Cytoplast Root-Kin was probably the closest one to constructed playable as a 4/4 for 4 at a time when that was a big deal. Same goes for Plaxcaster Frogling as a 3/3 for 3.
Experiment One into Crableg Shark into Elusive Krasis (hoping we get a better 3 drop but we probably won't).
Even though the Krasis is pretty bad I'm just using it to compare the curve of 3 Graft creatures to 3 Evolve creatures. The Graft creatures all want to keep their counters but are foced to trade them around. Instead of your one drop getting bigger when you play your 2 drop, you get to kill your one drop to make your two drop a little bigger. Evolve is all upside while Graft doesn't give you anything, it just moves counters around.
Well, the Graft creatures don't have to lose their counters because of the key word 'May' in the graft explanation box on the dudes and if you play all Graft guys rarely would you have to move any around and all the person would have to do is Proliferate. But I get your point, each guy you play boosters another guy giving you better creatures. One thing that I have with the Evolve ability is I might have to play guys that have higher and higher P/T to keep boosting my creatures late game other wise I might stall out.
I have seen Graft as a few cards in EDH, but not generally used as a huge deckbuilding mechanic. One guy I know tried to build a deck around the old-style Simic, but his deck was so fragile that it was easy to beat unless it hit PERFECTLY.
A friend of mine said that the Graft mechanic was the least played ability in Standard when Ravinca first came out. I was wondering if this was true (he doesn't like the Graft mechanic at all, hates it with a passion and regards it as horrible).
So have I. Looking around on this site, and dueling friends, I noticed a lot of the decks don't run straight Aurochs but prefer to have either the Herd or the Rimehorn in their decks. Wouldn't you want to run all of them?
Never thought of Suture Priest, but I did think of Soul Warden. I might add more festivals and I might splash blue for Training Grounds or I could use Gallows. What is your opinion of using Village Bell-Ringer? So I could kill a dude, flash him in to kill more dudes.
You might want to look at Attrition as a replacement for Skirsdag Flayer. Pretty much the only advantages of the Flayer are that it's less color intensive to cast and can hit black creatures, but Attrition is harder to remove, lets you sacrifice anything, can be activated multiple times in a turn, and costs one mana to activate instead of four.
A WB deck that uses tokens to spam removal immediately suggests Teysa, Orzhov Scion as an inclusion in the deck. Requiem Angel is also worth a look as a way to get more value out of Human tokens.
I knew about the Attrition card, but I don't own any at the moment. Some creatures I want to add are maybe Infectious Host and Thoughtpicker Witch. Just to give me more back up and maybe to fuel Teysa.
As the title says I was wondering if it was possible to build a deck revolving around them and maybe throw in some dudes with either Haunt Belfry Spirit or guys when they die give me tokens. Will post a deck soon if I can get a rough idea.
Well, the Graft creatures don't have to lose their counters because of the key word 'May' in the graft explanation box on the dudes and if you play all Graft guys rarely would you have to move any around and all the person would have to do is Proliferate. But I get your point, each guy you play boosters another guy giving you better creatures. One thing that I have with the Evolve ability is I might have to play guys that have higher and higher P/T to keep boosting my creatures late game other wise I might stall out.
Why was it so fragile?
A friend of mine said that the Graft mechanic was the least played ability in Standard when Ravinca first came out. I was wondering if this was true (he doesn't like the Graft mechanic at all, hates it with a passion and regards it as horrible).
I guess that is the answer to my question. Not enough actual Aurochs to play with. Once again thank you all for your time to post on this thread.
The Pauper format was mentioned earlier, that is why I sorta ignored that comment.
I want to say thank you all for input!
4 Thraben Doomsayer
4 Skirsdag Flayer
3 Belfry Spirit
3 Thraben Sentry
2 Samite Healer
2 Driver of the Dead
3 Champion of Parish
2 Doomed Traveler
2 Night's Whisper
3 Murder
3 Mending Hands
2 Harm's Way
3 Gather the Townsfolk
2 Gallows at Willow Hill
1 Orzhov Signet
Mana=21
10 Swamp
11 Plain
I know my mana base is weak, I am looking into making it better.
I knew about the Attrition card, but I don't own any at the moment. Some creatures I want to add are maybe Infectious Host and Thoughtpicker Witch. Just to give me more back up and maybe to fuel Teysa.