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    posted a message on [DMU][CUBE] Aether Channeler
    Wow! That bounce ability is awesome. Could this really be the end of Man-o’-War in cube?

    The other abilities are not nearly as good on their own, but they are far from flavour text. The options this card provides all have common use cases. Especially shines in a flicker deck where that flexibility in etb effects is highly valued.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Cloudkin Seer
    I’ve been drafting with this card since its release and I love it. It’s been a key piece in supporting blue tempo decks and it even feels really good to cast in control. I’m never sad to see it in my hand, I would recommend giving it a try. I took out Kira and I haven’t looked back.

    For perspective, I have a small unpowered cube that’s basically as close to a powered cube as I can get without the power 9 or moxes. I still run Sol Ring and Skull Clamp for example.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Modern Horizons- Almost Playables
    I really want to like Orcish Hellraiser. I feel like it needed a keyword to really make it worth the investment. I’m happy to see a 3/2 for 2 in red though
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Borderland Marauder + Mentor
    Perfect! I suspected it would be something like that. Thanks Smile
    Posted in: Magic Rulings
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    posted a message on [CUBE] Remorseful Reverend (name pending)
    Drafted this in a Living Death deck last night, was awesome.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on
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    posted a message on I will be stepping down in the next two weeks as Moderator.
    I'm glad that we'll still see you around here Smile Your Zoo primer was actually the first thread that I ever read here on MTG Salvation! I often credit your work as the reason that I felt comfortable diving into Modern and competitive magic at all. So a huge THANK YOU from me for all the support you've given us and the content that you've provided. Although I haven't been playing Zoo for quite some time now, you've been a huge influence on me as a magic player and I wish you all the best in the really real world!
    Posted in: Modern Archives
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    posted a message on Cards that should be reprinted to enter the Modern card pool
    I would still really like to see Temporal Spring!
    Posted in: Modern
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    posted a message on Bant Midrange
    Thanks for the response wpgstevo! I knew I was going out on a limb with that suggestion and I can see that I was much further out than I thought :p I don't have much input at this point other than I think I have to agree with all of your points. I've tried Meddling Mage again (running 2 copies with traverse and o-command) and I'm now believing its merit, it's becoming more and more useful as I learn which spells to target against each deck. Learning the best targets during game 1 in preparation for game 2 is actually fairly rewarding in itself Smile

    Good luck with testing everyone!
    Posted in: Deck Creation (Modern)
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    posted a message on Bant Midrange
    Quote from wpgstevo »
    Quote from Hezekai »
    True, Blessed Alliance is fantastic! I can see how that toolbox would give aggro decks and dredge especially a run for their money :p

    How are you finding Tarmogoyf and Snapcaster Mage? In my experience, Bant has trouble making Tarmogoyf grow large. Other decks like Jund or Abzan can create a large goyf easily using discard and burn, but we lack those tools and don't run as many card types. Snapcaster Mage also lacks it's best friend lightning bolt, are you confident that running 4 is the right choice? From what I can tell, the ability to replay sideboard cards likely outweighs any drawback, I could see a copy being sideboard material or dropping to 3 copies in the main perhaps? It could eliminate drawing into too many copies, I'll have to do some testing of my own with your list but those are just my few cents on the topic!
    Tarmogoyf grows just fine - we're always the same size as the opponent in the goyf mirror, but we have noble. So in any 'mirror' goyf matchup, our goyfs are actually better. Rare is the occasion where goyf isn't out of bolt range by turn 2 - we're playing serum visions which helps with that, and a 4/5 goyf is all we ever need. Snapcaster is great, but I could see 3 being the right number. So far there have not been many occasions where I drew too many, but it does happen occasionally. Conversely, I almost always want a snapcaster in hand when I don't have one.

    Also, what is your opinion on running Noble Hierarch as an additional turn 1 play? It seems like the deck is currently committed to playing control in the early phases of the game, but I don't think that Hierarch would jeopardize that in any way. It could assist in speeding up the deck allowing a turn two 3-drop, or a 2-drop with a Spell Snare at the ready, or just better control options earlier in the game. It also gives us a play against slower decks like Tron or some of the control brews. I suppose I might be valuing a mana dork too highly here, could it be that Hierarch isn't worth the tempo commitment?
    Noble was in the list, but I made a formatting error in the OP that kinda hid the card - fixed! Noble is integral to the deck imo.
    That is excellent news!! Smile
    I'll try pulling a list together in paper and running a few tournaments!
    Posted in: Deck Creation (Modern)
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