Three toughness is bad enough that I've avoided this card so far, but I haven't played it so I may be wrong about it.
Leelue was apt in his description of this as like a suspend creature - however, a lot of suspend creatures have been finding their way out of my c/ube lately, maybe this is going the same way. That said, paying 1 mana for a 5/5 is pretty good no matter when it happens, provided it happens.Quest for the Gravelord - kind of puzzling because uncommon creatures already seem efficient enough to avoid jumping through hoops for this one, no?
Hoarding Dragon - seems borderline at best.
I don't play it, largely because it doesn't fit the themes of red in my c/ube. I think it's likely included more often than not because people are trying to diversify their red archetypes beyond aggro, which I can respect.
Shower of Coals - how good is this really at hitting three relevant targets? Looks like that's the only scenario worth including it for.
I think it's good enough if it finds two targets and hits face. I've heard it said that the baseline best way to draft peasant is to just pick as many Man o' Wars as you see (the point being, as many 2-for-1s as you can get) and this card fits that bill.
Lust for War - I know it's popular here, just wondering if it would shine more in a fast meta or a slower one.
It's one of the top 5 best aggro cards in the c/ube, IMO, and therefore one of the best red cards. It's deceptively powerful, against anything. Two turns in, it's two Lava Spikes that also blanked a blocker. That's nuts.
Roar of the Wurm - paying seven for a vanilla 6/6, really? I guess when you reach that kind of mana it actually represents two fatties, but I'm fairly certain the only reason to include this is so you can cheat it into the grave to cast it off the flashback.
Same 2-for-1 argument as before. Notably, ramp is bad in c/ube when you're playing all the best removal you can, so any threat that has to be dealt with twice is valuable.
Weaver of Lightning - overly defensive statline, but I wonder how well spells-matter works at peasant level and if this is a big help.
Spells matter is great in peasant, and it tends to be a control archetype more than an aggro archetype, in my experience, and I think others have found the same.
Baleful Ammit - ends up as a bad 3/2 lifelinker for three, or ends up killing/nerfing one of your early game dorks. Is either scenario worth playing this?
I'm not super high on it either. Amonkhet in general was a set where I added a record number of cards to my c/ube, an then cut all of them. Unique cards, but the power level wasn't quite there. I think this guy fits that bill.