1 The Commander: Dromar, The Banisher looks weak due to a its what it looks like "a lack luster ability" but build it correctly its actually a beast there are two ways to use Dromar, The Banisher ability
1.1 Defensive: Returning unreasonable treats on the battle field to their owners hand is a very good way of stalling the game until we find a suitable answer to that threat
1.2 Offensive: In case you haven't notice Dromar, The Banisher is 6/6 flyer attack with it 4x and you can win with a commander damage
1.3 Bounce: most of the time this is how i use him returning my creatures to hand so that i can reuse their "Enters the Battlefield" also this is great way to remove the commander tax in ultra late game when commanders casting cost is so high because of commander 2 more to cast tax
2 Deck Build: the deck focuses on two things Control and Bounce the two things Dromar, The Banisher screams when i made this deck
2.1 Control: this deck is heavy control so a lot of target removal, board wipes and counters can be seen on the deck
2.2 Enters The Battle Field: this is the effect that the deck will try to maximize using a lot of bounce cards between our commander and other bounce effects that could be seen on the deck
3 Mana Base:
3.1 why only 33 lands?: i computed that if you run 33 lands on a 99 pieces deck you will draw 1 land for every 3 draw which is good enough on my low casting cost deck so theoretically i will have 3 lands in turn 2
3.2 why is there so many mana artifacts?: that is to compensate for low land base of the deck and its more reliable to have more artifacts and its faster because mass land destruction is prevalent in the format (but so is artifact destruction [just counter it])
4 Pros and Cons:
4.1 Pros:
4.1.1 Control: the build has answers for almost any situation
4.1.2 Re-usability: Most of the time ETB cards only trigger once but in this deck you can re use it several times using various ways bounce your cards
4.1.3 Hard to deal with: ETB Cards only weakness is counterspell even if the card is destroyed on the field its ability has already triggered instead on permanent threat
4.1.4 The deck can play with or without the commander
4.1.5 Can win using commander damage if needed
4.2 Cons:
4.3.1 Slow: the deck slows down the tempo of the game
4.3.2 Susceptible to mass artifact destruction
4.3.3 Few Win Conditions
4.3.4 Political deck
5 This is budget deck so there are a lot of improvement that can be made specially with high value cards here are my rules on a budget card
5.1 Cards cant be more than $10
5.2 If the Card is more than $10 those cards i bought on $10 budget or the price went up after i bought the card or the most probably i just borrowed the Card
I don't think Marsh Flitter is a better choice than Endrek Sahr. Don't you think you have enough token producers anyway? Basically all you need is Reassembling Skeleton.
Looking over the list again I think you should run Worm Harvest and Creakwood Liege. You're already running LftL, so Worm Harvest is really great. Just add some cycling lands, and you have a solid draw engine. Oh, and Crop Rotation. Instead of Braids or Magus I'd go for Slum Reaper. You can find that by transmuting Dimir house-guard as well.
Consider Shred Memory: good graveyard hate, it gets vital cards from your deck (Skeleton, Loam) so it gets even good when you don't need it
i see the reason why i removed endrek sahr is because i find him hard to get that much value of but if you think other wise i will play test them to see which one is better but most probably your correct since im running more black now than before
Creakwood Liege i like this card and i have him on my acquire list the problem is he's to expensive and if i have the cash i would rather get a demonic tutor instead but long story short i will have him in time but after tutor first
crop rotation this is a wonderful card i will get it as soon as i see one thanks
slum reaper i see your point i was trying to play braids style of play and just have him survive by sacrificing tokens but i think i run them to much with braids, sholdred and magus i will replace magus to slum reaper with you suggestion
Shred Memory i see this is a really a value card since i run them both ways like dimir house guard and more often then not i run house guard as a tutor effect than a sacrifice outlet will get this ASAP
thanks for your suggestions by the way what do you think of my changes on the deck so far?
sacrificed Vorinclex, Voice of Hunger for Boundless Realms
-> Deck Filter and CARD]Vorinclex, Voice of Hunger[/CARD] is Always dead the moment it touches the battle field if not counterd
sacrificed Harrow for Darksteel Ingot
-> More Stable and a safety net in case of mass land destruction
Well, my budget suggestion would've been Reassembling skeleton, but you're already running it. I'm running Gravecrawler as well, but you need a decent number of zombies to support it. There's Burnished Hart, doesn't trigger Savra though. You're light on mana anyway, so I'd cut something big (and annoying) like Vorinclex. I do have a couple of suggestions that are a bit less cheap:
-Harvester of Souls: great with Reassembling Skeleton and Grave Pact
-Nath of the gilt-leaf: you're already running Sadistic Hypnotist (should get a Hypnotoad alter) and this gives you green tokens to sacrifice plus a discard that could be valuable against control players
-Cauldron of Souls: your creatures come back for another round of sacrifice. Gives you some resilience against sweepers.
-Grave Betrayal: you are including some combo's, so I assume your meta is a bit fast... if it isn't, this card can have a high impact and (best of all) give you another win condition
-Glissa, the traitor + Executioner’s Capsule (+ any number of cheap artifact cantrips, like Nihil Spellbomb or Mind Stone: you're low on graveyard hate and, again, your mana is too light)
Speaking of Glissa: my Glissa deck used to have Savra as a general. I noticed there are mechanical ties between my Savra/Grave Pact deck and Glissa: both do things when something dies ("Whenever a creature dies"). I made this a recurring theme in my deck. With Savra that's a bit harder, since you're specifically looking for black and green creatures. I really like stuff like Pawn of Ulamog and Golgari Germination (which makes green tokens btw). Awakening Zone is good in my deck. It's crap with Savra, but it's a solid supply of self-sacrificing creatures and provides mana.
as i read this post i was already re building the deck and removed vorinclex and changed it Boundless Realms because vorin is to to much of a threat that i dont get any value from it may as well remove him and boundless just filters the deck so i can have high possibility of getting my desired cards
and i also felt that my mana base is weak so i added some more lands
Harvester of Souls this is a great suggestion will get a hold of this in the near future Nath of the gilt-leaf another great suggestion and it has a very cool interactions
Cauldron of Souls tried this and most of the time not that useful because its always destroyed and tokens dosent go back from the grave so not for me but i have one and will continue experimenting with it Grave Betrayal im not really sure about this but i will check it out
also graveyard hates i dont run that much of it because players in my playgroup dont have that much graveyard interaction and most often than not im the only one on the receiving end of graveyard exile cards which makes me a very sad panda oh by the way check my newly re build deck and tell me what you think of it and suggestions that i can remove to free more slots for better cards
i see this is a awesome card to have i will do my best to grab a hold of this card thanks do you have other cards that you think that would fit the deck?
The problem with Bone Splinters and the other cards that do the same thing (Attrition, Stronghold Assassin) is that they interact poorly with Savra. You target, sac a creature, Savra triggers, opponent chooses targeted creature to sac, you don't get to kill any extra creatures... well, from that player. Other oppnents will lose creatures too, but it's kind of awkward.
now that you pointed it out yeah its awkward thats why i swapped it for murder for now
This looks like a super tight list on a budget, and your acquisitions list has most of the really crucial and more expensive cards I'd consider suggesting. I do have a few thoughts though...
- Innocent Blood seems better than Bone Splinters (assuming you mostly play multiplayer).
- While their actual sacrifice effects are pretty minimalist, I'd consider Grave-shell Scarab and Shambling Shell as cheap self-sacrificers who can regrow themselves more or less at will and trigger both of Savra's abilities.
- Do you really need the mana from Mana Reflection or Reap and Sow? Because if not, I'd strongly consider Deadbridge Chant. The drawback of having it get nuked or having your 'yard get blasted by a Nihil Spellbomb seems worth risking due to how insanely strong it can be for you.
- Sylvan Primordial is vastly stronger than Terastodon. Assuming you don't want to run this borderline bannable monster, I think that Terastodon is still uneccesary and I'd consider creatures that are lower on the curve and have fun interactions with the deck, like Viridian Zealot, Brutalizer Exarch, Deadwood Treefolk, or Sylvok Replica, instead.
- If you find yourself needing even more sacrifice powers, you might look at Burnished Hart and Perilous Forays: you run enough creatures and enough basics to get high value out of them.
Hope that helps!
thank you for the awesome suggestion and it really helps a lot because i dont get much help from my playgroup because they dont know what's good or what's not so everything helps and thank you for pointing
Innocent Blood - this is awesome i will try and grab one of this but i think i will still leave the Bone Splinters in the deck because its target removal and if the opponents have 2 -3 creatures i'm kind of screwed and i forced to sacrifice more creatures than i really want
Deadbridge Chant i was considering this card but i dont know where to put it but since you do point it out now that i think about it yea i dont really need the Mana Reflection but i need reap and sow because it is really useful when you need bojuka bog or other lands
Grave-shell Scarab and Shambling Shell i dont know about scarab because its to high casting cost for my taste but shambling is definitely in for me
Sylvan Primordial i see i get your point about this one and will switch it in after this post hehe
Perilous Forays i will grab this as soon as possible and its really awesome i don't know why i didn't put one before
thanks again and most of your suggestions are already cards at hand and things i was already considering so it really helped out a lot
sacrificed Vorinclex, Voice of Hunger for Boundless Realms
-> Deck Filter and CARD]Vorinclex, Voice of Hunger[/CARD] is Always dead the moment it touches the battle field if not counterd
sacrificed Harrow for Darksteel Ingot
-> More Stable and a safety net in case of mass land destruction
Hi there! Welcome to pauper. I have a more comboish version of this deck (no delvers, all in on the kiln fiend/nivix/wee dragonnauts plan) but I could see the burn shell being really fun.
The deck overall looks pretty good, but theres a few things to clean up. You're running 4 brainstorm with only ponders as shuffle effects. This will lead to putting cards on top of your library and then being forced to draw the cards that you didn't really want anyways. I recommend switching 2 guild gates and 1 islands out for 4 terramorphic expanse for this reason. In my (no delver) build I run three brainstorms because its still hard to get the shuffle, but you have delvers so dropping the count really isn't an option.
Frostborn wierd seems like a wierd choice (bad pun intended). It is a high toughtness creature, but I'm not sure why it would be relevant in a burn shell. Keldon murarders or kiln fiend seem like better choices in that slot.
Other counters include spell pierce and dispell. I'm not sure counterspell will be all that great in this deck due to the double blue cost. Often you will be laying down a 3 drop and want protection for it that turn. Waiting till turn 5 to do so puts you pretty far behind.
thanks for the warm welcome and thank you for the suggestions
i made changes accourding to your suggestions i think it runs much better now and it has more bite into it
thank you for pointing out the counterspell i switched it for negate since i only use counterspells for control match up and most of the time i just put them on the sideboard for more burn spells now
as for brainstorm you made a good point so i changed 2 to think twice
i also changed chain lightning for Lava Spike because there's so many red paupers and i feel like i gave them a way to kill my creature and if they aren't red its 2nd ability is pretty useless
Dromar, The Banisher // Dromar, The ETB Lord
About The Deck:
1 The Commander: Dromar, The Banisher looks weak due to a its what it looks like "a lack luster ability" but build it correctly its actually a beast there are two ways to use Dromar, The Banisher ability
1.1 Defensive: Returning unreasonable treats on the battle field to their owners hand is a very good way of stalling the game until we find a suitable answer to that threat
1.2 Offensive: In case you haven't notice Dromar, The Banisher is 6/6 flyer attack with it 4x and you can win with a commander damage
1.3 Bounce: most of the time this is how i use him returning my creatures to hand so that i can reuse their "Enters the Battlefield" also this is great way to remove the commander tax in ultra late game when commanders casting cost is so high because of commander 2 more to cast tax
2 Deck Build: the deck focuses on two things Control and Bounce the two things Dromar, The Banisher screams when i made this deck
2.1 Control: this deck is heavy control so a lot of target removal, board wipes and counters can be seen on the deck
2.2 Enters The Battle Field: this is the effect that the deck will try to maximize using a lot of bounce cards between our commander and other bounce effects that could be seen on the deck
3 Mana Base:
3.1 why only 33 lands?: i computed that if you run 33 lands on a 99 pieces deck you will draw 1 land for every 3 draw which is good enough on my low casting cost deck so theoretically i will have 3 lands in turn 2
3.2 why is there so many mana artifacts?: that is to compensate for low land base of the deck and its more reliable to have more artifacts and its faster because mass land destruction is prevalent in the format (but so is artifact destruction [just counter it])
4 Pros and Cons:
4.1 Pros:
4.1.1 Control: the build has answers for almost any situation
4.1.2 Re-usability: Most of the time ETB cards only trigger once but in this deck you can re use it several times using various ways bounce your cards
4.1.3 Hard to deal with: ETB Cards only weakness is counterspell even if the card is destroyed on the field its ability has already triggered instead on permanent threat
4.1.4 The deck can play with or without the commander
4.1.5 Can win using commander damage if needed
4.2 Cons:
4.3.1 Slow: the deck slows down the tempo of the game
4.3.2 Susceptible to mass artifact destruction
4.3.3 Few Win Conditions
4.3.4 Political deck
5 This is budget deck so there are a lot of improvement that can be made specially with high value cards here are my rules on a budget card
5.1 Cards cant be more than $10
5.2 If the Card is more than $10 those cards i bought on $10 budget or the price went up after i bought the card or the most probably i just borrowed the Card
Deck List(Type):
1x Dromar, The Banisher
Minions (26)
1x Æther Adept
1x Angel of Finality
1x Angel of Serenity
1x Archaeomancer
1x Bloodgift Demon
1x Clone
1x Consecrated Sphinx
1x Deadeye Navigator
1x Desolation Angel
1x Dromar, the Banisher
1x Duplicant
1x Evil Twin
1x Galepowder Mage
1x Gilded Drake
1x Glen Elendra Archmage
1x Kor Cartographer
1x Magister Sphinx
1x Meddling Mage
1x Mistmeadow Witch
1x Mnemonic Wall
1x Mulldrifter
1x Palinchron
1x Phyrexian Metamorph
1x Rune-Scarred Demon
1x Solemn Simulacrum
1x Trinket Mage
Enchantments (03)
1x Leyline of Anticipation
1x Oblivion Ring
1x Phyrexian Arena
1x Azorius Keyrune
1x Azorius Signet
1x Basalt Monolith
1x Chromatic Lantern
1x Cloudstone Curio
1x Conjurer's Closet
1x Crystal Shard
1x Darksteel Ingot
1x Dimir Keyrune
1x Dimir Signet
1x Expedition Map
1x Fieldmist Borderpost
1x Mana Vault
1x Mistvein Borderpost
1x Orzhov Signet
1x Sensei's Divining Top
1x Sol Ring
1x Talisman of Dominance
1x Talisman of Progress
1x Unwinding Clock
Instant (11)
1x Counterspell
1x Go for the Throat
1x Hinder
1x Mortify
1x Mystical Tutor
1x Path to Exile
1x Rewind
1x Spell Crumple
1x Swords to Plowshares
1x Time Stop
1x Vampiric Tutor
1x Austere Command
1x Demonic Tutor
1x Diabolic Revelation
1x Hallowed Burial
1x Recurring Insight
1x Rout
1x Terminus
Lands (33)
1x Academy Ruins
1x Adarkar Wastes
1x Bojuka Bog
1x Boseiju, Who Shelters All
1x Caves of Koilos
1x City of Brass
1x Command Tower
1x Drowned Catacomb
1x Evolving Wilds
1x Exotic Orchard
1x Glacial Fortress
1x Isolated Chapel
1x Mirrodin's Core
1x Reliquary Tower
1x Temple of the False God
1x Terramorphic Expanse
1x Thawing Glaciers
1x Tolaria West
1x Underground River
7x Island
4x Plains
3x Swamp
Deck List(Role):
1x Dromar, The Banisher
Land (33)
1x Academy Ruins
1x Bojuka Bog
1x Boseiju, Who Shelters All
1x Reliquary Tower
1x Temple of the False God
1x Tolaria West
1x Command Tower
1x City Of Brass
1x Exotic Orchard
1x Mirrodin’s Core
1x Evolving Wilds
1x Thawing Glaciers
1x Terramorphic Expanse
1x Drowned Catacomb
1x Glacial Fortress
1x Isolated Chapel
1x Adarkar Wastes
1x Caves of Koilos
1x Underground River
6x Island
4x Swamp
4x Plains
Mana Production (14)
1x Sol Ring
1x Mana Vault
1x Basalt Monolith
1x Azorius Signet
1x Dimir Signet
1x Orzhov Signet
1x Azorius Keyrune
1x Dimir Keyrune
1x Talisman of Dominance
1x Talisman of Progress
1x Fieldmist Borderpost
1x Mistvein Borderpost
1x Chromatic Lantern
1x Darksteel Ingot
1x Expedition Map
1x Kor Cartographer
1x Solemn Simulacrum
Main Body (02)
1x Leyline of Anticipation
1x Unwinding Clock
Counter Spells (05)
1x Counterspell
1x Hinder
1x Rewind
1x Spell Crumple
1x Time Stop
Mass Removal (04)
1x Austere Command
1x Desolation Angel
1x Hallowed Burial
1x Rout
1x Terminus
Target Removal (05)
1x Go for the Throat
1x Mortify
1x Path to Exile
1x Return to Dust
1x Swords to Plowshares
Tutor (06)
1x Demonic Tutor
1x Diabolic Revelation
1x Mystical Tutor
1x Rune-Scarred Demon
1x Trinket Mage
1x Vampiric Tutor
Draw / Card Manipulation (06)
1x Bloodgift Demon
1x Consecrated Sphinx
1x Mulldrifter
1x Phyrexian Arena
1x Recurring Insight
1x Sensei's Divining Top
1x Conjurer’s Closet
1x Cloudstone Curio
1x Crystal Shard
1x Deadeye Navigator
1x Galepoweder Mage
1x Mistmeadow Witch
Blink Targets (14)
1x Æther Adept
1x Angel of Finality
1x Angel of Serenity
1x Archaeomancer
1x Clone
1x Duplicant
1x Evil Twin
1x Gilded Drake
1x Glen Elendra Archmage
1x Magister Sphinx
1x Meddling Mage
1x Mnemonic Wall
1x Phyrexian Metamorph
1x Palinchron
Blink Targets from Another Role(05)
1x Kor Cartographer
1x Mulldrifter
1x Rune-Scarred Demon
1x Solemn Simulacrum
1x Trinket Mage
i see the reason why i removed endrek sahr is because i find him hard to get that much value of but if you think other wise i will play test them to see which one is better but most probably your correct since im running more black now than before
Creakwood Liege i like this card and i have him on my acquire list the problem is he's to expensive and if i have the cash i would rather get a demonic tutor instead but long story short i will have him in time but after tutor first
crop rotation this is a wonderful card i will get it as soon as i see one thanks
slum reaper i see your point i was trying to play braids style of play and just have him survive by sacrificing tokens but i think i run them to much with braids, sholdred and magus i will replace magus to slum reaper with you suggestion
Shred Memory i see this is a really a value card since i run them both ways like dimir house guard and more often then not i run house guard as a tutor effect than a sacrifice outlet will get this ASAP
thanks for your suggestions by the way what do you think of my changes on the deck so far?
sacrificed Hornet Queen for Deranged Hermit
->Lower Casting Cost
sacrificed Endrek Sahr, Master Breeder for Marsh Flitter
-> Stronger Token Generator
sacrificed Ant Queen for Braids, Cabal Minion
-> Additional Creature Hate
sacrificed Fallen Angel for Disciple of Bolas
-> Card Advantage
sacrificed Mitotic Slime for Magus of the Abyss
-> Creature Hate
sacrificed Puppeteer Clique for Phyrexian Reclamation
-> Recursion
sacrificed Vorinclex, Voice of Hunger for Boundless Realms
-> Deck Filter and CARD]Vorinclex, Voice of Hunger[/CARD] is Always dead the moment it touches the battle field if not counterd
sacrificed Harrow for Darksteel Ingot
-> More Stable and a safety net in case of mass land destruction
sacrificed Death Cloud for Swamp
-> The Deck Needs More lands
sacrificed Rune-Scarred Demon for Swamp
-> The Deck Needs More lands
as i read this post i was already re building the deck and removed vorinclex and changed it Boundless Realms because vorin is to to much of a threat that i dont get any value from it may as well remove him and boundless just filters the deck so i can have high possibility of getting my desired cards
and i also felt that my mana base is weak so i added some more lands
Harvester of Souls this is a great suggestion will get a hold of this in the near future
Nath of the gilt-leaf another great suggestion and it has a very cool interactions
Cauldron of Souls tried this and most of the time not that useful because its always destroyed and tokens dosent go back from the grave so not for me but i have one and will continue experimenting with it
Grave Betrayal im not really sure about this but i will check it out
also graveyard hates i dont run that much of it because players in my playgroup dont have that much graveyard interaction and most often than not im the only one on the receiving end of graveyard exile cards which makes me a very sad panda oh by the way check my newly re build deck and tell me what you think of it and suggestions that i can remove to free more slots for better cards
sacrificed Triskelion for Deranged Hermit
-> Triskelion is a dead card with out Mikaeus, the Unhallowed and Deranged Hermit is a great token generator
sacrificed Hell's Caretaker for Phyrexian Reclamation
->a cheaper recursion even if hell's caretaker is better the problem with caretaker is i need to wait for 1 turn to use it and by that time its already dead
i see this is a awesome card to have i will do my best to grab a hold of this card thanks do you have other cards that you think that would fit the deck?
sacrificed Shambling Shell for Avenger Of Zendikar
-> Token Generator
sacrificed Down // Dirty for Army Of The Damned
-> Token Generator
sacrificed Recollect for Hornet Queen
-> Token Generator
sacrificed Disciple Of Bolas for Doubling Season
-> Token Doubler
sacrificed Reap and Saw for Parallel Lives
-> Token Doubler
sacrificed Acidid Slime for Phyrexian Arena
-> Draw
sacrificed Diligent Farmhand for Sol Ring
-> ramp
sacrificed Crypt Of Agadeem for Swamp
-> Land
sacrificed Forest for Vivid Marsh
-> Multicolored land
sacrificed Forest for Vivid Grove
-> Multicolored land
sacrificed Forest for Tainted Wood
-> Multicolored land
sacrificed Swamp for Temple Of The False God
-> Double land
sacrificed Ritual of the Machine for Grave Pact
->Synergy
sacrificed Krosan Grip for Skeletal Vampire
-> Token Generator
sacrificed Nature's Lore for Diligent Farmhand
-> ramp
sacrificed Farseek for Golgari Signet
-> ramp
sacrificed Terastodon for Solemn Simulacrum
-> ramp/draw
sacrificed Into The Wilds for Farhaven Elf
-> ramp
now that you pointed it out yeah its awkward thats why i swapped it for murder for now
-> Non-Creature Removal
sacrificed Disturbed Burial for Living Death
-> Stronger Recurssion
sacrificed Magus of the Mirror for Vorinclex, Voice of Hunger
-> Mana Doublers
sacrificed Doomed Necromacer for Shambling Shell
-> Self Recurring Creature
sacrificed Melira, Sylvok Outcast for Explosive Vegetation
-> Ramp
sacrificed Solemn Simulacrum for Farseek
->more stable ramp
sacrificed Swamp for Nature's Lore
->Ramp
sacrificed Swamp for Forest
->Ramp
thank you for the awesome suggestion and it really helps a lot because i dont get much help from my playgroup because they dont know what's good or what's not so everything helps and thank you for pointing
Innocent Blood - this is awesome i will try and grab one of this but i think i will still leave the Bone Splinters in the deck because its target removal and if the opponents have 2 -3 creatures i'm kind of screwed and i forced to sacrifice more creatures than i really want
Deadbridge Chant i was considering this card but i dont know where to put it but since you do point it out now that i think about it yea i dont really need the Mana Reflection but i need reap and sow because it is really useful when you need bojuka bog or other lands
Grave-shell Scarab and Shambling Shell i dont know about scarab because its to high casting cost for my taste but shambling is definitely in for me
Sylvan Primordial i see i get your point about this one and will switch it in after this post hehe
Perilous Forays i will grab this as soon as possible and its really awesome i don't know why i didn't put one before
thanks again and most of your suggestions are already cards at hand and things i was already considering so it really helped out a lot
2013-NOV-13:
This is the 2nd version of the deck the older version can be viewed here:
http://forums.mtgsalvation.com/showthread.php?p=10977533#post10977533
2013-NOV-15:
sacrificed Mana Reflection for Deadbridge Chant
-> card advantage/card recursion
sacrificed Terastodon for Sylvan Primordial
-> A more solid non-creature removal + ramp at the same time
2013-NOV-16:
sacrificed Bone Splinters for Murder
-> Instant Speed in more convinient than Sorcery
sacrificed Disciple of Griselbrand for Putrefy
->Because i'm Lacking spot removal
sacrificed Swamp for Rampant Growth
->deck Filter
sacrificed Phyrexian Vault for Cultivate
->ramp/deck filter
sacrificed Dawntreader Elk for Kodama's Reach
->a more solid ramp option
sacrificed Diligent Farmhand for Harrow
->a more solid ramp option
sacrificed Boundless Realms for Mana Reflection
->a more solid ramp option
sacrificed Shriekmaw for Into The Wilds
->ramp and draw filter
2013-NOV-19:
sacrificed Deadbridge Chant for Terastodon
-> Non-Creature Removal
sacrificed Disturbed Burial for Living Death
-> Stronger Recurssion
sacrificed Magus of the Mirror for Vorinclex, Voice of Hunger
-> Mana Doublers
sacrificed Doomed Necromacer for Shambling Shell
-> Self Recurring Creature
sacrificed Melira, Sylvok Outcast for Explosive Vegetation
-> Ramp
sacrificed Solemn Simulacrum for Farseek
->more stable ramp
sacrificed Swamp for Nature's Lore
->Ramp
sacrificed 2 Swamps for 2 Forests
->Ramp
2013-DEC-06:
sacrificed Ritual of the Machine for Grave Pact
->Synergy
sacrificed Krosan Grip for Skeletal Vampire
-> Token Generator
sacrificed Nature's Lore for Diligent Farmhand
-> ramp
sacrificed Farseek for Golgari Signet
-> ramp
sacrificed Terastodon for Solemn Simulacrum
-> ramp/draw
sacrificed Into The Wilds for Farhaven Elf
-> ramp
2013-DEC-08:
sacrificed Shambling Shell for Avenger Of Zendikar
-> Token Generator
sacrificed Down // Dirty for Army Of The Damned
-> Token Generator
sacrificed Recollect for Hornet Queen
-> Token Generator
sacrificed Disciple Of Bolas for Doubling Season
-> Token Doubler
sacrificed Reap and Saw for Parallel Lives
-> Token Doubler
sacrificed Acidid Slime for Phyrexian Arena
-> Draw
sacrificed Diligent Farmhand for Sol Ring
-> ramp
sacrificed Crypt Of Agadeem for Swamp
-> Land
sacrificed Forest for Vivid Marsh
-> Multicolored land
sacrificed Forest for Vivid Grove
-> Multicolored land
sacrificed Forest for Tainted Wood
-> Multicolored land
sacrificed Swamp for Temple Of The False God
-> Double land
2013-DEC-10:
sacrificed Triskelion for Deranged Hermit
-> Triskelion is a dead card with out Mikaeus, the Unhallowed and Deranged Hermit is a great token generator
sacrificed Hell's Caretaker for Phyrexian Reclamation
->a cheaper recursion even if hell's caretaker is better the problem with caretaker is i need to wait for 1 turn to use it and by that time its already dead
2013-DEC-11:
sacrificed Hornet Queen for Deranged Hermit
->Lower Casting Cost
sacrificed Endrek Sahr, Master Breeder for Marsh Flitter
-> Stronger Token Generator
sacrificed Ant Queen for Braids, Cabal Minion
-> Additional Creature Hate
sacrificed Fallen Angel for Disciple of Bolas
-> Card Advantage
sacrificed Mitotic Slime for Magus of the Abyss
-> Creature Hate
sacrificed Puppeteer Clique for Phyrexian Reclamation
-> Recursion
sacrificed Vorinclex, Voice of Hunger for Boundless Realms
-> Deck Filter and CARD]Vorinclex, Voice of Hunger[/CARD] is Always dead the moment it touches the battle field if not counterd
sacrificed Harrow for Darksteel Ingot
-> More Stable and a safety net in case of mass land destruction
sacrificed Death Cloud for Swamp
-> The Deck Needs More lands
sacrificed Rune-Scarred Demon for Swamp
-> The Deck Needs More lands
sacrificed Farseek for Bone Splinters
->creature removal/synergy
sacrificed Nature's Lore for Barter in Blood
->creature removal/synergy
sacrificed Explosive Vegitation for Disciple of Griselbrand
->Sacrifice Engine
sacrificed Vorinclex, Voice of Hunger for Butcher of Malakir
->Synergy
sacrificed Wood Elves for Terastadon
->Non-Creature Removal
sacrificed Sepulchral Primordial for Swamp
->Land
sacrificed Elixir of Immortality for Forest
->Land
thanks for the warm welcome and thank you for the suggestions
i made changes accourding to your suggestions i think it runs much better now and it has more bite into it
thank you for pointing out the counterspell i switched it for negate since i only use counterspells for control match up and most of the time i just put them on the sideboard for more burn spells now
as for brainstorm you made a good point so i changed 2 to think twice
i also changed chain lightning for Lava Spike because there's so many red paupers and i feel like i gave them a way to kill my creature and if they aren't red its 2nd ability is pretty useless