hey guys, I haven't played any legacy (besides online occasionally) in months. I need to get back in shape for SCG Seattle, so would anyone be willing to run gauntlets with me x days a week? Cockatrice isn't good for running gauntlets without people you can rely on, and I don't own DnT on modo (and value my liver and lungs)
the dredge winning was a fluke, I feel. Bay area has a lot of weird combo decks just floating around for no reason (besides that people like to play them). I highly doubt dredge will show up at the GP (in force, that is)
@medea, the more I think about your list, the more I like it. What were your thoughts on 3x spirits and 3x revoker? Would you have rather done 4x and 2x?
Spirit is the answer, not teeg.
SEE GUYS! SOMEONE GETS IT!
Also, yet again @Medea: is 24 lands necessary for the resto plan?
what about 4x revoker and 2x spirit?