- Mindrotted
- Registered User
-
Member for 11 years, 5 months, and 24 days
Last active Tue, Nov, 27 2018 00:42:10
- 0 Followers
- 134 Total Posts
- 21 Thanks
-
1
balangaz posted a message on The Gitrog PrinceLooks like the engine is Retreat to Kazandu / Zuran Orb + Fastbond + Crucible of Worlds / Ramunap Excavator. You can combo with several cards in the deck, infinite mana, +1/+1 counters, landfall triggers....Posted in: 1 vs 1 Commander -
1
jfriday09 posted a message on [[Duel Commander]] Ruhan of the Fomori RWU Control (French 1v1)Field of Ruin is too slow imo. Radiant Flames vs Slagstorm is meta dependent. With Ruhan not able to attack walkers, the three damage redirected to walkers can be relevant. Same with Chain Lightning. I do agree with Cast Out over Oblivion Ring. If you're going with an O-ring effect, Cast Out's versatility outweighs it's higher cmc. You definitely should be running Supreme Verdict, Cavern of Souls, and Treachery though. Especially with your enchantment package.Posted in: 1 vs 1 Commander -
1
MatthewB posted a message on [[Duel Commander]] Ruhan of the Fomori RWU Control (French 1v1)Why play the mountain? If you don’t want to shock, just fetch your plateau.Posted in: 1 vs 1 Commander
How about Field of Ruin instead of Ghost Quarter? The card disadvantage from quarter can really hurt.
Try Radiant Flames instead of Slagstorm? You would lose the utility of dealing damage to players, but WUR might be easier to cast than 1RR.
I don’t think Chain Lightning is very good. Sorcery speed holds it back a lot.
How about Cast Out instead of Oblivion Ring? O-Ring is already a pretty slow card, I think the flash and cycling is worth the extra mana.
Here are some others cards I would recommend. I think they speak for themselves.
-
3
Axel_kh posted a message on [Primer] UB/x FaeriesHey guys, I won a 66 player PPTQ 09/07 and I'll share what I can remember.Posted in: Aggro & Tempo
I've already posted this in Discord but I'll post here too.
I basically played Yuta's list with a different sideboard:
Maindeck differences are -1 Darklisck Shores +1 Island
SB is pretty different. I was just hoping to avoid dredge.
Burn with this maindeck is a little harder than usual, since remand, lotv and AV are not the ideal cards we want to see.
-4 AV, -4 Bitterblossom, -1 Remand
+4 Collective Brutality, +2 Damnation, + 2 EE, + 1 Liliana, the Last Hope
Pretty easy with this list. Lotv really shines here.
-3 Inquisition of Kozilek, -3 Cryptic Command
+2 Thoughtseize, +1 Disdainful Stroke, +2 Damnation, + 1 Liliana, the last hope
Same
Literally the only thing he cast first game was a Reality Smasher that I couldn't answer and won alone.
His list wasn't BW Eldrazi & Taxes, it was just eldrazi. So it didn't have Vials or Thalias, so in the other two games I was able to counter the big threats and win with Bitterblossom and manlands.
-4 AV (because of Strangler), -4 Remand, -1 Cryptic
+2 EE (for lingering souls), +2 Damnation, +2 Seize, +1 Pithing Needle, +2 Ceremonious Rejection
Same story of the other ones, but I ended up losing one of the games.
Since I was 5-0 I could ID the 6th and 7th round and still was first in standings (30 boosters yay)
This match is not as easy as I wanted it to be. Counters really shine here, but all the games were super close.
+3 CB, +1 Disdainful Stroke, +1 Liliana, the last hope, +2 Thoughtseize
-4 Fatal Push, -3 IoK
I was so tired that I don't really remember how the games were. I just remember that game 2 I lost to a turn 3 Chandra Torch of Defiance. Games 1 and 3 I managed pretty well with remands and spellstutters.
+2 Seize, +1 Disdainful Stroke
-3 IoK (I think so)
This was a very strange list, with Hazoret, Gideon Ally, Lingering Souls, Bob, Young Pyromancer. Well, obviously it was working pretty good, since he was in the finals.
Anyway, he doesn't have a good way to answer bitterblossom, so first game I just played two and rushed.
The second game was pretty back-forward and we went to top deck mode, but his lands were only basics and shocks and mine were tar pits and mutavaults.
+1 Liliana, the last hope, +2 EE, + 2 Damnation
-4 Liliana of the Veil, -1 IoK
Overall the list felt great. It was more a "test" than anything and I ended up stealing the win, so I'm really happy.
With that many 4-of's it felt very consistent.
If anyone has any questions feel free to ask. -
1
spellcheck posted a message on [Primer] UB/x FaeriesThe article doesn't say anything new to anyone who has been playing Faeries in Modern for some time, but there are few things to disagree with. Dredge is definitely a bad match-up, but it's less prevalent than Eldrazis and Tron right now. Probably PV's advice would be to not play Faeries in such a metagame before thinking for the right sideboard to turn those match-ups in our favor without losing too much against the rest of the format.Posted in: Aggro & Tempo -
2
mtgprice posted a message on [Primer] UB/x FaeriesI'm currently 5-1 with Faeries at gp:la. The deck feels amazing, the only loss was player error - I lost game one to a triple Mulligan, no land hand then lost game three because I kept a two land + bitterblossom hand on the draw against allies and he killed me before I could do anything. Total mistake on my part as I should Mulliganed.Posted in: Aggro & Tempo
Total Ancestral Visions stopped by Spellstutter Sprite: 4
Edit: 6-1. 8-whack is a pretty good matchup for us.
Edit: 6-2 lost to the Faeries mirror match at least that means Faeries is 7-1
Tldr: batterskull maindeck is good in the mirror. As is turn two bitterblossom in game three. I had already Mulliganed but I should have done so again to get either a blossom of my own or a way to stop it on turn one. My lack of experience with the mirror is showing. -
1
TrappedUnderIce posted a message on BW Midrange/ "Deadguy Ale"Posted in: Midrange
There's this thread: http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/528062-dega-bwr-midrange?page=57#c1433Quote from Mindrotted »Did we ever decide if this was an okay place to talk about RBW decks? I have a list I'm working on that spurred from Dead Guy, but may warrant it's own thread. -
2
bgilmore15 posted a message on New Judge PromosThe Louisville packet included: Entomb, Nekusar, the Mindrazer, Oloro, Ageless Ascetic, Riku of Two Reflections, Sword of Feast and Famine, and Hanna Ship's NavigatorPosted in: The Rumor Mill -
1
Metillon posted a message on [Primer] UB/x FaeriesIve come to a point where the Faeries core list remained practically unchanged over the course of three PPTQs, 2 out of 3 I managed to get into the top 4. Playing a similar list will yield you the Metillon style of Faeries. The list feels great in the flexibility of snapcaster mage, the relatively low curve and high impact top deck cards.Posted in: Aggro & Tempo
It does suffer against Affinity, Merfolk, Slivers and Zoo in game one but after sideboard at least the first 2 are very manageable.
However, the list I present here has incredible matches against Scapeshift, Infect, Twin, UWR and Burn
4x Spellstutter Sprite
3x Mistbind Clique
2x Vendilion Clique
2x Snapcaster Mage
3x Cryptic Command
3x Mana Leak
2x Spell Snare
2x Thoughtseize
2x Inquisition of Kozilek
2x Dismember
1x Victim of Night
1x Murderous Cut
1x Go for the Throat
4x Bitterblossom
2x Liliana of the Veil
1x Batterskull
4x Secluded Glen
4x River of Tears
4x Darkslick Shores
4x Mutavault
3x Creeping Tar Pit
2x Island
1x Sunken Ruins
1x Watery Grave
1x Tectonic Edge
1x Swamp
2x Negate
2x Disfigure
2x Spellskite
2x Sower of Temptation
1x Curse of Deaths Hold
1x Thoughtseize
1x Inquisition of Kozilek
1x Slaughter Pact
1x Damnation
1x Engineered Explosives
1x Grafdiggers Cage
The slaughter pact I am currently the least happy with. It should be probably a third Dismember or second Go for the Throat. The italics are all pretty much flex slots at this point. The Curse of Death's Hold was incredible. It alone completely shut down martyr proc and is good against infect and affinity as well. I really recommend you all to play a single copy in the side. This card also singlehandedly kills Esper Mentor.
The package of 2x Spellskite, 2x Disfigure, 2x Negate and 2x Liliana in the board as well as using no fetches is just incredible against burn and I still achieve incredible achievements against the deck. It is a good base point to start from to explore new matchups to be fixed. Right now, I am looking for a way to reliably even affinity.
@Mindrotted: Responses vary from 'nice to see Faeries in tournament play!' to 'screw you'. The scapeshift person in round 1 of the last tournament was incredibly salty about losing against Faeries. He only got to tell me that Faeries is such a bad deck so he never playtested against it...
Judgement is up to people themselves , but in the end the result matter! -
1
ExplodingWaffle posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockI like Vault of the Archangel best in builds capitalizing on large singular creatures (Tarmogoyf, Knight of the Reliquary, Rhino and Tasgiur). You will still win most standstill battles since most creatures in the mirror are x/(x+1) in power and toughness. A huge swing for life gain in any fair matchup is, well, huge.Posted in: Modern Archives - Proven
For builds relying on pumping more creatures out faster with BoP, Noble Hierarch and Lingering Souls, Gavony Township activation are a much greater beating while being lackluster in match-ups where you might only have one or two creatures on the field. - To post a comment, please login or register a new account.
1
Ruhan of the Fomori
Land
Instant
Sorcery
Creature
Planeswalker
Enchantment
Artifact
Helm of Obedience[/cards]
1
2
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Breeding Pool
1 Cavern of Souls
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Dark Depths
1 Dryad Arbor
1 Flooded Strand
1 Forest
1 Geier Reach Sanitarium
1 Hinterland Harbor
1 Island
1 Llanowar Wastes
1 Mana Confluence
1 Marsh Flats
1 Mikokoro, Center of the Sea
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Overgrown Tomb
1 Pollted Delta
1 Scalding Tarn
1 Swamp
1 Thespian's Stage
1 Tolaria West
1 Tropical Island
1 Twilight MIre
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
1 Woodland Cemetery
1 Yavimaya Coast
1 Birds of Paradise
1 Dark Confidant
1 Deathrite Shaman
1 Edric, Spymaster of Trest
1 Elves of Deep Shadow
1 Elvish Mystic
1 Eternal Witness
1 Fyndhorn Elves
1 Glen Elendra Archmage
1 Jace, Vryn's Prodigy
1 Llanowar Elves
1 Primeval Titan
1 Reclamation Sage
1 Scavenging Ooze
1 Snapcaster Mage
1 Sower of Temptation
1 Tasigur, the Golden Fang
1 True-Name Nemesis
1 Vendilion Clique
1 Venser, Shaper Savant
1 Abrupt Decay
1 Counterspell
1 Countersquall
1 Cyclonic Rift
1 Daze
1 Delay
1 Dismember
1 Force of Will
1 Force Spike
1 Go for the Throat
1 Mana Leak
1 Memory Lapse
1 Negate
1 Putrefy
1 Remand
1 Remove Soul
1 Spell Pierce
1 Sultai Charm
1 Unsubstantiate
1 Damnation
1 Day's Undoing
1 Demonic Tutor
1 Duress
1 Green Sun's Zenith
1 Inquisition of Kozilek
1 Life from the Loam
1 Maelstrom Pulse
1 Thoughtseize
1 Time Spiral
1 Windfall
1 Bitterblossom
1 Exploration
1 Sylvan Library
1 Jace, the Mind Sculptor
1 Liliana of the Veil
1 Sword of Feast and Famine
1 Teferi's Puzzle Box
1 Umezawa's Jitte
First off, I wouldn't stress too much about not having access to one or two cards if you decide to go with the "good stuff" version. Sure, better cards are better cards, but learning a deck that is 98% optimized is still time well spent.
As far as how to play this version, it can be kind of tricky. You're a tempo deck, and that means learning to identify roll assignment in each of your games and even switching within a game. Sometimes you will be the aggressor, sometimes you'll be the control deck. A general rule of thumb is that this deck can't out control the control decks and we aren't faster than the aggro decks, so you will usually take the opposing role. What we have going for us is raw power in card quality and the draw our general provide us. Most of the time trading resources with our opponent should be in our favor either mana investment wise or card count wise.
All that aside, our best starts are landing a proactive threat (Leo, Confidant, Clique, etc.) and then protecting it with counter magic and hand disruption. This is why the mana dorks are so important. They let us get out our game winning threats early before our opponent has time to have counter magic up or a board state. This will usually force our opponent to react to what we are doing rather than progress their game plan. We won't often be ahead by a lot, but it's enough to win. Leovold is perfect for keeping us ahead on cards. If that line isn't available, we can fall back on our discard package and try to empty our opponent's hand. Being a "good stuff" deck, our top decks are usually better than the opponent's. It can also give us time to assemble the appropriate win con, be it a puzzle box, a loam cephalid lock, a time spiral or depths.
The windfall effects are very effective in a majority of matches. If you are able to turn two Leo into turn three Windfall/Day's Undoing it often feels like a free win.
As far as hymn vs duress, I've only played duress in the deck so far, but my gut feeling is that the information, the pinpoint disruption and one less mana fit better within the tempo shell. I could be wrong though. Hymn is incredibly powerful, and there is nothing like a card that literally reads "two for one your opponent."
I have to give credit to FearDReaper for their original list, which I started off of.
2
Round 1 vs. Krenko, Mob Boss
My opponent kept some suboptimal hands and I was able to capitalize on him stumbling a bit. I drew Jitte both games, allowing me to control the amount of goblins he was able to keep in play. Not sure what to take away from this one since the aggro plan did not really get to be executed.
Round 2 vs. Narset, Enlightened Master
Game one I was on the play and was able to turn two a Leo into turn 3 Windfall. Leo is able to ride counter magic for a victory. Game two was much more what I expect from a blue deck where we trade resources one for one until I bait out a counter with neonatal Jace (Vryn's Prodigy) and stick a Liliana of the Veil. His list is very creature lite, so I am able to just tick up Lili until she ultimates and decimate his lands. Then Leo comes down and it's lights out.
Round 3 vs. Teferi, Temporal Archmage
I've played this match before and I mulligan to five to find a more aggressive hand. I settle on one that has three land a windfall and a Vendilion Clique. It's not great, but going to four seems miserable. I get my break when I cast clique and find only one counterspell in his hand at the end of his turn. An argument could be made for countering the clique and not giving me the info, because when I untapped I jammed Leo as fast as possible. I didn't really draw any counter magic the rest of the game so it was really tight worrying about Cyclonic Rift, but I did draw SoFaF, which shone like a beautiful star against a deck trying to hold cards in its hand and wait to combo. That clock was able to put him away. Game two went much more in line with the plan where a dork was able to power out Leo on turn two and I countered the important spells. I let him resolve a lot of mana acceleration, but countered the business spells. It was still close, but I was able to clock him fast enough to get the kill a turn before he could have generated infinite mana after top decking The Chain Veil.
I know that this is a pretty superficial summary, but thanks for reading, and if anyone has any questions I'd be happy to reply.
1
All your points about Cryptic are valid. It felt very strange when I cut it from my list because of how flexible and powerful it was. I'll try to keep it in mind during my rounds today. Another complication is that my meta is very blue combo oriented so I've found that being more aggressive is the way to go, since my list is not optimized to out control them. Looking back at your previous posts it seems like you are more blue heavy with Teferi so the triple blue is probably not an issue for you where I've had trouble with it.
1
1
1
1
4 Spellstutter Sprite
3 Scion of Oona
3 Mistbind Clique
2 Snapcaster Mage
Spells 23:
4 Bitterblossom
3 Cryptic Command
3 Mana Leak
2 Spell Snare
2 Thoughtseize
3 Inquisition of Kozilek
2 Dismember
1 Murderous Cut
1 Go for the Throat
1 Smother
1 Batterskull
3 Creeping Tar Pit
4 Mutavault
4 Secluded Glen
4 Darkslick Shores
4 Pollted Delta
1 Watery Grave
4 Island
1 Swamp
2 Spellskite
2 Disfigure
2 Engineered Explosives
2 Vendilion Clique
2 Liliana of the Veil
1 Sower of Temptation
1 Thoughtseize
1 Negate
1 Dispel
1 Shadow of Doubt
I could very easily go down to 1 scion and get the 2 Vendilion into the main. I've had to take a couple weeks off of playing so now I'm trying to optimize my build for an open meta since I've got a few GPTs and PPTQs coming up. I just want to make sure that I understand the role each card plays while I'm making changes. Thanks for any feedback you can give.
1