The card that really put Twin over the top was Dispel. Even if you wanted to interact with Twin, you really couldn't do so effectively, because any form of interaction *had* to be instant speed, and dispel stuffs that like nobody's business. It was on-par or better at fighting counter wars than any other counterspell deck in the format. So.. you were just generally better off not trying to interact.
Twin is like a DEA officer with a crack dealing business on the side.
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tuxdev posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)Posted in: Modern Archives -
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Unfortunately posted a message on [Single Card Discussion] Liliana of the Dark RealmsAnyone else been testing out Liliana of the Dark Realms? I've been finding she's pretty incredible.Posted in: Mono Black Devotion
- Adds BB to devotion without being a creature.
- Guarantees future land drops.
- Guarantees Pack Rat activations.
- Solid removal spell that can destroy gods.
- Randomly a game-ending pump spell.
Its unfortunate her ultimate doesn't do much for our deck. I've been liking a 2-of a lot though. - To post a comment, please login or register a new account.
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Yes. They also have paper rentals (As well as spare deck). It does not violate any MTGO agreement because you actually physically own the cards on your own account until you return them.
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I've never liked electrolyze. I think going down to 1 is fine. I don't really want to cut a counter spell or a lightning helix, so I don't really have any other options.
As far as canal vs falls, I've always preferred falls. But considering going to canal due to increased cantrips
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Flexibility leads to more consistency over the long run.
For example. You miss your third land drop. You have serum visions and a two mana counter spell. What do you do?
If you cast serum vision and the top of the deck is not a land, you are super far behind. Your opponent now knows he can cast any spell during his/her turn uncontested. If you choose to wait, your opponent can expect you have the counter and not play anything (or play a threat you really don't want to counter) also putting you behind. In this situation serum visions is terrible.
Now... lets say the same situation occurs but you have opt. If you choose to main phase it, you actually have a greater chance at drawing the land you need to still have counter magic up. If you choose to wait, you are not completely behind if your opponent plays around your counter spell because you can then cast your draw spell.
The flexibility of opt does increase the consistency of your deck when you are mana starved.
While Serum Visions is better when you already have plenty of mana.
There are several instances when you need the draw from serum visions but you can't afford to tap the mana for it.
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I disagree. Preordain and Ponder are the most powerful one-mana draw spells next to only Brain Storm.
opt is not powerful enough to warrant a ban. I don't even think decks like storm would want this in modern.
The banning of Ponder and Preordain was never about too many cantrips.
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My attitude towards hellkite has always been: if you expect alot of Abzan or BW tokens - play it.
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It isn't a jund card. If you want what hazoret is offering, you'd be better going suicide jund imo
Playing hazorart requires fundemening building your deck in a different way. If you just try slamming hazorat into a traditional list it will be mediocre.
I have no doubt hazorat can win games... but for me that doesn't mean it's good or something we even want.
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I think that is part of the confusion, is the new tier system is alot more lax.
I feel like the old tiering system was as follows (feel free to disagree)
Tier 1- A deck you WILL see at the top tables. As well as day 2 representation 99% of the time.
Tier 2- A deck you have a fair chance at seeing in a day 2 GP and occasional top table appearances.
Proven- Decks that either were good in the past and people still might run, or decks that are rising in popularity. Its unlikely you will see them, but you should know what they are to be prepared
I feel like the new tier system is missing the "top tables" element. But due to the lack of data, there may not be anyway around that.
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I want to use whatever tier system was used before. Hence my response.
Also - It's a hunch based on the data. If you look at real life tournaments only for the above decks over the last two months... there is not a single one of those decks that make up more than 3% of the meta. (Jund makes up 3%, and that is no longer tier 1).
If you factor in MTGO... only then does that change. And substantially. (UW goes up to 6%. UR storm goes from 3% to 8%, etc.)
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Honestly... I can't bring myself to cut Bolt. That might be wrong... but old habbits.
As far as burn goes It's super easy to sideboard. You remove all your self-damaging spells.
-4 dark confidant
-3 thoughtseize
+2 feed the clan
+1 Obstinate Baloth
+1 Kitchen Finks
+1 Huntmaster of the Fells
+1 collected brutality
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Went 3-0-1 at thursday night modern (beating two burn players - had a round 1 bye).
3 Scavenging Ooze
4 Dark Confidant
4 Tarmogoyf
Spells
2 Abrupt Decay
2 Fatal Push
2 Kolaghan's Command
3 Terminate
4 Liliana of the Veil
1 Chandra, Torch of Defiance
1 Maelstrom Pulse
3 Inquisition of Kozilek
3 Thoughtseize
4 Lightning Bolt
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Twilight Mire
2 Bloodstained Mire
2 Forest
2 Swamp
2 Wooded Foothills
4 Blackcleave Cliffs
4 Raging Ravine
4 Verdant Catacombs
2 Ancient Grudge
2 damnation
2 Feed the Clan
3 Fulminator Mage
1 Huntmaster of the Fells
1 Kitchen Finks
1 Night of Souls' Betrayal
1 Obstinate Baloth
1 Painful Truths
1 collective brutality