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  • posted a message on [[Official]] DGM Pre-Release Discussion
    Quote from marengo


    Notable Sideboard: Alive//well, Hired Torturer, Bane Alley Blackguard (!!!). Seriously, no 2 drops. Also had a Ruric Thar but I didn't want to do bad things to my mana.

    Went 6-0, much better than I expected when I chose Golgari and I only lost one game all day. Still, pack rats feels dirty. Deadbridge Chant was also incredible and I still don't get why some people told me I should have cut it. In general I feel the power level of the new pack is way below the one of the older ones. Not a complaint, just an observation and I wanted to know if anyone else had the same experience.


    How did you pull a pack rat when that isn't possible? This thread gets so hard to believe when people either lie about their prowess or cheat.
    Posted in: Limited Archives
  • posted a message on [[DGM]] DailyMTG Previews 4/8: Ral Zarek, Melek Izzet Paragon & Split cards with Fuse
    Quote from Rakath
    Hmm?

    +1: Tap something and untap something VS Something doesn't untap next turn.
    I'm... not sure how you think the Ral effect is worse. There are so many more options for what you do with this, and you impact more of the field in the process. You can hurt them AND help you as opposed strictly hurting them.

    -2: ...Okay, yes, technically Ajani is better here. Moving on.

    -Ultimate: Gain 0-5 extra turns. VS. Manascrew target player.
    Okay... this is more a question of consistency vs possibility. Ajani gives you a certainty of putting your opponent in the screws. They have to win, basically, off of their field. Which is a pretty good advantage. HOWEVER, having a possible five turns to yourself gives you a lot of room to work. In a multi-player game... nobody will let you do either, in a one on one I'd give Ral a bit more value because you get to work your magic in all those turns, even if it's just 1, and 2 would be the most likely number to come out.


    Wrong on the -2. Ajani CAN be better, but Ajani can only -2 once, Ral can -2 twice. Options are nice.
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] DailyMTG Previews 4/8: Ral Zarek, Melek Izzet Paragon & Split cards with Fuse
    Quote from Pater Peccavi
    Only as much mana acceleration as Koth of the Hammer.


    No, it's much better. Things like sol ring, grim monolith, mana crypt are not lands and are just examples off the top of my head that this guy can untap.
    Posted in: The Rumor Mill
  • posted a message on Worst PTQ experience ever. Little Shop of Magic, Las Vegas
    I made the post because I wanted to warn the community of a bad store. The only thing that really affected me was the prize payout structure, which wouldn't have been aggravating if it wasn't so horrible (high pay, low # of payouts or low pay, higher number of payouts good. Low pay, low number of payouts bad)

    Already said I was wrong about the drafting thing. I guess a store taking precautions like that is fine. I've never run into it, but I can understand it.

    Mean-spirited diatribe? The store is ass. People should know it's ass. The post served that purpose. In making the post I exposed myself to some criticism for not finding out who the judges were, criticism that is deserved. That's my bad and in the future I'll look into it. However, this post isn't in any way mean-spirited.
    Posted in: Magic General
  • posted a message on Worst PTQ experience ever. Little Shop of Magic, Las Vegas
    No idea. Didn't affect me so I didn't bother looking into it.
    Posted in: Magic General
  • posted a message on Worst PTQ experience ever. Little Shop of Magic, Las Vegas
    I'm 100% ok with them making money. I go to PTQs and expect that the store is going to be running things so they make money. I do not go to a PTQ and expect a wizards sponsored event to have the main focus be 50% prize pool and 50% to the store (I'm assuming a 500$ voucher went to first place, but maybe that's an assumption I shouldn't be making with a store that's run like this and first place just got some pitiful prize and an invite to the PT).

    I can understand the store not accepting other people's packs for the draft. I had not thought about the potential for box mapping issues.

    Talking to other people from a different forum I guess Little Shop has a bad reputation which I wasn't aware of.
    Posted in: Magic General
  • posted a message on Worst PTQ experience ever. Little Shop of Magic, Las Vegas
    I know Las Vegas isn't known for it's Magic scene, but I'm from there and decided to take a trip there with some friends for the PTQ this past weekend held by Little Shop of Magic.

    To begin with, whose idea was it to post pairings from a projector in the middle of the room where people had to constantly walk? Made finding out where you were sitting and getting there fast a pain and led to a lot of lost time.

    The guy next to me for round 1 had his opponent show up 2 minutes late, and after shuffling realized he only had 58 cards. Judges didn't issue a game loss, but instead said find the cards. He couldn't find the cards so they said replace those cards with two basic lands. Still no game loss given 10 minutes in and my first game with my opponent is already done. Opponent sits down and shuffles, judge says a time extension of 8 minutes will be given. They start game 1 fifteen minutes into the round. I felt bad for the dude because that game did eventually go to turns after their time extension and he hard cast an emrakul T4, killed all his opponents permanents T5 and put him at 5 life, and his opponent wouldn't concede. Dude blew up at his opponent for not conceding, and I don't blame him. I'm not sure if he left or what, but his opponent after drawing went into the next round (sat next to me) and received a game loss for having a list different from his 60 cards (since 2 basics were in instead of 2 of something else). Seems like bad judging to me. I saw another occasion where someone who drew an extra card was told to put it back and received a warning instead of a game loss because the judge was standing behind him and saw what the extra drawn card was. It was due to not understanding how v clique works and automatically thinking he got to draw a card. Judge said it was a warning and told the other player he needed to be clear what he was doing with his v clique. As far as I'm aware if you look at your opponent's hand and then ask to continue that's clear enough.

    Moving on... One of my friends dropped very early because he came for NASCAR on sunday and was running a jank deck... only signed up to support the community and dropped after round 2. Alright well most hosts run side events sometime near round 3, so he figured he'd sign up for one of those. Host wouldn't let you buy in with three packs and 4/5 bucks because then "they're not making any money". I can understand it at something like an SCG event where they charge 10 bucks to enter and they supply the three packs and a rebuy/3 more packs for first. This was a 15 dollar buy-in to compete for 4 packs to first place, 2 to second, and 1 to third/fourth.

    Finally, sixty-nine people signed up for the tournament. That would be at twenty five bucks a person. Prize payouts were listed nowhere, but I've been to a few PTQs of this size and know the payout is usually at least top 16 gets SOMETHING, maybe even top 24. Nope. Not at a Little Shop of Magic run event. Only top 8 got paid out. Alright... well that must be a fairly top heavy payout then, right? Nope again. Twelve packs to fifth through eighth. What? Running a PTQ isn't an opportunity for your shop to fleece the community of their money. Should I have checked to see what the prize payout was before finishing 5-2 and being extremely pissed? Yes. A resounding yes. I wouldn't be so pissed, though, if they had done something for those that WERE getting prizes. I am fine with top heavy prize packages so long as they are proportional to the amount put in.

    Conclusion: I will never attend a Little Shop of Magic event again, and neither will my friends. At least Vegas still has Action Comics & Games (I went to a prerelease of theirs and have nothing but good things to say about them)
    Posted in: Magic General
  • posted a message on [Variant] Esper Control
    I have liked cyclonic rift much, much more than dramatic rescue. You guys might want to give it a try.
    Posted in: Esper Control
  • posted a message on [Variant] Esper Control
    Quote from YamiJoey
    @Spellsnare: Did you just take out Planar Cleansing against a deck designed around anthems? :S


    Yes... Hmm... Maybe I should drop the resto angels in that matchup. I know against GW last night I left in the planars and dropped the angels. I ended up siding out the angels a LOT last night.
    Posted in: Esper Control
  • posted a message on [Variant] Esper Control
    UPDATE: Undefeated at my FNM tonight. Faced G/W tokens (yay not B/W or Esper!!!), Boros agro/burn, UWR, Mono red, and another UWR list.

    Completely conceded the reanimator matchup and added a Tamiyo SB dropping the rest in peace. Tired as ****, will do a battle report tomorrow.
    Posted in: Esper Control
  • posted a message on [Variant] Esper Control
    So my FNM tonight is win-a-box in a field of heavy agro and some jund. I think there is going to be one other esper player, a BW tokens player, and a couple bants. I decided to build esper because I don't want to run agro in a field of people who are going to be prepared with agro hate (every week is an agro fest).

    I looked at the list Ben Stark ran and really liked it. I'm going to explain my choices for all the matchups I have tested and ask for your opinions on sideboarding .

    EDIT: Lingering Souls isn't in this list. That card is horrrrrrible for us without sorins, pumps, or some other use (sacrificing)

    THE DECK

    Jund

    Jund used to be a horrible matchup for me. Having to deal with Lili and Garruk was too much for the deck to handle. However, the introduction of planar cleansing (some people were already aware, I was not, so thank you Mr. Stark) has completely changed the matchup for me. G1 I've gone 15-0 against my friend's Jund list.

    MB
    -3 Restoration Angel
    -2 Snapcaster Mage
    -1 Think Twice

    SB
    +2 Angel of Serenity
    +2 Negate
    +2 Witchbane Orb

    The problem with the matchup comes post-board. It goes from a total blowout in my favor to 60-40 in his favor. Until I decided to start siding out restoration angel in the matchup I think it was more like 80-20. His sideboard has 11 cards dedicated to anti-control because he's extremely confident in his agro matchup. He's bringing in 3 slaughter games, 3 Deathrite Shamans, 2 duress, 1 sundering growth, another lili (bringing his total to 3) and one other thing I can't remember. He can afford it, too, because he doesn't need any more than barebones removal in the form of 2 bonfires he leaves in. I feel helpless against a T3 (TURN 3!!! Farseek QQ) Slaughter Games. He's smart so he doesn't name Sphinx's Rev, he names Planar Cleansing and destroys me. I need help finding a way other than coin flipping to turn this match into at least a 50-50. Am I boarding wrong?

    Naya/Jund Agro and Mono Red

    G1 is about 40/60 in their favor. I'm not entirely suprised, but it does suck a little. I don't think there's much I can do to change these matchups pre-board.

    MB
    -1 Planar Cleansing
    -2 Dissipate
    -1 Ghost Quarter

    SB
    +4 Terminus

    Post-board I feel much more confident, maybe 60-40 in my favor. Even moreso against mono-red. Mono-red is just too slow, and I'd be ecstatic to face a field of mono-red. Having 8 sweeps and the small amount of removal/creatures I can use as stall until revs is amazing for me. I've only tested about 20 matches post-board against Naya/Jund/Mono-red lists combined, though, so I could be wrong. Input is always appreciated.

    B/W or Esper Tokens

    You want to talk about a bad matchup? Pre-board is 90-10 for them in my testing. 10 G1s tested and I've won a single time. ONE TIME. The lists I've tested against just abandon their agro matchup to completely crush any control decks they might face. I'm talking mainboard duresses, 4 murders, l souls and doomed travelers out the ass.

    MB
    -1 Planar Cleansing
    -1 Ultimate Price
    -2 Devour Flesh

    SB
    +4 Terminus

    Post-board I've won 2 out of ten matches, so a 100% increase in effectiveness! It's just disgustingly bad. I'm running 9 board wipes in the main and still getting absolutely dominated. What it gives up in the speed department agro lists have, it gains in resilience to board wipes. Ghost quarter stays in to hit Vaults and moorland haunts. Then there's the 2 obzedats who can finish out the game. My question here is, do I bring in Rest in Peace? I don't mind siding out the final planar cleansing (left in to hit their enchantments). I just don't know what to do here. Thankfully I only know of a single player who is crazy enough to run this list in our meta (my Jund tester's wife).

    Bant Control/Wolf-Run

    Game ones are generally 70-30 for me. Drownyards are dominant and unless I can't find an answer to a resolved Tamiyo (if they're running her) I generally win with them having a life total of around 40-50.

    MB
    -3 Restoration Angel
    -2 Jace, Architect of Thought
    -1 Ultimate Price
    -1 Supreme Verdict
    -1 Azorius Charm

    SB
    +2 Angel of Serenity
    +2 Negate
    +1 Dispel
    +1 Psychic Spiral
    +2 Jace, Memory Adept

    Post-board feels very close to 50-50. Might be 55-45. I have witchbanes, my own jaces, planar cleansing, and psychic spiral as reactive answers to their landed Jace (farseek means a consistently earlier Jace than mine). However, they also bring in Geist which can end things quickly if I don't have a devour or sweep ready. I side out ghost quarter against lists that aren't wolf-run and leave in the supreme verdict. Against more bant midrangey decks where I don't see counterspells G1 I don't side in dispel and leave in the supreme verdict. I don't know if there's too much advice anyone can offer on dealing with this matchup other than having to play extremely tight. Mistakes are so killer in this matchup.

    Esper Control

    Ah, the mirror. What a blast. Thankfully there's only one other esper player at my shop. He runs 4 nephs and drops the ghost quarter which I think is a mistake in our meta, but it does give him an edge in our matchup. He's also running 4 sphinx's 4 think twices instead of 3 of both and 2 Jaces (a decision I made as a concession to how heavily agro our meta is). I'd still say it's only 45-55 in his favor, though.

    MB
    -3 Restoration Angel
    -1 Cyclonic Rift
    -1 Ultimate Price
    -1 Jace, Architect of Thought
    -2 Supreme Verdict

    SB
    +2 Witchbane Orb
    +2 Negate
    +1 Dispel
    +1 Psychic Spiral
    +2 Jace, Memory Adept

    Post-board I'm leaving in a couple supreme verdicts and the devour fleshes against geist plays. The planar cleansings also incidentally hit them as well as any nephalia hate/planeswalkers he will bring in so they stay. Post it's closer to 50-50 b/c I have more jaces than him (3 to 2) to win the Jace war which is more important than the nephalia war, in my opinion. He also doesn't run Psychic Spiral, which gives me 3 opportunities to come out on top of a Jace war I'm losing (2 snappy draws with spiral in the gyard, and actually drawing the thing).

    Reanimator

    A deck I haven't seen, but I've heard some people saying they wanted to run it, so I prepared a little. Matchup G1 seems bad. We don't care about infinite life, so their combo is almost useless. A tucked glorius value can be serious trouble for our board wipes, though. Our mill also happens to further their plan... a lot. Cyclonic rift is hilarious in the matchup, though. Bouncing their fiend hunter and permanently exiling the angel is good ****. Also bouncing the angel to their hand can work if they aren't going for the tuck.

    MB
    -3 Restoration Angel
    -2 Devour Flesh
    -1 Think Twice
    -1 Ghost Quarter
    SB
    +2 Negate
    +1 Rest in Peace
    +4 Terminus

    Ten sweeps main and 4 that can actually just make the reanimator player scoop (terminus) are amazing. Ghost quarter hits nothing so comes out, our creatures are useless if they aren't an answer (snappy) or digging for us (augur) so restos are out even though you CAN blink your guys. That's cute, but not as useful as straight dig offered by our other spells. Devours are bad. Ultimate stays in b/c it can kill both fiend hunter and angel while the triggers are on the stack. Post-board it feels like how fast the reanimator player gets there is a very large factor in how this match plays out. Stall until rest in peace, though, and it's ggs. Anything that comes back with haste is stupid amounts of bad for us, though. Time to mise a terminus off think twice or azo charm :/


    UWR Reckoning

    The matchup I haven't tested. I feel horrible for doing this, but I've never seen a player running American colors at my LGS. I could be making a horrible meta call here by just not preparing for the matchup, though. Should I run into one I imagine my changes will look like...

    MB
    -1 Cyclonic Rift
    -1 Ultimate Price
    -2 Planar Cleansing
    -2 Jace, Architect of Thought
    -1 Ghost Quarter

    SB
    +2 Witchbane Orb
    +2 Jace, Memory Adept
    +2 Negate
    +1 Dispel

    Please share any thoughts you might have. I hope my reasoning isn't too unsound and helps anyone else thinking about running a list similar to this with their sideboarding decisions. Anything I've said that is just straight bad feel free to call out. Thank you!

    Double Edit: I didn't test against Aristocrats, either. This was a mistake, don't know why it just hit me. If I face them I'm going to be in a lot of trouble. Terminus is a must, planar is too slow, dealing with falkenrath is going to be really hard. Azo charm > drownyard ftw? :S
    Posted in: Esper Control
  • posted a message on [Deck] Esper Midrange (1/2013 - 7/2013)
    Quote from FenrisianWolfX
    Geth's Verdict tested

    Observations: If the deck can support Liliana of the Veil, then it has no problem playing Geth's Verdict. This card is a nice 2-of in the deck as additional removal for hexproof creatures like Geist of Saint Traft and Thrun, the Last Troll. When your opponent is down to 1 life left, this card nicely acts as a burn spell finisher (rulings: As long as the player is a legal target when Geth's Verdict resolves, that player loses 1 life even if he or she didn't sacrifice a creature (most likely because he or she didn't control any).).

    So by playing UWB, we can play Geist of Saint Traft and we have so many ways to deal with our opponent's Geist of Saint Traft, sweet.


    With an esper mana base Geth's is almost always going to be just worse than devour flesh.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [[DGM]] Maze's End (Update March 23)
    Scapeshift is a card.
    Posted in: The Rumor Mill
  • posted a message on Modern Masters - City of Brass
    Quote from leslak
    yeah one of the problems with competitive formats is that players run pre-made lists and usualy don't change any thing .
    Like when jund start using Lingering Souls every one included it.
    When someone won using Thundermaw Hellkite and lotus cobra almost every jund player again included it.
    its like people just play pre-made lists and don't have the ability to make new decks


    Is this really a problem? Some magic players derive enjoyment from piloting. Some enjoy brewing. Some enjoy both. You sound bitter. Stay salty, bro.
    Posted in: The Rumor Mill
  • posted a message on Dismember and Persist
    That's what I thought, but I felt I should ask to be sure. Thank you for the quick response!
    Posted in: Magic Rulings Archives
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