Can someone explain to me the reasoning behind Savage Swipe and why it's a lot of peoples go to? I've been using ram through as my cheap removal of choice but I've been told I'm slightly wrong.
3 Mana? Are you including Rancor? I've rarely had any issue killing things with it. Between Steel Leaf Champion, multiple evolved EOs/PCs, and Avatar they deal with most things. Sure excess damage is fine, but it isn't required.
I've never done the math, but you are right I do have a few hands every now and again that do contain a few one drops, however, I tend to stagger them of the course of a few turns and to keep extra for mass wipes.
Yes they don't evolve themselves, but the deck really wants to hit that 1 drop T1.
And I've found no better 1 drops I want to run. It's hard to tell due to no paper magic atm
Yes it's removal, but as mentioned above it really wants that +2/+2 to really shine. I'd rather run Ram Through as my my removal due to it being a one sided fight and instant speed to make blocking tricky.
So I usually only play one or two at a time. My turns usually go
T1: EO/PC
T2: Troll, Geist, Syr
T3: EO/PC, Troll, Geist
And keep tempo after that.
PC isn't too bad a top deck, whereas EO generally is.
I've found Ram Through to be far better than Savage Swipe IMO. For one more Mana you get a one sided fight, plus it combos better with PCs, SLC, and Rancors. And it's a great combat trick too boot.
Needle is fine, my issue is I feel we don't really need it. At least my deck doesn't, I'm shooting for such an aggressive game that their T3/T4 Walker's are often more of a hindrance, I've had a few games on Cockatrice against snow control, that they haven't been able to play their Walker's due to the pressure.
I'd almost toss it into our sister deck of Devotion.
Do you have your current list available for viewing?
So what I noticed about the rules there is that the targetted creatures power has to be equal to 2 if you want that sweet +2/+2. I've found that I can often pump my EOs and Pelt Collectors past that by T3 and then it isn't removal anymore, just super slow pump spell
5 pelt/eones (they are pretty bad in multiples and in there place add 2 more lands and 3 dryad militants (millanat shuts down uro, mystic sanctuary and snap caster plans, gurmag angler. it's just really solid against a surprisingly large amount of the modern meta.
So I run a hyper aggressive build of the deck, with the 4/4 of EOs and PCs it ensures I get that super aggresive T1 play without mucking around with mulligans. I've found, and sadly without any paper magic for a while, having just 2 Dryad Militants MB is a sweet spot to often have on in the opening hand. If Astrolabe wasn't banned then I'd probably run 4 Dryads, as it is having it banned means control decks aren't as hyper aggresive and I can afford to not have more than 2.
19 lands feels a little light, as with hexdrinkers & canopy land the deck often has places to put mana.
I've often found that having 20 lands meant I flooded super super easily, and since my curve is super low, in testing, I found I could skate around that 19 mark and still have next to no issues. Hexdrinkers I like, I rarely ever have one stick nor even get to their first stage due to the amount of removal thrown their way, but I'm okay with it since it's less removal for my other creatures.
also Waterlogged Grove is $ cheaper that peatlands with no real change in play 99% of the time
The reason I run Nurturing Peatland is so I don't have to pay as much like with Dismember than if i didn't have it. I'd also have no U in my deck so I wouldn't want to run the Waterlog one.
sb id probably go for pithing needle over surgical, as pw and creature combos are going to be more of a problem that non uro/shriekhorn based gy stuff for the most part
While true pithing needle is probably a bit stronger, my weakest matchups are against Tron, Control, Dredge and so forth. Being able to Surgical a key piece from them makes my day.
(im also a big fan of a single mb rhonas, as he just dominates a board and wins deathshadow and snow matchups. )
I really wanted to run a Rhonas in my first versions of this deck, and I found his just makes the deck kinda clunky because his ability demands constant uses, whereas I'm trying to progress the board state. Plus if I can't hit that 5 devotion he just sits there awkwardly.
I was toying between Dismembers or Veils MB. They're both super super good, but I felt that having protection over removal was the edge. I also had 2 Ram Through and I felt that they'd help.
I also ended up moving Oozes SB due to just running out of space. Plus I feel they're better G2 in general when I need to really that hate and and less aggression.
The Surgical Extraction came into the SB due to dealing with popular Oro decks.
Overall I'm happy with this current version I've made, haven't played any paper games yet but in goldfishing it seems to play well.
three Syr Faren feels too many, perhaps replace the third Syr with a fourth Troll?
I was thinking that too, in goldfishing I feel like its a good idea to have multiple to ensure I can get the effect off, but often times I have too many in my hand.
Woah, guess I missed the boat on this one. Hopefully there are some people still floating around. I just got back into Modern after taking a 2 year hiatus. Green has always been my favorite and I've always been a Timmy player, so this deck is right up my alley.
I was looking through my cards to see what I would want to add and I found Commune with Nature I'm going to try testing it out if I ever get around to trying a ramp version of mono green.
I thought this was the home for Green Stompy/Green Devotion. Least the front page of this primer said so. Did the deck eventually branch out to two different primers? If so, what does a deck for mono green devotion look like now a days?
Is there a reason you run 1 Treetop and 1 Oasis and only 2 Peatlands?
Yes they don't evolve themselves, but the deck really wants to hit that 1 drop T1.
And I've found no better 1 drops I want to run. It's hard to tell due to no paper magic atm
T1: EO/PC
T2: Troll, Geist, Syr
T3: EO/PC, Troll, Geist
And keep tempo after that.
PC isn't too bad a top deck, whereas EO generally is.
I've found Ram Through to be far better than Savage Swipe IMO. For one more Mana you get a one sided fight, plus it combos better with PCs, SLC, and Rancors. And it's a great combat trick too boot.
Needle is fine, my issue is I feel we don't really need it. At least my deck doesn't, I'm shooting for such an aggressive game that their T3/T4 Walker's are often more of a hindrance, I've had a few games on Cockatrice against snow control, that they haven't been able to play their Walker's due to the pressure.
I'd almost toss it into our sister deck of Devotion.
Do you have your current list available for viewing?
So what I noticed about the rules there is that the targetted creatures power has to be equal to 2 if you want that sweet +2/+2. I've found that I can often pump my EOs and Pelt Collectors past that by T3 and then it isn't removal anymore, just super slow pump spell
So I run a hyper aggressive build of the deck, with the 4/4 of EOs and PCs it ensures I get that super aggresive T1 play without mucking around with mulligans. I've found, and sadly without any paper magic for a while, having just 2 Dryad Militants MB is a sweet spot to often have on in the opening hand. If Astrolabe wasn't banned then I'd probably run 4 Dryads, as it is having it banned means control decks aren't as hyper aggresive and I can afford to not have more than 2.
I've often found that having 20 lands meant I flooded super super easily, and since my curve is super low, in testing, I found I could skate around that 19 mark and still have next to no issues. Hexdrinkers I like, I rarely ever have one stick nor even get to their first stage due to the amount of removal thrown their way, but I'm okay with it since it's less removal for my other creatures.
The reason I run Nurturing Peatland is so I don't have to pay as much like with Dismember than if i didn't have it. I'd also have no U in my deck so I wouldn't want to run the Waterlog one.
While true pithing needle is probably a bit stronger, my weakest matchups are against Tron, Control, Dredge and so forth. Being able to Surgical a key piece from them makes my day.
I really wanted to run a Rhonas in my first versions of this deck, and I found his just makes the deck kinda clunky because his ability demands constant uses, whereas I'm trying to progress the board state. Plus if I can't hit that 5 devotion he just sits there awkwardly.
Surprsingly yes. I've actually made a ton more changes to my deck with the help of a local discord group I found and some friends.
4x Avatar of the Resolute
3x Barkhide Troll
4x Experiment One
4x Hexdrinker
4x Pelt Collector
4x Steel Leaf Champion
4x Strangleroot Geist
2x Syr Faren, the Hengehammer
4x Aspect of Hydra
2x Ram Through
2x Veil of Summer
Land (19)
13x Forest
4x Nurturing Peatland
2x Treetop Village
Enchantment (4)
4x Rancor
3x Damping Sphere
3x Dismember
2x Force of Vigor
3x Scavenging Ooze
2x Surgical Extraction
2x Veil of Summer
I was toying between Dismembers or Veils MB. They're both super super good, but I felt that having protection over removal was the edge. I also had 2 Ram Through and I felt that they'd help.
I also ended up moving Oozes SB due to just running out of space. Plus I feel they're better G2 in general when I need to really that hate and and less aggression.
The Surgical Extraction came into the SB due to dealing with popular Oro decks.
Overall I'm happy with this current version I've made, haven't played any paper games yet but in goldfishing it seems to play well.
I was thinking that too, in goldfishing I feel like its a good idea to have multiple to ensure I can get the effect off, but often times I have too many in my hand.
That said, I use to play decks like Restore balance and just recently Neoform.
I had a couple of questions,
1. Do we have a discord for this deck archtype?
2. This is the list I'm currently running with the help of a friend.
4x Avatar of the Resolute
3x Barkhide Troll
4x Experiment One
4x Hexdrinker
4x Pelt Collector
2x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
3x Syr Faren, the Hengehammer
14x Forest
4x Nurturing Peatland
2x Treetop Village
Instant (4)
4x Aspect of Hydra
Enchantment (4)
4x Rancor
3x Collector Ouphe
3x Damping Sphere
3x Dismember
2x Force of Vigor
4x Veil of Summer
I thought this was the home for Green Stompy/Green Devotion. Least the front page of this primer said so. Did the deck eventually branch out to two different primers? If so, what does a deck for mono green devotion look like now a days?
I just discovered this deck yesterday after looking to get back into modern and as Timmy/Green player I fell in love.
I found this list on mtgtop8 and wanted to get opinions on it. I know Once Upon A Time is banned so I replaced it with for now Seek the Wilds.
13 Forest
1 Hashep Oasis
2 Nurturing Peatland
2 Treetop Village
Creatures -- 28
4 Avatar of the Resolute
4 Experiment One
1 Ghalta, Primal Hunger
3 Llanowar Elves
2 Pelt Collector
2 Rhonas the Indomitable
4 Steel Leaf Champion
4 Strangleroot Geist
2 Syr Faren, the Hengehammer
2 Yorvo, Lord of Garenbrig
4 Aspect of Hydra
4 Seek the Wilds
3 Vines of Vastwood
Enchantments -- 3
3 Rancor
3 Collector Ouphe
3 Damping Sphere
2 Dismember
2 Force of Vigor
2 Shapers' Sanctuary
3 Weather the Storm
Here is my custom crafted deck pulling from other lists I've found online.
4x Avatar of the Resolute
3x Barkhide Troll
4x Experiment One
4x Hexdrinker
4x Pelt Collector
2x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
3x Syr Faren, the Hengehammer
14x Forest
4x Nurturing Peatland
2x Treetop Village
Instant (4)
4x Aspect of Hydra
Enchantment (4)
4x Rancor
3x Collector Ouphe
3x Damping Sphere
3x Dismember
2x Force of Vigor
4x Veil of Summer
As a new player to this deck, what do we look for in upgrades? And are we a poor mans Ponza and/or Poor aggro?