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  • posted a message on slaughter games
    This card fills a much needed side board spot removal. Titans go away with RTR right? I see using this card to control blue win conditions or other large issues. Its a three of at most in my side board. I got mine pre-ordered for .75 and am happy. Anti-counter is awsome, but not as good as extrapate.
    Posted in: New Card Discussion
  • posted a message on Jund or RUG; Which will be more supported?
    Agree with last commenter. The lands support Jund, AMERICA! (R/W/U), and or G/W/B builds. I am jund all the way personaly, but am interested to see America builds. I remember the fun of Blink Riders and having near by stuff thrown at me in disgust. Excited to see what builds there will be. Support cards are for these color builds are good for anything with green and red splashed. RUG wil be a pain soon.
    Posted in: New Card Discussion
  • posted a message on Vraska the Unseen
    I think Vraska is more suited for G/B/U. Of course it all depends on Simic and Dimir new stuff to protect her. Also flames of the firbrand will control the asassins if play a little red. I like the destroy target permanent for issues I can not handle, and so what if they kill her with creatures cause they die in the process. That's a bonus.
    Posted in: New Card Discussion
  • posted a message on Cannot be Countered
    I am ok but not thrilled about blue getting better with control and creatures. Although, I think its fair that i can control blue with certain kill or remove from game spells, since they get to counter my creatures. A blue protective shell is awsome and does well, eg. rafiq/rox warmonk decks. I have played against delver, snap, and counter to many times in one night.
    Posted in: New Card Discussion
  • posted a message on abrubt decay
    As I recall in past Ravinca block standard; Boros colors plaid really cheap, powerful cards. Abrupt decay is a big "NO" to white weenie and other cheap mana threats. In my magic years of playing, I have lost to more creatures/stuff costing three mana or less than big fatties. Land destruction is irrelevent, but anti-counter allows for an expected result. Worth more in my mind, and a game changer for all formats facing blue.
    Posted in: New Card Discussion
  • posted a message on [RTR] Lotleth-Troll
    I really like this card, cause I can play it regularly without mana issues. If I draw worthless creatures late game; Discard them for added beef and counter avoidance. Its underrated in my opinion. Trample and regenerate is what gained my attention. What kills and prevents regeneration in standard now?
    Posted in: New Card Discussion
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