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  • 3

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Not trying to play the devil's advocate but if we actually think about it, like idSurge said, most if not all of the decks use the graveyard in some way. Having hate for it, is it that "hateful"? Graveyard "hate" is "less" dead than creature removal since every player uses the graveyard because it's a part of the game and not all of the decks have creatures, like LeoTzu said.

    Maybe this decks only looks this dumb because nobody wants to play MB GY hate and feels that they shouldn't but probably is the right way to go. As a UW Control Player it feels super bad when I'm paired against a mirror match and all I drew was Paths and Wipes and they have the walkers and the counters. Adding more potential blanks feels strange but I'm positive that probably this is the way forward. Modern has a lot going on for it that we all enjoy and love. It's the reason why I play it over Standard. It would be somewhat hypocritical if I said that I like Modern because there are a lot of weird and cool decks that play from strange angles but I don't want them to be any good because I'd have to play actual interaction for them.

    Playing more with the Legacy analogy, if we actually think about it, Legacy is the "normal people" format where the real busted stuff can happen. Larger card pool meaning more dumb stuff... But playing it feels really good. At least I always enjoyed it a lot. Most of that was due to FoW and its role. If Surgical or GY Hate does this in Modern, the degenerate decks will have to settle down on the dumbness and be more down to earth. It will make for more interesting games because you're not just free to do your goldfish because there's the real risk of the losing the game on the spot if you overextend into the GY hate. This all would result in the format slowing down a lot and making for more compelling gameplay.
    Posted in: Modern Archives
  • 3

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    I was discussing this event with a couple of friends and for some reason I ended up defending the deck. I surely believe it's way too early for a ban but it's a deck that is doing really obnoxious things. It attacks through multiple angles and it's required a considerate amount of hate/interaction to win.
    Regardless, the discussion was that the deck that was in number one on the Challenge was a UW Control with 4 snapcasters and 2 surgicals mainboard. One of my friends reply to that was that if we are mainboarding hate it means that the format is busted. That made me wonder...

    Is the format broken? If we look at legacy... Force of Will is the safety valve of the format, a free spell that interacts with the degenerate stuff that happen in the format. In legacy the stack is where the degenerate decks win from... In modern our stack is the graveyard. Can't we accept that maybe we should just be playing Surgicals main?
    If we really think about it Surgical is 100% analogue to Force of Will in legacy. It's card disadvantage, free, instant speed, costs life, deals with the degenerate stuff that happen in the format while being somewhat mediocre to bad in the fair match ups. It's also a card that we sideboard out in a lot of matches.

    Probably I'll get some bash over this but it's a different point of view. To be honest it eases my mind looking at things this way. My only grief is that surgicals are super expensive (same as force of will) and playing 4 is a big hit in the budget.
    Posted in: Modern Archives
  • 1

    posted a message on UW Control
    Quote from TomCourtenay »
    Question : do you guys will play Generous Gift in the 75 ?
    I won't and I wouldn't if I were you. A 3/3 is enough to beat us, we're basically downgrading a problem. That's not how we want to be positioned. We want to answer problems not downgrading them at a cost of a card.

    Like Humstuck said we have way better answers than this one. Counters are generic enough that we can deal with every type of permanent on the stack.
    Quote from Bearscape »
    Winds of Abandon is being slept on a little, IMO. I think this card is better than Oust, and the overload is relevant. I'm probably cutting Wrath of God and Oust for 2x Winds of Abandon to see how that pans out.

    I'm not sure about Archmage's Charm. I'm a big advocate of casting your spells on curve, and I agree with Nassif that if you aim to cast it on turn 4 you should just play more cryptics. Together with how crowded the 3-slot is getting, I see Archmage charm as a 1 or 0-of unless you are willing to cut some Field of Ruins.

    Fact or Fiction is one of my favourite cards in magic, but with UW becoming more to the ground and efficient I'm not sure it goes in the deck. I feel it also shares the deckslot of Archmage Charm. I could see running 1, 2 already really seems like pushing it.

    Force of Negation clearly is the biggest game changer for UW, mostly because slamming a turn 4 JtMS and being likely to untap with him becomes a more common play. I still don't think you want more than 2, but I could see running a third JtMS in light of FoN.
    I can't agree with you. Overloading the spell sounds cool and all but overall it's a mediocre spell. It's a 2 mana sorcery that ramps them. It has the same drawback of Path, costs more and is a sorcery... Path is the best we have and it's not on par with the power level of the format... This one goes three steps further. If you want to remove creatures and need Path 5/6, go for On thin Ice, Oust or Condemn. There's no reason to choose anything else.
    On Archmage's Charm, you do have to give up a bit to play it but with a mana base like the one I posted a few posts before you're well set to cast it on curve. If you're willing to up the count to 26 lands you can play 4/5 colorless lands with no sweat.
    Posted in: Control
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    I was saying that but then I though I had some comprehension issue and scrapped it.

    My LGS everyone is super competitive and only plays T1/T1.5 decks... Sometimes it's cool but can be a nuisance if you're looking to brew something new you'll just get stomped really hard. Then since it's super diverse, almost GP level diversity, you can't build your deck around that (specially important when playing UW Control which is one my main decks).

    What should I take from this? Is this supposed to be a bad meta and thus Modern be a bad format? Should this be a good meta and Modern should be understood as being amazing?

    In reality, I believe the format is ok, even though I hate playing against Dredge and Tron (specially when I know they are bad players...). What matters is what Wizards sees with the paper and online results and that's the objective discussion I believe we should have when addressing this issue. Even if our LGS has a stupid and obnoxious meta.
    Posted in: Modern Archives
  • 1

    posted a message on UW Control
    Quote from tronix »
    what did you think, if anything, about the mana base? like did you do any iterating on it, or just choose what 'seemed good' and just ran with it for a while? also, did the 2 blast zone / 3 field split play well? (especially interested on blast zones performance)

    been muckin around with GDS and elves the last few weeks, jeskai is in a somewhat dubious spot, so i figured id start making the adjustments to UW super-friendly control, while also preparing for additions from horizons. the 3 mana UUU charm might require some adjustments to the mana base, and its also plausible that moving to snow basics for 1-2 copies of on thin ice will be beneficial. im thinking cutting one or both of the glacial fortresses for the new prismatic fetch (blue fetch works too, but more lands that can get oncolor basics is worth looking into). i also dont think a full set of colonnades is required in UWx anymore, so maybe dropping 1 or 2 for an island.

    as for the knowledge pool lock. i can get on board with the reasoning of having a powerful game-closing lock to draw to at the expense of a single slot. kinda the same thing with the singleton terminus, an idea which i also toyed with a few weeks back; for such cards the inclusion of the first copy is by far the most impactful since it gives an entirely new axis that otherwise didnt exist. my only question is: did you ever just cast the card without baby teferi? the card reads like butt, so id be interested in first hand knowledge on what it does to games by itself.
    The mana base feels actually quite solid. It's true that I've taken a couple of extra mulligans due to basic + double colorless land. I'm somewhat used to it because I used to run 4FoR+GQ. I started 4 FoR + 1 Blast Zone and I felt that I needed the BZ way more often that I thought I would. There were so many matches that I won due to it that made me want more of it. FoR on the other hand is kinda mediocre but it's something we really need for Tron, mainly. Aside from that, most people run enough basics for Path+FoR. Regarding the Snow basics, it's a neat idea because the removal is very cool. My issue with it is that you can easily get 2 for 1 with some effects but most of the decks we'd want the extra removal for don't have those types of cards. I could easily see cutting one Colonnade, one colorless land, one Glacial Fortress and jam some Vistas. They are quite good.

    Regarding the Charm, I'm super hyped for it but we'd need 23 U sources to play it on curve. With my build I have exactly 18+4 cantrips which amount to the 20 needed for CC on curve. To play the charm I'd have to cut one of the colourless lands for another basic or dual, play 26 lands and probably two extra cantrips. We can always assume that the Charm will be played like a CC is and then our manabase is just fine. I'm super in love with the effects. They are relevant the entire game and in all matchups. I'm not that hyped over the fact that the 3cmc is super cluttered...

    Quote from tronix »
    Quote from 13055 »
    Yeah, my main issue with Pool is it literally reads as useless without T3feri. At least Mycosynth Lattice only eats up a sideboard slot. I can't imagine it being anything but a dead card without the other half of the combo.
    it does make me wonder why UW couldnt just run like 1 copy of the new karn. its not like you need to dedicate the whole sideboard to it, just have like an EE, cage/crypt, and a lattice. both the blue and white gearhulks aint bad either.

    seems like UW is already supporting like 500 planeswalkers, whats 1 more right? lol
    The 1of Pool in the main I'm super positive about. The second copy on the sideboard is way more difficult to justify. I certainly had to cast it without the T3feri... and it felt incredibly bad. I would have to play Opts to mitigate the fact that it's super awkward because typically the opponent has the advantage. I'm super focused on the Tron matchup and that could be a mistake but I really feel that it's a winnable matchup if we dedicate enough resources to it. Dredge is probably the worst one but with 2/3 Rips and 1/2 Surgicals and some agressive mulliganing you can almost even it out.

    I've seen it discussed people trading the second Teferi, HoD for a singleton Karn to get the Lattice lock and win on the spot. It does a similar job to the Pool combo and it's more consistent. On the other hand... Lattice is extremely bad as a magic card and it takes one sideboard slot necessarily. The Pool combo could be on the maindeck and sided in and out with lower opportunity cost, imho.
    Posted in: Control
  • 1

    posted a message on UW Control
    I had the last couple of days to test a bit the new cards from War of the Spark. Here is the list I ended up with. The testing involved playing a lot of Tournament Practice room, which I know it's not the best place to get the most cutthroat competition... Regardless I excluded from my logs any games against really bad decks, players that showed completely lack of understanding of what was going on, games where the opponent just left after getting their pet card countered... I tried to just gather the data of the relevant games. I'm not going to post a description on each individual game but feel free to ask anything.
    The goal is to spark some discussion on my individual card choices that may be a bit unorthodox for some. Feel free to ask about some of my sideboard plans. Specially since I'm not really settled on how to approach all of the matchups because having so more planeswalkers gets really strange when it's time to sideboard.

    2-0 Frenzy Affinity
    2-0 - 4C DShadow
    2-0 - GTron
    2-0 - GTron
    2-1 - UTron
    1-2 - Amulet
    2-0 - GTron
    2-0 - BR Midrange
    2-0 - Burn
    1-2 - UW Midrange
    1-2 - BW Eldrazi&Taxes
    2-0 - UG Delver
    0-2 - Jund
    2-1 - Dredge
    0-2 - UR Control
    2-1 - GTron
    0-2 - UW Control
    1-0 - UB Control
    2-1 - GW Vizier Combo
    2-0 - GR CoCo
    2-0 - Ad Nauseam
    2-1 - Merfolk
    2-1 - Humans
    2-0 - Living End
    2-0 - U Control


    Posted in: Control
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    I am advocating for a Preordain and a Stoneforge Mystic unban for quite a while but having the slightest hope of anything other than "No changes" in this ban announcement is ludicrous to say the least.

    It was more than obvious that until everything settles a couple of months after MH actually is released, they will do absolutely nothing other than bans to the format.

    We can like it we can hate it but this is the reality of the format.

    One thing that puzzles me though is people that threaten to stop playing the format every single time an announcement is made but they continuously come back or don't actually leave at all. To be fair, this threat is actually one of my guilty pleasures. Even when I wasn't playing Magic quite as much, during and after Eldrazi Winter, I still came here just to have a giggle or two. But after a while hearing all the time the same rhetoric, the same non-arguments, the same topics always deriving the conversation out of the main goal of the threat, you actually kinda get tired of it.

    Back on topic... I was happy that they made the alert about Karn TGC and Neoform, but it took me by surprise their mention of the other combo that to my knowledge never actually was a thing. I may be mistaken but aside from the GerryT's article that combo never had any notoriety at all, right?

    About Nimble Mongoose, it was a card that I "predicted" with my friends but now that it's out it got me thinking. It's a mechanic that we don't actually ever deal with in Modern. Do you think it has any legs to get crazy? I'm all for UGx Delver starting to become a thing but Shroud is such a non-fun mechanic that I wonder...
    Posted in: Modern Archives
  • 2

    posted a message on Grixis Death's Shadow
    I prefer 1 mana Negate over 3 mana Negate...

    The fact that it can cost 0 mana on your opponent's turn means that it does a poor job at protecting our threats and only works as a reactive card against the development of our opponent. For me that's exactly the type of card I'm not looking for.
    Unless the gameplan changes to a more reactive approach, which is likely given that the format is becoming more hostile towards our deck, I don't see us rocking this card.

    Posted in: Midrange
  • 2

    posted a message on Grixis Death's Shadow
    If you look at the last 2 weeks instead of the last 2 months the percentage on MTGTop8 drops to 3%. And the fact that we're on 6th position on MTGGoldfish at 3%! doesn't mean that we're all that well...

    Anyway the metagame image you get from those sites means next to nothing. The fact is that War of the Spark brought little for us, instead it powered up UW which was a really bad matchup, powered up Tron which wasn't an amazing matchup to begin with, impacted very little Humans and Dredge which are two tough decks for us. Phoenix is about even and it's a deck that is here to stay.

    You may call it an hyperbole all you want and I'll still play GDS because I like the deck, but we're on a tough spot and it will only get harder unless we get Force of Will or Daze. Deluge will help but I doubt it's enough.
    Posted in: Midrange
  • 3

    posted a message on Grixis Death's Shadow
    Quote from Jonny_Tempel »
    Nice report man!

    I'm also eager to try out Baby Jace in both legacy and modern Shsdow lists, glad he worked out for you!

    The only critism i have is why only 3 thought scour? With Jace as a filter outlet, Looting seems out of place in your list and i would ditch it for the 4th scour.

    Edit: I've been trying out Sleight of Hand over Visions in a couple of games and i cannot complain so far
    I'm going to be honest with you. I was playing 61 cards with the 4th Scour in. To be honest I'm not 100% set on the cantrip suite I should have. I had too many times where I had too many TScours in hand and looking for that specific card, typically a land, and Looting helps more than TScour in that. Looting is a Dark Ritual for Angler like TScour is, while having the chance to filter your hand and get rid of dead cards which is particularly interesting on G1.

    It has its merits and its flaws. Jace is a good filter but it's susceptible to removal so I avoid getting it out on curve, while the Looting doesn't have that problem.

    On SV thing, I hate the card with so much passion, but it works wonderfully on this deck. I play UW Control and I refuse to play it ever since Opt got printed. On GDS it's a really amazing card. The drawback of drawing before scrying is mitigated by the fact that we are super mana constrained that it has little impact. For a Control deck it's way more important to draw the right card right away, but for us it doesn't matter. Sleigh of Hand feels really subpar, it's a combo card because there's not enough good cantrips in the format. That's my take on it.
    Posted in: Midrange
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