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  • posted a message on [ELD] Archon of Absolution— Millennium preview
    Thanks for the spoiler, but you are leeching the image. To not leech you need to upload the image with your post and then insert the image from the link to your upload.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Drown in the Loch— Carlos Romao preview
    Definitely looks modern playable. Fetchlands and hand disruption will turn it on fairly quickly and the average cmc is fairly low. In standard it seems kinda bad.
    Posted in: The Rumor Mill
  • posted a message on Ral Conduit Deck
    Honestly I wouldn't run double cast at all. It's true that it can combo off with expansion with out a third card, but it's so bad if you don't have the combo. You really need that 4th expansion :|. I would also run Warlord's Fury/Crash Through as another 1 cmc card to start the copying combo. The other numbers depend on the meta. For example if there isn't a lot of mono red/white I would also cut ionizes for more negates. If there are a lot of them I would find a way to fit 1-2 Fiery Cannonade maindeck along with chart a course to dump it in the bad matchups. I'm not that big of a fan of Chemister's Insight outside of control. I think you want to be casting spells every turn sometimes multiple and insight is just slow. I also am not huge on mission breifing. I like chart a course much better. You could try tormeting voice over chart because it combos better with ral's minus, but getting it countered hurts. The one thing to keep in mind about my suggestions is that you will have to make sure you are prepared to kill narset, but it gives you a pretty good sb plan for bringing in drakes like crackling drake. In the main deck you might want to consider a saheeli or two as alternate win condition.

    The other option would be to add another color and try to slow the game down and justt combo off at 6 mana, but if you are making it to 6 mana there are cards in standard that can end the game on their own, so there isn't a real justification for trying to combo instead of just dropping a liliana or something.
    Posted in: Deck Creation (Standard)
  • posted a message on Glint-Horn Buccaneer
    3 mana seems like too much for modern. I can't imagine this even warranting a spot in hollow one. However, it does seem sweet for standard pheonix decks as a 2-3 of. 4 toughness is a big deal and that incidental damage adds up in a deck packed with burn.
    Posted in: The Rumor Mill
  • posted a message on Mystic Forge - Eternal Central
    This seems like a a potential value engine in lantern control. It's an artifact so it is fetchable with whir and they have quite a bit of library control. probably not very playable at 4 cmc though(at least in non-vintage formats). Seems sweet as a causal card though.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/24 - "Cares About" Cycle, Planeswalker Deck Cards
    Quote from coyotemoon722 »
    Cool faerie for pauper!

    I can't tell if you are serious or just memeing.
    Posted in: The Rumor Mill
  • posted a message on Colossus Hammer
    This is hilarious flavor. I am putting it in my equipment commander deck even if it's not actually good with Aurelia, the Warleader. Don't let your memes be dreams.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    lich seems quite good as an anti aggro card. 3 toughness isn't exactly where you want to be, but lifelink and looting will make sure you can stall and find answers. It doesn't seem terrible in the control mirror either as an early way to pressure walkers and fix draws.
    Posted in: The Rumor Mill
  • posted a message on "Resonating Summons" - HobbyJapan preview
    I have to agree with crispen here. Coco threatens to affect the board at instant speed and cheats on mana. This loses you 5 mana and doesn't immediately impact the board. It might still be worth the tempo loss to grab any 2 creatures, but I think this has more in common with Eladamri's Call.
    Posted in: The Rumor Mill
  • posted a message on "Brazen Thief" (WinCondition spoiler- Russian)
    having played with Spellgorger Weird quite a bit in war of the spark limited I have to disagree on the floor part. it's floor is a 3cmc creature that dies to removal, which isn't good enough for modern, but the tempo loss isn't that bad for standard and is completely acceptable for limited. I would even consider it in pauper because you have to work pretty hard for card advantage there although it has pretty stiff competition in Thorn of the Black Rose for black card advantage engine. Keep in mind the floor of Thorn of the Black Rose is you draw 1 card and then your opponent draws cards for the rest of the game. As long as you back it up with hand disruption and removal it should do work.
    Posted in: The Rumor Mill
  • posted a message on "Resonating Summons" - HobbyJapan preview
    Instant speed tutor up a combo seems pretty strong for edh. Without solring and other fast mana available in edh, it's probably too slow for modern. It could see standard play, but I wouldn't hold my breath.
    Posted in: The Rumor Mill
  • posted a message on 10 commons from Limited Resources
    Aerial assault and winged words seem interesting for pauper. Assault makes a flexible sb card for battlescreeh decks and winged words looks like an interesting gush replacement for delver decks (albeit a much worse one)
    Posted in: The Rumor Mill
  • posted a message on Lotus Field - Weekly MTG
    So I don’t think this works but can you play a flagstones of trokair turn one and a lotus field on turn two and keep the lotus field?
    I assume both sacs have to happen before the flagstone can tutor a land up though
    Thanks in advance

    Nope the flagstones trigger goes on the stack after lotus fields sac ability resolves.
    Posted in: The Rumor Mill
  • posted a message on Leyline of Abundance (MovistarESports preview)
    Oh wow. Dryad Arbor becomes a fetchable sol land, llanowar elves becomes Fyndhorn Elder, etc , etc. This seems really good in mono green devotion. I love it.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/19 - Dinosaurs!
    Quote from TearingEons »
    So the Raptor goes infinite with Polyraptor, and you'd need either an Impact Tremors or Goblin Bombardment ability to not have a game draw. Seems like fun though!

    not in mtgo though. MTGO has a token limit so once you hit the limit no new token->no new trigger. So you would get 201 polyraptors. Smile
    Posted in: The Rumor Mill
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