@Loki - In my experience Thassa is a very reliable beater once her devotion is met. Typically, when she becomes a creature you'll also have at least 1 Ardent Plea on the field. I think Thassa is easily the best God for the deck because she is easier to turn into a creature than all the others. Her scry ability and her activated ability have both won me games before so I'm pretty fond of her.
As far as Klothys, Keranos, and Calix go, they seem too inconsistent to me. Calix isn't finding me enough answers because he only digs for 4. His -3 ability is too expensive. If it was -2 I'd continue testing but he ends up taking a dirt nap after the first -3 ability. Klothys and Keranos are nice and provide value but I haven't been able to build enough devotion for them. Their 'passive' abilities aren't strong enough to win the game on their own so I think there are better options out there.
Honestly, the more I play the ED version with Finale the more I'm liking it. I still can't decide which version I like more. I'm going to take a break from posting here and decide which version I'm going to go with. Good luck in your testing guys.
- TheGreatGodLoki
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I feel the same way with Syr, but the fact she draws removal is good, at least in my opinion, since it's less removal for Steel Leaf, Avatar, a big PC/OE, etc. I've had some good success with her landing.
I've wanted to play with Bayou. However how did you manage him. I'm just afraid with no inherent protection, trample, and needing to shrink our boardstate.
Vines/Aspect are there for that big push, and to make combat scarier for the opponent. Plus much needed protection. Since sometimes we fold to interaction.
No one ever suspects the Treetop.
Overall good job on your wins!!
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4x Avatar of the Resolute
3x Barkhide Troll
2x Dryad Militant
4x Experiment One
2x Hexdrinker
4x Pelt Collector
4x Steel Leaf Champion
4x Strangleroot Geist
2x Syr Faren, the Hengehammer
4x Aspect of Hydra
3x Dismember
2x Vines of Vastwood
Land (19)
13x Forest
4x Nurturing Peatland
2x Treetop Village
Enchantment (3)
3x Rancor
3x Damping Sphere
2x Deglamer
2x Kitchen Finks
2x Old-Growth Troll
3x Scavenging Ooze
3x Veil of Summer
The sideboard I've tuned to deal with some of my decks overall weaknesses.
The overall suggestions I would make to that otherwise good starting list would be
Cut:
1 Rhonas
4 Leatherback Baloth
2 Dungrove Elder
1 Thrun the Last Troll
1 Yorvo
The reason being is that they're all much too slow, offer no inherent protection, or trample, and are otherwise already replaced by better versions. Stompy as a whole is a "fair" deck. It's not throwing a million spells at your face, not comboing off on T3, not countering every spell you play. It's trying to go sideways as fast as possible while giving your opponent too many creatures to deal with.
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Metalwork Colossus
Pros:
Cons:
So what does all this mean, well this is from all my findings running him. Affinity could just keep a full board with him out and with a Arcbound Ravager out just kill me since a Restore Balance meant he could just sac it all to Ravenger or a flyer and kill me on his following turn. Humans could reflector mage him all day so I'd be left with a hand of useless 10/10s, Boggles could quickly voltron over him since by T3 they usually have Spirit Mantle out and equipped, and with how slow the deck is because you have to run a large number of posts to consistently use him early, T3 was often too slow in coming and I'd behind tempo even more, I'd just have a 10/10 gorilla out to show for it.
I also use to run Lingering Souls as well, which also didn't help me at all either.
So all in all, while a flashy and super cool concept, it doesn't fit our overall game plan since we're not an aggressive deck seeking to close out the game early, since we rely on setting them back time and time again until they concede. It's the same reason we gave up on March of the machines
Don't mean to discourge you, if you find consistent wins with him, keep him, but all of this is based on my personal findings from my LGS meta, local friend group, and other reviews online.
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A land I'm tempted to try is Boseiju, Who Shelters All. If the interaction works like I think it does then it'll be a nice 1 of.
One good thing about Restore Balance is that if the is over 3 cmc then you can try it. The deck is super flexible in its design with U or B being the flex colors for the 4 color.
So even if you don't like a card suggested or you have a card that works wonders suggest it here. Let us know how it does in your LGS.
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How do you play this deck?
You play it like you would normally play with the post heavy version. But it strays away from the post version to give it the ability to be more flexible against other decks. Nahiri + Emrakul means an alternate wincon or Nahiri helps cycle cards, destroys pesky things.
How many lands do you sac for Garga before Balance?
It depends generally. Personally its up to you, for me I generally do 1-2 that way they're set back a few turns
When do you use Fiery Justice?
Its an odd card I agree, but it can be used as spot removal or multiple instances of removal. We don't generally care about the life gain effect because we don't run that many creatures at all so trying to hit them down doesnt' work for us.
What does the first do in the SB?
The forest is there for more consistent plays, whether it comes to playing more Posts, or making sure your Fiery Justice,Violent Outburst, can be consistently activated. Green isn't part of this guys deck as a whole but mainly there from what I see as only for the cards I mentioned above.
Hopefully this helps clears things up for you!