I'd run Snap over Boomerang, it's free, so you can recast Steel Wall immediately after bouncing it to evolve faster.
Replace Condescend with Thought Scour, you could use a bit more mill, and it gives you a draw. This is a bad deck for x spells, since you want mana open to play other instants.
And though nothing beats a hard counterspell, memory lapse is really fun to play with mill - at worst it screws up your opponent's tempo, so they keep redrawing the same card, and at best you can mill the card into the graveyard.
Also you could probably get away with 18 lands, opening you up for 2 more of a card.. Or at the very least make 2 of your lands Lonely Sandbar.
Zameck Guildmage makes a beast of a general, and the entire simic design is unparalleled when focusing on pauper.
Give it a little time and I think you'll find gatecrash has lots of small cards that can go a long way, you just have to find the format that needs them.
For my playgroup, we play with an easy rule:
Play whatever you want (that you designed, not copied) with real cards, but do not abuse.
We usually play with Vintage restrictions, but we do not care about it.
And, if you happen to have a card and you want to use it in many decks, you can use proxies since you have the card (Mostly used with Lands).
And that's it !
Just have fun with different decks, and your own ideas.
Any deck that doesn't run answers or account for another deck's strategy.
That's been my experience with "casual."
I agree with these statements. I can't always define whats "casual" but I know what isn't.
The other day I was playing some pauper games with my friend dan and first game used my pauper RDW deck. As he worked to activate his pauper defender deck I had him down to 0 life by turn 3. The game ended. Dan said "huh, good deck." and then without another word we silently agreed that my RDW deck was simply not fun, therefor not casual. I haven't played with it since.
If the game is one sided, it's not casual.
I've come to define casual as anything that seeks alternative win conditions. It's easy to build a good deck with all the legacy/modern staples and as long as you get the cards, you can win the games. Casual is about playing decks that don't fit into Modern or Legacy, and try out cards that wouldn't otherwise see the light of day.
It's the reason I've taken Delver of Secrets out of all my non pauper decks (and only run him in one pauper), he's just overused since he's so easy. Casual is about working through the challenges of playing janky decks together.
EDIT: Removed Bequeathal, lull, and some green ramp; Added more red & Horned Kavu to get replay value out of the Eldrazi Spawners, I'm still gonna keep my win con as smashing face with elder gods but now I have the Kavu and Spawners as some added meat to fight with early game. Raid Bombardment weaponizes the Spawn until I can drop a Hand/Crusher.
It's great if you can bounce Day of The Dragons with something like Venser, the Sojourner, but first cast an Ego Erasure - your dragons stay in play, your exiled creatures return, then DotD comes back in, giving you twice as many Dragons.
I see Sorin being used the most in EDH where 6 mana is easy to get, you drop him and target opponent is suddenly at 10 life. I'd say that's pretty much all he's good for. If you're playing B/R you can combo him with Hidetsugu's Second Rite ftw. And it's pretty easy to ramp in Red and Black.
But You're probably better off laying a beatdown with Demons and Ogres. I'm a fan of slaming hard with Abyssal Persecutor then handing him over with Bazaar Trader, and then using a Lightning Bolt ftw.
What people are ignoring is the fact that Wizards has said 20-30 of the Modern Masters cards will have new art (I'd assume that would include Goyf, giving it a new, non-Future Sight frame). New art essentially means a new card - from a collector's point of view - given how valuable a Goyf is now, a new, even more unique Goyf would be twice as valuable. The prices of these new art/frame cards are going to be through the roof, since they are essentially a separate card from the ones already available, and even more scarce and limited.
2-4 Goblin Recruiters could give your deck consistency. Either tutor for the Guttersnipe, or for the Electromancer. Though if your group has restrictions on Ponder and Preordian, then I'd think you'd have restrictions on cards like GR.
Bane!!!! Ah ha ha ha that's amazing!!! I wanna build a Bane deck now... But wouldn't Bane be black... Maybe with a little green... But that is totally Bane. For competetive play tho, Jaya seems pretty legit
"Bane" needs white for Serra's Blessing or other vigilance-granting cards. He's great is any Naya deck.
I would say Krenko, just because Goblins are always amazing, no matter how you build them. They have such a huge pool to draw from.
Jaya is great is you're running madness cards (all 3 of them...) and Squee - Tutor for Squee with cards like Moggcatcher, Goblin Matron, or Goblin Recruiter. They're great cus if you're running red there'll probably be some other goblin cards in your deck anyway.
I would just throw together a suicide black deck and play against him. That's what i did for my roommate who was in the same boat. I kept putting cards in his deck, like Sign in Blood, and he'd just keep them in his hands until he lost and said "I kept drawing all these terrible cards, why did you put them in here?" It wasn't until he was able to face an efficient deck that caused massive life loss that he was able to understand that life loss was necessary.
I would second (third? fourth?) White. I only ever use it when it's a gold card's identity like a Bant deck, or in Naya Zoo to trigger a Wild Nacatl or drop a Loam Lion, besides that, like people have said, it bores me. I find the majority of their interactions pretty boring - soldier/warrior lords, human lords, just drop weenies and pump other guys. Angels are fun, I'll admit, but I only play them in EDH, that's also when I use white board wipes, but just for a splash.
Ya know what, I think i really like this. I'm a huge fan of the Phyrexian Rager/Unearth combo. I run that in my pauper dredge deck too. So you wincon is to hack away with Factories and Ragers while chewing away with the Rack? But wait, isn't Peasant only 5 uncommons?
Replace Condescend with Thought Scour, you could use a bit more mill, and it gives you a draw. This is a bad deck for x spells, since you want mana open to play other instants.
And though nothing beats a hard counterspell, memory lapse is really fun to play with mill - at worst it screws up your opponent's tempo, so they keep redrawing the same card, and at best you can mill the card into the graveyard.
Also you could probably get away with 18 lands, opening you up for 2 more of a card.. Or at the very least make 2 of your lands Lonely Sandbar.
Zameck Guildmage makes a beast of a general, and the entire simic design is unparalleled when focusing on pauper.
Give it a little time and I think you'll find gatecrash has lots of small cards that can go a long way, you just have to find the format that needs them.
I agree with these statements. I can't always define whats "casual" but I know what isn't.
The other day I was playing some pauper games with my friend dan and first game used my pauper RDW deck. As he worked to activate his pauper defender deck I had him down to 0 life by turn 3. The game ended. Dan said "huh, good deck." and then without another word we silently agreed that my RDW deck was simply not fun, therefor not casual. I haven't played with it since.
If the game is one sided, it's not casual.
I've come to define casual as anything that seeks alternative win conditions. It's easy to build a good deck with all the legacy/modern staples and as long as you get the cards, you can win the games. Casual is about playing decks that don't fit into Modern or Legacy, and try out cards that wouldn't otherwise see the light of day.
It's the reason I've taken Delver of Secrets out of all my non pauper decks (and only run him in one pauper), he's just overused since he's so easy. Casual is about working through the challenges of playing janky decks together.
4 Ulamog's Crusher
4 Nest Invader
4 Llanowar Elves
2 Yavimaya Elder
4 Horned Kavu
2 Kozilek's Predator
2 Emrakul's Hatcher
2 Evolution Charm
4 Brood Birthing
4 Growth Spasm
11 Forest
2 Tranquil Thicket
2 Evolving Wilds
5 Mountain
EDIT: Removed Bequeathal, lull, and some green ramp; Added more red & Horned Kavu to get replay value out of the Eldrazi Spawners, I'm still gonna keep my win con as smashing face with elder gods but now I have the Kavu and Spawners as some added meat to fight with early game. Raid Bombardment weaponizes the Spawn until I can drop a Hand/Crusher.
I see Sorin being used the most in EDH where 6 mana is easy to get, you drop him and target opponent is suddenly at 10 life. I'd say that's pretty much all he's good for. If you're playing B/R you can combo him with Hidetsugu's Second Rite ftw. And it's pretty easy to ramp in Red and Black.
But You're probably better off laying a beatdown with Demons and Ogres. I'm a fan of slaming hard with Abyssal Persecutor then handing him over with Bazaar Trader, and then using a Lightning Bolt ftw.
"Bane" needs white for Serra's Blessing or other vigilance-granting cards. He's great is any Naya deck.
I would say Krenko, just because Goblins are always amazing, no matter how you build them. They have such a huge pool to draw from.
Jaya is great is you're running madness cards (all 3 of them...) and Squee - Tutor for Squee with cards like Moggcatcher, Goblin Matron, or Goblin Recruiter. They're great cus if you're running red there'll probably be some other goblin cards in your deck anyway.