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Feb 13, 2018Heres the list I'm going to be running. Lingering souls may look out of place or 'greedy' but it's actually pretty darn easy to cast in this shell. You can cast it with your Godless Shrine, Bloodbraid Elf, or pitch it to Collective Brutality/Liliana of the Veil. Or if you want to get really fancy escalate it off a cascaded Collective Brutality. It's a huge mirror breaker and if Jace, the Mind Sculptor decks become the new deck to beat, it does a good job of going wide. The rest of the deck is pretty standard aside from no Inquisition of Kozilek.Posted in: Midrange
Feb 10, 2016So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.Posted in: Control
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Apr 22, 2015Thanks for all the responses on why you guys like Cursecatcher. I'll give the card a few more tries. Maybe it's just not optimal in my LGS meta.Posted in: Modern Archives - Proven
In response to the Wake Thrasher comment. Wake Thrasher was a powerhouse in standard. However, in modern I just don't see him being that great. He doesn't provide you with any added benefit the turn he comes into play unlike the other 3 drops (reejery, thassa, Kira). He also cant block anything without dying, which most games won't matter but against burn or infect you have to block. Without a lord he's just like a Steppe Lynx. Obviously he gets pumped on all your turns, unlike Lynx, but he still dies to bolts, forked bolts, lavamancers, clasms etc as soon as you pass the turn. While this isn't normally a great argument against a card I think it is in this instance because you have to compare him to the other 3 drops. My suggestion would be to test him out in real life. I think you'll find that he just isn't good enough.
Apr 21, 2015And then you've lost a threat (cursecatcher) and their spell still resolves, so they've effectively 2 for 1'd you. In a tempo deck like merfolk I just don't see how that's acceptable.Posted in: Modern Archives - Proven
I'm banking on Battle for Zendikar providing us with a good 1cmc merfolk or maybe another 2cmc lord. I think that's what's holding merfolk back from being tier 1.
Apr 21, 2015Can someone explain to me why Cursecatcher warrants a space in the merfolk deck? I've been playing Merfolk for a few months now and I hate hate hate this card. I don't like it turn one and it only gets so much worse mid to late game. I find that when I play it it doesn't provide me any extra protection and as a 1/1 it doesn't really provide pressure. Sure it gets pumped by lords, but it's still so small I feel. Most of the time the opponent just leaves one extra mana up when they bolt my lord and then cursecatchers feels worthless. I understand that he's basically a pseudo-thalia but I've just had horrible experiences playing with it. In fact the only weeks I've done well at my LGS were the weeks I took cursecatchers out for more 2cmc threats. I recall watching your videos Nikachu and you mentioned you were gonna make a video on cursecatcher. I would love to see a video on why this card is viable. Because I just don't see it.Posted in: Modern Archives - Proven
Apr 20, 2015@warpathdemonPosted in: Modern Archives - Proven
Lol. What...the....****. If I could play 40 silvergills and 20 islands I would. The best card in the deck IMO. Can't think of a single matchup it isn't good in because it replaces itself. I've kept many otherwise "not so great" hands because of a single silvergill in hand. If you're gonna take a card out make it curse catcher or vial (if on the play)
Apr 11, 2015Reckoner definitely doesn't make the deck IMO. Just look at other peoples results sans reckoner/ssg. I've played a lot both ways and love love love both versions. Reckoner is better vs infect and burn because you get the early blocker. But against jund/junk/control/twin reckoner just eats bolts and decays all day. The "big red" versions with Wurmcoils is more resilient to removal and aims more for the late game plan. I think which version you see as "viable/better" totally depends on your meta. Same goes for pyroclasm vs volcanic fallout. Fallout much better vs affinity (hits lands). Pyroclasm better vs burn (fallout hurts you). In the end the card that makes the deck is Koth. Protect him and you win. Blood moon is MVP game 1, but koth is the glue to the deck every game.Posted in: Modern Archives - Deck Creation
Mar 20, 2015Outside of the animating, Ojutai's Command is not as good as Cryptic Command. The reanimation effect of Ojutais is what makes it worth testing in this deck. The triple UUU on cryptic (as you mentioned) is in fact much harder for my list to run with caverns.Posted in: Modern Archives - Proven
I'll test stony silence over kataki the next few weeks. I'll see how it fairs if any Affinity decks show up (not often at my LGS, or they lose first round to twin decks)
Mar 19, 2015I was originally planning to run much more white hate when I decided to put the deck together, which is why it may look funny with only 3 white cards (2x Kataki, War's Wage and Sygg, River Guide). I also plan to test Ojutai's Command when it comes out.Posted in: Modern Archives - Proven
Playing Path to Exile never made much sense to me, especially in a pain-free (manabase that is) deck that can afford to run Dismember. I agree that giving your opponent free lands goes totally against the cards you mentioned (Spell Pierce, Monastery Siege, Spreading Seas, Cursecatcher, etc). This may sound weird, but I'd probably run Reality Shift before I ever ran Path to Exile. A 2/2 creature (most likely can't manifest it) that can't block my islandwalking creatures is a better trade-off than giving my opponent free lands.
On the topic of Stony Silence vs Kataki, War's Wage: Merfolk is a tempo aggro deck, so whenever we can play a hate card that also doubles as a creature we should do so. Also, a turn 2 Kataki, War's Wage is basically GG for affinity unless they have Galvanic Blast. In almost any other deck (except Hatebears) I would run Stony Silence, just for it's dual applications against tron.
A similar tempo argument can be made for Rest in Peace and Relic of Progenitus. Being able to cantrip off of Relic of Progenitus, means that we draw into our threats faster. I also think [/card]Relic of Progenitus[/card] is one of the best sideboard cards ever printed (even mainboard in some decks). I run it in almost every deck i've ever built.
Mar 19, 2015It's a good card to swap out vials for in matchups like jund/junk where vials don't do much and destroying their greedy mana and manlands is advantageous. Also on the play vs a lot of decks, the card disasvantage of vials warrants them coming out.Posted in: Modern Archives - Proven
Mar 19, 2015Played at my LGS last night for modern night and went 4-0. Matchups were:Posted in: Modern Archives - Proven
2-0 RUG Twin
2-0 UB Faeries
2-0 Bant Geist
My list is a little different than what others seem to be running
- 4 Master of the Pearl Trident
- 4 Lord of Atlantis
- 4 Silvergill Adept
- 2 Master of Waves
- 2 Tidebinder Mage
- 2 Merrow Reejerey
- 2 Phantasmal Image
- 2 Spellskite
- 1 Kira, Great Glass-Spinner
- 1 Sygg, River Guide
- 2 Thassa, God of the Sea
- 2 Monastery Siege
- 4 Aether Vial
- 4 Spreading Seas
- 4 Dismember
- 4 Seachrome Coast
- 4 Wanderwine Hub
- 4 Mutavault
- 2 Cavern of Souls
- 6 Islands
- 1 Tidebinder Mage
- 3 Spell Pierce
- 3 Chalice of the Void
- 2 Relic of Progenitus
- 2 Kataki, War's Wage
- 4 Tectonic Edge
Thassa was a beast all night. Between thassa and siege, you really feel like you never have a dead draw (lands and vials no more). Note that I didn't run Cursecatcher. I don't like this card. It's good when it's good and ****ing awful when it's not. The reason I'm running only one Kira is because I was predicting a lot of abrupt decays and Pestermite flash blocks. The spellskites also have more mainboard game vs twin and burn, which are always at my LGS. I saw SaintA trying syyg, River Guide in his lists and I think I'll be keeping it in my list. Plays a similar role as Kira (but much more mana intensive) except it's a merfolk and can stop decay as well as swing into twin decks freely (free island walk!). I don't think this deck needs more "lords" or merfolk creaures. Two lords and a mutavault is usually sufficient to end the game as long as you can protect them with kira, sygg, and spellskite. Also, I'll never play vapor snag again after playing 4 dismembers. Killed so many goyfs
- 4 Master of the Pearl Trident
Mar 6, 2015evilmeatball posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles ControlSkred is an instant and it hits everything. Scrying Sheets costs one less to activate and can be setup with serum visions. I will admit that desolate lighthouse is good, but I've had really good luck/results with Scrying Sheets. Desolate lighthouse also costs a Red and a Blue. Scrying Sheets can be used with either.Posted in: Control
Mar 6, 2015evilmeatball posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control@Valanarch. RUG delver most definitely ran cryptics alongside tempo cards back in the day. I got top 8 at state championships last year with that sort of RUG delver list (http://magic.tcgplayer.com/db/deck.asp?deck_id=1209963).Posted in: Control
In other news, I've been testing Skred in my Blue Moon deck (calling it Snow Control) and it's been fantastic. Hits basically everything in the format and you know what else snow lands open us up too? Scrying Sheets. Can't express how much I love this card mid to late game. I'll post a deck list at some point today for you all.
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