@tclaw12 just a couple of comments on your list first off i think 7 mainboard 1cc discard is prob 3 too many, you prob need a few spot removal spells in those slots. Also i think that creeping tar pit doesnt do a whole lot for the deck in the early game you cant really afford tapped lands against fast decks and in slow grindy matches you usually have a bridge down and it cant even attack
as for side board it really just depends on what you expect to be facing but the one card i cannot sing the praises enough in this deck is flaying tendrils
and @serj i happen to have the same sort of experience that you have where our win rate plummets vs even somewhat fast decks on the draw and i have been thinking about ways to remedy that situation but have yet to really find anything that even seems like it would work
i have only been playing on MTGO but what I have noticed is that I almost never lose 2-0 and certainly the discard in my list does seem exceedingly bad on the draw some games
Ripptor_2 i think that running glimmervoid with only 1 0 cost artifact besides citadel is a mistake also your artifact count for both tezz and TFK is a bit low
the 4 damnations and 1 languish out of the board seems a bit much for sweepers id run at max 3 4cc sweepers and maybe 1-2 3cc sweepers like flaying tendrils which also hates a bit on cards like kitchen finks and any deck that reanimates their small dudes
you also are running 10 colorless lands and may run into a bit of trouble casting the likes of thopter spy network and damnation
Just in general though i think the pure U/B versions just have a much harder time dealing with permanent hate compared to either the green splash or white splash and in my testing splashing is near painless if you are willing to cut back a bit on the utility lands and brings a ton more game vs some decks
I personally have been running the BUg version and have even been able to make a vedalken shackles work in my mana base so it is do able it just can be a bit tricky
Just thinking about it more white has alot going for it for more than a basic splash between anguished unmaking and path to exile and the whole host of good SB options along with the U/W talisman
im not sold on a solo red splash tho i think by itself it doesnt give enough game over the pure U/B version or a white or green splash that its really worth doing but the red cards do seem good in the mox opal and glimmervoid version
Yeah thats what i was thinking im running a BUg list with 4 abrupt decays and 2 natures claim side and the splash is basically free with golgari signet and fetches with 1 forest and 1 breeding pool
im thinking that a heavier investment into any color would stretch the mana base quite a bit and really hurt the amount of artifacts to the point where tezz and tfk become worse
I have been running a BUG version of the deck with 4 main abrupt decay and a 2/2 split of tezz aob and tezz seeker and its been running really nice for me online the abrupt decays give alot of game vs all sorts of hate g1 and post board here is my list
all the silver bullets have been good the worst cards for me in the 75 have actually been the wurmcoils all the other sideboard cards have been good in different situations
the manabase has been solid not the greatest the colorless lands can be bad in the early game but over all the mana is very solid
From the list the only 2 cards I consider probably too much OP are Mental Misstep and Jace.
The only 2 cards on the banned list that are broken are mm and jace, lol
skullclamp and hypergensis are way more broken then mm and jace
back on topic i think that combo can play a vital role in the meta game of course if combo becomes too strong deck building has to become too reactionary and it just leads to a cycle not unlike dredge in legacy and vintage
i think that most creature based combos are very much safer to be running free in an relatively low powered format like modern and i think thats where the bannings have been pushing the format to one based more around aggro decks, tempo/control decks, midrange decks, and creature based combo decks and i while i have a blast playing TES in legacy non interactive decks of that kind are a bit much in what i see WotC going with modern
The word you are looking for is affordable, not god/bad ....
the thing is hes arguing that as a customer meaning your are going to be buying or atleast using cards, legacy is a better format and getting cards for modern is tons easier than getting cards for legacy
What is wrong with making Modern more like Legacy? I haven't seen anyone from Wizards say that they want Modern to be "different" from Legacy, but even if they have, why should we care? Speaking as a customer, Legacy is a much better format than modern is. It is more diverse, more skill intensive, and more interesting in basically every way. Making Modern more like Legacy would make Modern a better format, and as a customer, that's what I want Wizards to do.
Speaking as a customer Legacy is a much worse format than modern because modern is so much cheaper than legacy and modern cards are much easier to find than legacy cards
so orzhov charm seems sweet not sure what to do with it but all of its modes are sweet
Choose one - Return target creature you control and all Auras you control attached to it to their owners' hands; or destroy target creature and you lose life equal to that creature's toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Why did Manuel Bucher name his 5 color control deck "Quick n Toast"?
"Quick n Toast" is the name of the restaurant where he built the deck or atleast the name of a deck that was built at a quick and toast somewhere in france
Thanks for your list and your suggestion! I'll try 2 or 3 Creeping Tar Pit and 2 Lavaclaw Reaches. Lavaclaw is a nice mana-sink.
With respect to your deck, I did try Jace, Architect of Thought, but he usually just gives me one mini-fact or fiction and that's it. I also don't like to tap out. I think I would rather run Forbidden Alchemy instead.
Also, you run a lot less removal than I do. You have 8 dedicated removal (4 Bolts, 2 Geth's Verdict, 2 Electrolyze), while I run 13. In a creature heavy meta (Jund, in particular), I think that you need more. I really should fit in a second Damnation though.
you really should have 4 creeping tarpits in the deck just a few days ago i was able to beat jund with them resolving an unanswered bob and lili on turns 2 and 3 by beating them down with a tarpit followed with a few bolts
Jace is kinda trickier to play about 80% of the time i play him and +1 it protects him and can almost guarantee you untap with him with atleast 1 counter and once you untap with him using his -2 or just ticking him up to ult is fairly easy
you really should play 2 damnations its one of the best cards in the deck
also u use izzet charm as removal in most matchups and thats why the charms are so good they are decent removal but can also function as filtering in the mid to late game and as a counter spell early
the main reason i think tarpit is so good because it can vastly change your game plan by just racing ppl with unblockable attackers and burn because people often shock themselves a few times early or use a few fetches tarpit can be a 3-5 turn clock alone or with a few pieces of burn
My final thought is that I might try out Magmaquake. It's a sweeper for ground creatures and planes-walkers, and an instant so that you can tutor it with Teachings - in other words, great against the Superfriends type lists I've seen on MTGO. I'll let you know how that works out.
Oh, a final note. You can target your own spell with Remand! It might be old hat to you, but my Terminate got countered with Counterflux. I "countered" Counterflux by Remand-ing my Terminate, in order to cast Terminate a second time!
i just looked at your list again and you really need creeping tarpits in the deck you need 4 of them they are going to be the best way to close out games after a cruel ult
Jace has been fantastic in alot of games and provides a decent draw engine along with a little protection from 1/Xs
also if u have any questions feel free to ask me
as for side board it really just depends on what you expect to be facing but the one card i cannot sing the praises enough in this deck is flaying tendrils
and @serj i happen to have the same sort of experience that you have where our win rate plummets vs even somewhat fast decks on the draw and i have been thinking about ways to remedy that situation but have yet to really find anything that even seems like it would work
i have only been playing on MTGO but what I have noticed is that I almost never lose 2-0 and certainly the discard in my list does seem exceedingly bad on the draw some games
the 4 damnations and 1 languish out of the board seems a bit much for sweepers id run at max 3 4cc sweepers and maybe 1-2 3cc sweepers like flaying tendrils which also hates a bit on cards like kitchen finks and any deck that reanimates their small dudes
you also are running 10 colorless lands and may run into a bit of trouble casting the likes of thopter spy network and damnation
Just in general though i think the pure U/B versions just have a much harder time dealing with permanent hate compared to either the green splash or white splash and in my testing splashing is near painless if you are willing to cut back a bit on the utility lands and brings a ton more game vs some decks
I personally have been running the BUg version and have even been able to make a vedalken shackles work in my mana base so it is do able it just can be a bit tricky
green to me has just been about abrupt decay and some other anti hate SB options like nature's claim
im not sold on a solo red splash tho i think by itself it doesnt give enough game over the pure U/B version or a white or green splash that its really worth doing but the red cards do seem good in the mox opal and glimmervoid version
im thinking that a heavier investment into any color would stretch the mana base quite a bit and really hurt the amount of artifacts to the point where tezz and tfk become worse
2 Misty Rainforest
2 Island
2 Academy Ruins
2 Swamp
4 Darkslick Shores
4 Polluted Delta
3 Darksteel Citadel
1 Forest
1 Breeding Pool
4 Abrupt Decay
1 Damnation
4 Inquisition of Kozilek
4 Thirst for Knowledge
2 Golgari Signet
2 Ensnaring Bridge
2 Sword of the Meek
3 Thopter Foundry
1 Vedalken Shackles
2 Tezzeret the Seeker
2 Tezzeret, Agent of Bolas
2 Spellskite
1 Trinket Mage
1 Chalice of the Void
1 Engineered Explosives
1 Executioner's Capsule
1 Pithing Needle
1 Welding Jar
2 Wurmcoil Engine
2 Nature's Claim
2 Thoughtseize
1 Pithing Needle
2 Grafdigger's Cage
1 Nihil Spellbomb
1 Flaying Tendrils
1 Damnation
1 Ensnaring Bridge
all the silver bullets have been good the worst cards for me in the 75 have actually been the wurmcoils all the other sideboard cards have been good in different situations
the manabase has been solid not the greatest the colorless lands can be bad in the early game but over all the mana is very solid
The only 2 cards on the banned list that are broken are mm and jace, lol
skullclamp and hypergensis are way more broken then mm and jace
back on topic i think that combo can play a vital role in the meta game of course if combo becomes too strong deck building has to become too reactionary and it just leads to a cycle not unlike dredge in legacy and vintage
i think that most creature based combos are very much safer to be running free in an relatively low powered format like modern and i think thats where the bannings have been pushing the format to one based more around aggro decks, tempo/control decks, midrange decks, and creature based combo decks and i while i have a blast playing TES in legacy non interactive decks of that kind are a bit much in what i see WotC going with modern
the thing is hes arguing that as a customer meaning your are going to be buying or atleast using cards, legacy is a better format and getting cards for modern is tons easier than getting cards for legacy
Speaking as a customer Legacy is a much worse format than modern because modern is so much cheaper than legacy and modern cards are much easier to find than legacy cards
stifle is good against none of those cards seeing as it would be card disadvantage in all those cases
also i would like to see sword of the meek unbanned but i just think it would be cool to be able to play artifact based control again
Choose one - Return target creature you control and all Auras you control attached to it to their owners' hands; or destroy target creature and you lose life equal to that creature's toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
"Quick n Toast" is the name of the restaurant where he built the deck or atleast the name of a deck that was built at a quick and toast somewhere in france
you really should have 4 creeping tarpits in the deck just a few days ago i was able to beat jund with them resolving an unanswered bob and lili on turns 2 and 3 by beating them down with a tarpit followed with a few bolts
Jace is kinda trickier to play about 80% of the time i play him and +1 it protects him and can almost guarantee you untap with him with atleast 1 counter and once you untap with him using his -2 or just ticking him up to ult is fairly easy
you really should play 2 damnations its one of the best cards in the deck
also u use izzet charm as removal in most matchups and thats why the charms are so good they are decent removal but can also function as filtering in the mid to late game and as a counter spell early
the main reason i think tarpit is so good because it can vastly change your game plan by just racing ppl with unblockable attackers and burn because people often shock themselves a few times early or use a few fetches tarpit can be a 3-5 turn clock alone or with a few pieces of burn
i just looked at your list again and you really need creeping tarpits in the deck you need 4 of them they are going to be the best way to close out games after a cruel ult
heres my list
2 Steam Vents
4 Lightning Bolt
2 Cruel Ultimatum
4 Inquisition of Kozilek
1 Misty Rainforest
2 River of Tears
4 Remand
1 Watery Grave
1 Lavaclaw Reaches
1 Blood Crypt
2 Drowned Catacomb
1 Sunken Ruins
4 Creeping Tar Pit
4 Snapcaster Mage
2 Electrolyze
2 Damnation
1 Mountain
2 Geth's Verdict
4 Scalding Tarn
3 Sulfur Falls
1 Island
3 Izzet Charm
4 Cryptic Command
2 Darkslick Shores
3 Counterflux
1 Night of Souls' Betrayal
1 Duress
2 Tribute to Hunger
1 Countersquall
1 Negate
1 Electrolyze
1 Terminate
2 Thoughtseize
2 Slaughter Games
Jace has been fantastic in alot of games and provides a decent draw engine along with a little protection from 1/Xs
also if u have any questions feel free to ask me