- cannonballkuriboh
- Registered User
-
Member for 11 years, 7 months, and 1 day
Last active Thu, May, 7 2015 19:04:02
- 1 Follower
- 51 Total Posts
- 0 Thanks
-
Feb 5, 2014cannonballkuriboh posted a message on Launch Giveaway!Personally, my favorite Magic card is Shining Shoal! I LOVED Kamigawa, and this card is extremely fun to play with, forcing games to require forethought and effort to win, instead of simply goldfishing every game.Posted in: Announcements
- To post a comment, please login or register a new account.
1) A few times during the goldfish, I would be on 5-6 lands, go to cantrip EOT, then hit all my combo pieces (i consider this the ability to go 2x high tide 2x Reset and either a meditate or a DTT where I want to be, snapcaster as necessary). I would play it out as immediatly switching into "going off" mode, but is this necessarily the right play, or should I wait?
2) At what point do we consider a hand to be too bad to keep? With all the cantrips, we should be able to dig for what we need, but I've ran into a few hands that just flooded out hard, even through that. In other words, what's the minimum we look for to keep a hand?
3) Do we run out our fetches or our basics first?
Also, Abzan are either insane or meh, Mardu are consistently decent, Jeskai are just there to troll, Teemur seemed to be fairly slow and underpowered, and Sultai just kind of fell over if the opponent interacted with them at all.
4x Chromatic Sphere
4x Chromatic Star
4x Conjurer's Bauble
4x Ichor Wellspring
4x Prophetic Prism
Mana Generation
4x Cloud Key
4x Krark-Clan Ironworks
4x Mind Stone
4x Faith's Reward
4x Open the Vaults
Win Conditions
1x Codex Shredder
1x Grinding Station
1x Spine of Ish Sah
1x Runed Servitor
4x Darksteel Citadel
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
Somewhat based of the primer, somewhat based off the Conley Woods variant. Really liking the Grinding Station kill in testing, and the Codex Shredder makes fizzling VERY hard to do. We were originally playing the Spine as an answer to any hate that could come our way, but once we got triple Cloud Key up with a KCI, we realized we could dump excess mana into it to completely neuter the opponent's ability to fight back, even if something did go wrong. Thoughts?
1 Taiga
Kill Condition
4 Goblin Charbelcher
4 Empty the Warrens
Mana Generation
4 Lotus Petal
4 Chrome Mox
4 Elvish Spirit Guide
4 Tinder Wall
4 Simian Spirit Guide
4 Rite of Flame
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Land Grant
3 Street Wraith
4 Gitaxian Probe
4 Manamorphose
Unfortunately, I'm short some key cards (most notably Lion's Eye Diamond, but them's the breaks when you're poor.
My question is this: can anyone offer constructive/productive advice for playing this deck in a meta containing the following:
Trinistax MUD
Zombardment
Mono-U Stasis/Infect
GB Infect
Countertop
Goblins
MUD
America Control
Dredge
Hypergenesis
Elves
High Tide
RDW
Merfolk
Again, constructive advice would be much appreciated! I've only been able test once, against a Vintage Oath of Druids deck, and I went 2-1 against it....
Seems like a good card, although I've always thought the point of the Soul Snare type cards were to be "rattlesnakes", rather than combat tricks (as per the flash on your version).
Here's mine:
Atrus, Author of Ages
UBW2
4 Loyalty
+1: Place one card from your hand on the bottom of your library. If you do, draw two cards.
0: Exile the bottom card of your library facedown. You may play that card as if it were in your hand.
-7: You get an emblem with "Play with the top card of your library revealed. You may play the top card of your library and any exiled card you own as though it were in your hand."
One of my friends asked me to think up a planeswalker, so I dreamt up this guy. I was shooting for something that could generate massive CA, but not by interacting with the board. I was also looking for the ultimate to be something decently good, but not game-ending (something more along the lines of say a Tamiyo ult as opposed to say a JtMS or Tezz, AoB ult). Thoughts?
4x Hallowed Fountain
4x Glacial Fortress
6x Plains
6x Island
4x Esperzoa
4x Etherium Sculptor
4x Ethersworn Canonist
4x Faerie Mechanist
4x Lodestone Golem
4x Master of Etherium
4x Myr Retriever
4x Sanctum Gargoyle
4x AEther Vial
4x Scourglass
Again, given how this is a first draft, this has a LOT of room for improvement. However, I feel the strategy behind this deck bears mentioning.
This deck can go one of two different routes of play:
1: Set up your creatures to constantly recur (Myr Retriever, Sanctum Gargoyle, and Esperzoa) and grind out the enemy (Lodestone Golem/Ethersworn Canonist Stax with Master of Etherium beatdown)
2: Set up the same recursion, but loop Scourglass in order to constantly clear your opponent's board (in this deck, Scourglass might as well be Plague Wind).
As far as matchups go, we have mainboard answers for Storm, and we have a really strong recursive engine against Jund, who would try to grind our resources out.
OBVIOUS ISSUES:
1) Deathrite Shaman picking apart our recursion engine.
2) Dealing with the Rush/Aggro decks, Affinity in particular.
3) Kataki, War's Wage out of the sideboard.
I'm open to any suggestions people may have on how to build this style of deck.
Aye, the same happened for me (since I almost never top up there in the Standard). I have to laugh though, all 3 of the top 3 decks were Bant (Lando, Auras, Flash Control). I can understand wanting to play tax effects, I just feel it might stretch the deck thin....
Admittedly, given how we are playing mana denial, attempting ot play a Staxx variant of this could work. However, this strategy hinges on playing as a midrange deck that can withstand early aggression, and turn into an unstoppable machine mid-late game. Attempting to play both Staxx (which requires you to give up your early game ability to "survive" (which in our case is to ramp)) and Midrange at the same time is going to be very difficult, and extremely fragile. One of the key points in this deck I like is its resilience, and I would not step away from that. And to everyone saying needs more land, 22 is PERFECT for this list.
In other news, I think that whoever mentioned Lavinia of the tenth earlier has the right idea. I could see a 2-of in the sideboard.
4 Glacial Fortress
4 Hinterland Harbor
4 Sunpetal Grove
4 Hallowed Fountain
3 Breeding Pool
3 Temple Garden
Creatures
4 Acidic Slime
4 Thragtusk
4 Restoration Angel
4 Arbor Elf
4 Avacyn's Pilgrim
3 Mwonvuli Beast Tracker
2 Deadeye Navigator
1 Sylvan Primordial
4 Cackling Counterpart
4 Farseek
2 Conjurer's Closet
2 Garruk Relentless
4 Detention Sphere
3 Rest In Peace
3 Nevermore
2 Skylasher
2 Pithing Needle
1 Blind Obedience
Here's the Round-by-Round:
Round 1-vs. Junk Rites
Game 1: A little back and forth, but turn 6 Sylvan Primordial followed by turn 7 Conjurer's Closet forced a concession.
OUT: 4 Cackling Counterpart
IN: 3 Rest In Peace, 1 Blind Obedience
Game 2: Thragtusk war ensues, but Deadeye Navigator lands and sticks, allowing me to have enough time to search an Acidic Slime for the win.
1-0
Round 2-vs. BGRu Midrange (Jund Midrange, splashing for Snapcaster Mage and Far // Away)
Game 1: LONG game, we both end up in topdeck mode after about 10 turns or so, he topdecks 3 lands, I hit Thragtusk, Acidic Slime, and Deadeye Navigator.
OUT: 2 Garruk Relentless
IN: 2 Pithing Needle
Game 2: Removal for my early Arbor Elf and double Huntmaster of the Fells puts this one away quick.
NO CHANGE IN SIDEBOARD
Game 3: Turn 3 Acidic Slime on the Play, into turn 4 Cackling Counterpart, into turn 5 flashback draws the concession.
2-0
Round 3-vs. Naya Rush
Game 1: He blitzes me out in 5 turns on the play.
NO CHANGE IN SIDEBOARD
Game 2: We start this game the same as game 1, but I'm on the play and manage to land turn 4 Thragtusk, turn 5 Deadeye Navigator, and start gaining life/blockers at a dumb rate. He stalls out, and I land an Acidic Slime to kill his lands. I can't get through his ground forces, so I play defensively, killing every land that drops until I hit a Restoration Angel. Proceed to ping for 3 until dead.
NO CHANGE IN SIDEBOARD
Game 3: HE stutters on land drops, and I land turn 3 Acidic Slime-turn 4 Restoration Angel (He Boros Charms to protect his lands twice in a row). We do this dance again, but I end up just swinging in over his head for the win.
3-0
Round 4-vs. Bant Auras (we split, but played for the odd pack)
Game 1: He goes first and hits turn 2 Invisible Stalker, turn 3 Rancor and Spectral Flight.
OUT: 2 Garruk Relentless, 3 Cackling Counterpart
IN: 3 Nevermore, 2 Skylasher
Game 2: He lands a turn 3 Nevermore on Acidic Slime (Had one in hand!), and I land one on Geist of Saint Traft. He throws down Loxodon Smiter, runs it up with 2 Unflinching Courage, a Rancor, and an Ethereal Armor. I manage to topdeck the Sylvan Primordial, blow up his nevermore, Acidic Slime his Ethereal Armor. He responds by tossing Spectral Flight on his Loxodon Smiter, to which I Restoration Angel my Acidic Slime, destroying the Spectral Flight and trading with theLoxodon Smiter. By this point, I'm at 1 life, he's over 50. He drops Invisible Stalker, I topdeck Thragtusk. He Rancors the Invisible Stalker, I topdeck Deadeye Navigator, drawing the concession.
OUT: 1 Cackling Counterpart
IN: 1 Detention Sphere
Game 3: HE gets stuck on 2 Breeding Pools, and I manage to land Nevermore on Geist of Saint Traft and Invisible Stalker, followed up by Mwonvuli Beast Tracker into Acidic Slime, he enters scoop phase.
FINAL SCORE: 4-0 (3-0-1 officially, but I'm looking at how the deck performed), 1st Place.
I'm working on tweaking the list. Really the only things I see that bear changing are the lands (+1 Temple Garden and Breeding Pool, -1 Hallowed Fountain and Glacial Fortress), and the sideboard (-1 Detention Sphere, +1 Blind Obedience). At least that's what I'm thinking right now. Any thoughts?
My money would be on the Walker of the Grove. Eyes just wouldn't be healthy to draft...
As to the hoarding/flipping paradigm, it's the right of the person who bought the product to decide what to do. The only way they would piss me off is to do something stupid like burn every box they find in an effort to "drive up the value" of the product (see the video of the guy cutting up a Black Lotus, still raging over that one).