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  • posted a message on BG mechanic for new set i'm working on...Feedback? :)
    I think its fine. Dredge was broken because you could use it without ever having to play the dude. The higher the dredge was, the more broken the card.

    Memoriam is safe in that in order to get a large amount of cards milled, you have to actually spend that much mana to cast the creature.

    This is surely what dredge should have been in the first place.
    Posted in: Custom Card Creation
  • posted a message on One Card of Each Color
    Quote from Legend
    Haunted Host (Uncommon)
    (W/B)(W/B)(W/B)
    Creature – Spirit
    1/1
    Flying
    When Haunted Host enters the battlefield, put two 1/1 white and black Spirit creature tokens with flying onto the battlefield.


    I think its fine. Spectral Procession that you can use black mana for but not any other colors.


    Stone to Death (Rare)
    4R
    Sorcery
    Sacrifice an artifact. If you do, it deals an amount of damage equal to its converted mana cost to target creature or opponent. You may repeat this process any number of times.


    I don't think it works because of the whole targeting rules. "You may repeat this process any number of times and choose a new target for each time" would work.

    Boros Justice (Rare)
    2RW
    Instant
    Distribute X +1/+1 counters amongst any number of creatures you control, where X is the amount of damage you were dealt this turn.
    One act of unkindness deserves another.


    Seems pretty weak TBH


    Godsend (Rare)
    2RGW
    Instant
    Godsend can’t be countered.
    You may put a creature card with power 5 or greater from your hand onto the battlefield.
    The Nayan pray only for power.


    I dig it.

    Assassin’s Creed (Rare)
    2BBB
    Enchantment – Aura
    Enchant creature
    When Assassin's Creed enters the battlefield, destroy target creature.
    Enchanted creature is a copy of the destroyed creature and is a black Assassin in addition to its other colors and types.
    Whenever enchanted creature deals combat damage to a player, that player loses the game.
    Assassinations require infiltration; infiltration, integration; and integration, imitation.


    It looks like Evil Twin. I don't think the first part of the ability fits together mechanically well with the "target player loses the game" ability.

    Sphinix (Mythic)
    2UURR
    Legendary Creature – Sphinx Phoenix
    5/5
    Flash
    Haste
    Flying
    Damage is dealt to you in the form of drawing cards.
    You have no maximum hand size.


    Definitely too strong. Needs to lose some abilities and probably some power as well.
    Posted in: Custom Card Creation
  • posted a message on Custom cards: Design a card that trumps Thragtusk
    Quote from Jaxck
    If you want to trump Thragtusk (ie make a better midrange deck 5-mana play), you need something that has a similar amount of card, tempo, and life advantage. So I propose something more like this:

    Moliton Lizard 3GU
    Creature - Lizard (R)
    Deathtouch, hexproof
    Whenever CARD deals combat damage to a player, draw a card and gain 2 life.
    2/6

    However it is very, very difficult to judge format power levels. As such my card probably has an answer.

    Also if this is a game it should be in Custom Card Contests and Games.


    That's a pretty good dude. I think decks would just run him alongside Thrag, not just a counter to him
    Posted in: Custom Card Creation
  • posted a message on Harbinger Cycle
    Quote from arbitraryarmor
    Updated green one to give trample. Gave them all much better stats.


    As the president of the United States I would recommend that you decrease the power and toughness of the green one. Imagine what would happen if your opening hand had multiples of these guys?

    Other than that, it is certainly an improvement.
    Posted in: Custom Card Creation
  • posted a message on [SCD] Abattoir Ghoul
    True I suppose Keyrune is overall better.
    Posted in: Standard Archives
  • posted a message on Thragtusk infestation
    Has anyone considered Burning Oil yet?
    Posted in: Standard Archives
  • posted a message on [SCD] Abattoir Ghoul
    Abattoir Ghoul

    Kills Thragtusks and gives you 3 life back. Then it can kill the beast token and give you another 3 life back.

    Back him up with some protection spells or something and it could be pretty effective.
    Posted in: Standard Archives
  • posted a message on Custom cards: Design a card that trumps Thragtusk
    Now that I think about it, Abattoir Ghoul anyone?

    Otherwise, here's my card.

    Thrag-Matador 3R
    Creature - Human Warrior
    First Strike
    Creatures your opponents control attack each turn if able.
    3/3
    Posted in: Custom Card Creation
  • posted a message on Custom cards: Design a card that trumps Thragtusk
    Quote from jakalova
    Tusk-Bane Hunter 2BR
    Creature - Human Warrior [Mythic Rare]
    First Strike, Deathtouch
    If a creature source causes a player to gain life, that player loses that much life instead.
    3/2


    This is good, and it doesn't even need deathtouch. First strike + the life ability is enough.
    Posted in: Custom Card Creation
  • posted a message on [[DGM]] Announcing Dragon's Maze
    Quote from MisterMind
    I'm calling it now. The Guild Champions (who everyone already thinks are in) will participate in some kind of event to determine the greatest Guild of all. An event called the Dragon's Maze!

    EDIT: Oh and I floop the pig to eat all the Dragon's Maize.


    This is what I think too. A grand tournament of sorts.
    Posted in: The Rumor Mill
  • posted a message on [[BaseSpec]] Thragtusk will be banned
    Hell, Geist of St. Traft is probably more banworthy than Thragtusk right now
    Posted in: Baseless Speculation
  • posted a message on Avarice, Tourach, Necromancer of Darkness, and Deal With Satan
    I wonder if Avarice would be broken like Bargain or unplayed like Greed. I'm going to lean closer to the broken side, but im not completely sure.
    Posted in: Custom Card Creation
  • posted a message on Harbinger Cycle
    Yeah I think they would need to actually have power for them to have identity outside of leylines that affect all players. Unless your goal was to have them as leylines that are easier to kill due to being creatures.

    Once again, green gets shafted. +1/+1 is clearly the weakest ability of these. +3/+3 and then we would be talking.
    Posted in: Custom Card Creation
  • posted a message on Time of Meditation, Time of Worship
    Time of meditation should be sorcery speed to activate. That way players can only use it on their own turn and there's no confusion over when a player may activate the ability.

    Overall I like the kinds of minigames that these cards present to the game.
    Posted in: Custom Card Creation
  • posted a message on Temple of Greed
    Obviously too strong since its a better Ancient Tomb. Try and create a card that wouldn't be used the way Ancient Tomb is.
    Posted in: Custom Card Creation
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