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  • posted a message on Pokemon 1st gen set.
    These seem crazy strong in my opinion. Here is just something I did a while back. It was designed for limited and has been successfully drafted by my play group many times. It is a lot of fun. Interested to hear what other pokemon lovers think.

    http://s1282.photobucket.com/user/AnthonyT681/library/Pokemon%20Magic?sort=4&page=1
    Posted in: Custom Set Creation and Discussion
  • posted a message on pokemon magic cards
    Just something I did a while back. It was designed for limited and has been successfully drafted by my play group many times. It is a lot of fun. Interested to hear what other pokemon lovers think.

    http://s1282.photobucket.com/user/AnthonyT681/library/Pokemon%20Magic?sort=4&page=1
    Posted in: Custom Set Creation and Discussion
  • posted a message on [[Horde]] Zombie Horde - 200 card list
    Hey man I have not forgotten about this forum or about horde. We keep playing it ALL the time and here is an update on what we have done with the rules / how to play / cards. NOTE: I will post my full list of all decks (Survivors, Explore, Horde, and Military, and about the new Events feature) as soon as I get some time.

    So we discovered something pretty simple... atleast in my personal playgroup is that if the zombies are flipping or "waving" as we call it then they just cant beat the 4 players decks. they lose due to bad flips or just getting obliterated by the power of the players. Now... in order to try and fix this we changed how the horde deck plays and added a few more things. These changes have led to AWESOME games that are WAY less lopsided 1 way or the other. With flipping either the zombies smash haha gg or the players dominate the entire match. We wanted something different. NOTE: We play with separate life totals... that matters A LOT. Anyways here is how we play now.

    1) The zombie deck DRAWS 5 cards until the Zombie Apocalypse suspend counter reaches 10. Then the Zombie deck draws 10 cards instead.

    2) The Zombie deck must play all creature spells, but can choose not to cast other spells in hand.

    3) The zombies no longer have haste.

    NOTE: We took MOST wraths out of the deck and we have gone with a more flavorful approach. It seemed to often that the players would lose to CARDS / SPELLS and not to actual damage from the zombies. So we tried to tone that down a bit and took out the wraths. Obviously the way my format and yours are played is VERY different, but I did play it standard normal horde mode before and just had no fun as players ALWAYS won pretty much. My most recent version of the deck is BRUTAL running real problem cards like Ward of Bones, Limited Resources, Descent into Madness, etc etc. Ill post my list soon.

    Last 2 things: 1)Events are places that the players can find when they explore. If the player rolls a 4 or a 5 then a new place is discovered, It could be a dead end, or even a new safe house. the other places are based off of the survivors in the survivor deck. these are all custom fun cards similar to planechase btw.

    2) In order to give the Zombie deck some more "teeth" without having to use wraths and powerful spells (past in flames being a great example) I created 5 custom ONLY FOR THIS FORMAT Zombie Planeswalkers and they have play tested GREAT, the players have really enjoyed them. They feel like bosses sort of and they can REALLY amp up crazy difficulty if they are not dealt with immediately. Here is the link to them below. Thats all I have for right now. Looking forward to your response!!

    http://s1282.photobucket.com/user/AnthonyT681/library/HORDE%20WALKERS?sort=3&page=1
    Posted in: Variant Commander
  • posted a message on [[Horde]] Zombie Horde - 200 card list
    I love this format so much and play it all the time with my friends. We have tried playing it so many different ways but it always seemed like no matter how hard I made the horde deck (mine is also 200 cards) that the players would just win. I even had the rule that in order to hit the deck, the players needed to kill the zombies on the board first and they would still win pretty easily every time. So I started over from scratch and decided to redesign the format. Here is the link to what I came up with. Let me know what you think!

    (PS also adding cards that I didnt think of like bloodband march, descent into madness, ruination, havok festival)

    http://www.mtgdeckbuilder.net/Blogs/ViewBlog/2012
    Posted in: Variant Commander
  • posted a message on A NEW WAY TO PLAY HORDE MTG
    Not sure where else to put this so here goes. Sorry if it doesn't belong. I have designed a new way to play the popular casual horde magic. It is complete with new mechanics and rules for the format. Its a lot of fun but im looking for more input. Link is posted below.

    http://www.mtgdeckbuilder.net/Blogs/ViewBlog/2012
    Posted in: Custom Set Creation and Discussion
  • posted a message on A NEW WAY TO PLAY HORDE MTG
    Not sure where else to put this so here goes. Sorry if it doesn't belong. I have designed a new way to play the popular casual horde magic. It is complete with new mechanics and rules for the format. Its a lot of fun but im looking for more input. Link is posted below.

    http://www.mtgdeckbuilder.net/Blogs/ViewBlog/2012
    Posted in: Homebrew and Variant Formats
  • posted a message on Pokemon themed Booster Sets
    This is something I did some time ago. First 2 gens only. Pokemon, gym cards, and some other things. It was so much fun to make. Link below

    http://s1282.photobucket.com/user/AnthonyT681/library/Pokemon%20Magic?sort=4&page=1
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    what do you think Ghost Rider should be? Just a slight note that I forgot to update on here is he also has Intimidate. Any suggestions for any cards are awesome and welcome!
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    hey guys. Mutant is an important "tribe" in the block and comes first because of the reasons Kage explained. And there is no fear in the block as you said it has been replaced by intimidate.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    **** CREDIT FOR DESIGN OF THE FOLLOWING CARDS GOES TO THE USER ADVENT.****

    Cursed Coffers, Blackguards Blade, Champions Blade, Expel the Shadows, Priest of Odin, Revelation of Truth, Blackbolt's Vanguard, the 5 shrines.


    PLEASE NOTE: Credit was ABSOLUTELY INTENDED to be given to Advent for his amazing work designing the cards listed above. Although changes were made to those cards they were still based on his original designs. I had no intention of stealing his work. HOWEVER please note that while Advent and I share the same mechanic in our sets (Embolden) that was not borrowed and we both came up with that independently.

    I would like to to offer a formal and sincere apologize to user Advent and would like to thank him for taking the time to look my work over, respond, and draw this error to my attention. I hope that Advent and the community can forgive this lapse in memory. Thank you.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    @ Anthonyt1155. The block itself took almost a year to "finish" and I use that term very lightly as it can obviously still be improved and is still being tested. Yes heroic and nemesis planeswalkers are considered to be heroes and villains and count towards heroism and villainous counts. As for Heroism and Villainous as mechanics SO FAR it has not been broken. Extremely powerful on a FEW occasions, but otherwise just a solid "free" spell every now and again. However I will have to still test it with the 3rd set to see if this stays true or does become broken. The 3rd set seems to enable the mechanic pretty well so again it will take testing to see what happens. I will get back to you on that, but overall thank you for looking it over and for being interested. Looking forward to more feedback guys! Thank you!
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    @ Michealin White and blue have a few because it makes sense FLAVOR wise. Spiderman, Reed Richards, and Otto Octavius cant fly but they can do a good job dealing with things that can. Also green does have pump and there are no mono red creatures that actually have deathtouch. Red Skull is a red card that gives henchmen and villains deathtouch but he is the exception. Only few creaatures actually have hexproof as in testing I found it to be too strong and im not sure what you mean by "replaced" and mutant is an important creature type yes. I guess im just a little confused by your comments could you maybe be a bit more specific?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    Album updated with all changes to the set so far. I think it is close to finished. As always comments and feedback is appreciated. Thank you.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    Thank you do much for your great feedback guys! @Moon-E and FUNGUS. I took a lot of your input into consideration and made a lot of changes to the cards based on your suggestions. The biggest change being that Neutral now works like unleash. Its worded as Neutral: You may choose to have this creature enter the battlefield as either a hero or a villain. The reason behind this being that it works to well with Heroism / Villainous. I like the idea of the Skrull having their own mechanic. Can anyone help me think of one to capture their flavor?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Marvel Magic Set
    2ND SET IN THE BLOCK (First Draft) COMPLETE! Link posted below. 180 cards. COMMENT PLEASE!!

    http://s1282.photobucket.com/albums/a521/AnthonyT681/Fall%20of%20Asgard/
    Posted in: Custom Set Creation and Discussion
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