My list is a bit different from what I've been seeing recently with the light land count, but I've been pretty happy with it so far with some recent changes. I'll post it below for reference.
What do you guys do to improve your Jund and Faeries matchups? Faeries feels like it's 50/50 to me, but Jund on the other hand has been a real pain. I played in a small event two days ago and swept BW tokens and UR delver, but got crushed by Jund. Any thoughts you have about the matchup would be great. The other metagames I usually play in are larger and more diverse, but this made me want to consider what my Jund plan is.
Thanks mikeduges and Mad Mat for the replies. After reading both of what you had to say I think I'm going to try and work some things around and get 2 hymn and 1 vindicate in the list. Shouldn't be too hard. I currently have 4 copies of Lingering Souls main, so If I go down to 3 I'll have room for the 2/1 split. My metagame is starting to have a lot of counterbalance decks so I think the extra discard from hymn will help. I also realized the issue with vindicate is probably not about the card itself, but about how I'm playing it. You are both right that I shouldn't really be going the land destruction route unless it's absolutely critical.
I think that's where I will start for now. I am going to keep the maelstrom pulse suggestion in mind as well.
I'm just getting going with dead guy, but already I'm having more fun playing magic than I have in a while. My list is basically the same as nubs1201 with the exception of two vindicate instead of the hymn to tourach. Are the vindicates overkill? I like the hymn being able to 2 for 1, but being able to turn two vindicate a land is just plain exciting. I'm new to legacy so maybe the hand disruption is more important and I'm letting myself get carried away. I'd appreciate of your thoughts.
I'm in love with RUG wizards! It has everything I loved from UR faeries, but with the amazing hunger of goyf. I've only been playing it for a month thanks to the encouragement of takeyourshoesoff. Here is my current list.
From reading the thread I would like to cut it down to 21 land, and fine tune it a bit. I'm also looking to cut magma jet and maybe pillar for at least one more spell snare. My question is how much do you all like probe or sleight of hand, and do you think I should cut cryptic? Even without cutting cryptic, dropping 1 land 1 jet and 2 pillar give me 4 spaces to play with. I apologize for this not being the most concise post, but it's been a long day. I'm just pumped about this deck.
What do you guys do to improve your Jund and Faeries matchups? Faeries feels like it's 50/50 to me, but Jund on the other hand has been a real pain. I played in a small event two days ago and swept BW tokens and UR delver, but got crushed by Jund. Any thoughts you have about the matchup would be great. The other metagames I usually play in are larger and more diverse, but this made me want to consider what my Jund plan is.
4 Tarmogoyf
4 Delver of Secrets
4 Snapcaster Mage
2 Vendilion Clique
Instant
4 Lightning Bolt
2 Burst Lightning
3 Spell Snare
2 Remand
3 Mana Leak
2 Vapor Snag
1 Spell Pierce
2 Electrolyze
2 Cryptic Command
4 Serum Visions
Land
6 Island
1 Forrest
1 Mountain
4 Misty Rainforest
4 Scalding Tarn
2 Steam Vents
2 Breeding Pool
1 Stomping Ground
2 Vedalkin Shackles
2 Pillar of Flame
2 Blood Moon
2 Combust
2 Ancient Grudge
2 Relic of Progenitus
2 Spellskite
1 Sword of Feast and Famine
I think that's where I will start for now. I am going to keep the maelstrom pulse suggestion in mind as well.
Thanks again.
4 Tarmogoyf
4 Delver of Secrets
4 Snapcaster Mage
2 Vendilion Clique
Instant
4 Lightning Bolt
2 Burst Lightning
2 Spell Snare
2 Remand
3 Mana Leak
1 Magma Jet
2 Electrolyze
2 Cryptic Command
4 Serum Visions
2 Pillar of Flame
Land
4 Island
2 Forrest
1 Mountain
4 Misty Rainforest
4 Scalding Tarn
3 Steam Vents
2 Breeding Pool
1 Stomping Ground
1 Raging Ravine
From reading the thread I would like to cut it down to 21 land, and fine tune it a bit. I'm also looking to cut magma jet and maybe pillar for at least one more spell snare. My question is how much do you all like probe or sleight of hand, and do you think I should cut cryptic? Even without cutting cryptic, dropping 1 land 1 jet and 2 pillar give me 4 spaces to play with. I apologize for this not being the most concise post, but it's been a long day. I'm just pumped about this deck.
Thanks.