But with the Cackler it cannot block if you put the +1/+1 on it. So, Bull Auroch(s) can deal damage if you have one or two of the cacklers out. But as everyone has said, Aurochs aren't all that good in most formats, but would they thrive in casual?
Wouldn't the Bull Aurochs be useful in that sort of deck? I know they only have 1 toughness , but with the way green ramps I could see them hit the field same time as the herd.
Looking around on Gatherer, I see a lot of support for those cards. Yet no one I know plays with them? I can ramp them out fast and with Anger and other cards haste isn't a problem.
I felt Snakeform would help me shore up some trouble sum blocker, which it has.
Never thought about adding Eternal Witness =.=' I might replace Helium/Vigean with two more Frogling. What would you suggest for the other cards?
Well, as told I am putting my main casual deck up.
It uses Cytoplast Manipulator and Forgotten Ancient to steal dudes, or it buffs up my dudes and lets the graft mechanic give me an army. Feel free to add any ideas/fixes
I added red for burn so that my Aurochs can plow through for some damage. I wanted to add the mana searching spells but I thought the Tinder WallOrcish Lumberjack and Sakura-Tribe Elder were enough mana for me, but I might take out Orcish for one of them. Thoughts?
I try to steer clear of cards that have the same CMC as my Aurochs because I want to play a Auroch every turn with out having to play something like Stonebrow, even though he would be extremely helpful, he cost the same as Rimehorn. As for the Roots and Battlements, I add Tinder Walls, Orcish Lumberjack, BoP, and Sakura-Tribe for the mana.
May I ask why the Leyline would be taken out?
Designed to smash face with Thromok and ramp out dudes/give him dudes to eat.
1 Thromok the Insatiable
9 Moutain
7 Forest
1 Gruul Guildgate
1 Valakut, the Molten Pinnacle
1 Dryad Arbor
1 Boseiju, Who Shelters All
1 Rootbound Craig
1 Evolving Wilds
1 Terramorphic Expanse
1 Vensu
1 Llanowar Reborn
1 Command Tower
1 Tagia
1 Wooded Foothills
1 Stomping Grounds
1 Fire-Lit Thicket
1 Copperling Gorge
1 Raging Ravine
Artifacts=7
1 Guided Lotus
1 Eldrazi Monument
1 Mana Vault
1 Sol Ring
1 Gruul Signet
1 Darksteel Ingot
1 Lighting Greaves
Creatures=21
1 Birds of Paradise
1 Dragon Broodmother
1 Llanowar Elves
1 Jade Mage
1 Vigor
1 Hornet Queen
1 Gatecreeper Vine
1 Sakura-Tribe Elder
1 Dosan the Falling Leaf
1 Forgotten Ancient
1 Anger
1 Brawn
1 Vexing Shusher
1 Eternal Witness
1 Acidic Slime
1 Bloodbraid Elf
1 Ant Queen
1 Mycoloth
1 Boartusk Liege
1 Spellbreaker Behemoth
1 verdeloth the ancient
1 Rancor
1 Berserk
1 Syvior Library
1 Earthcraft
1 Squirrel Nest
1 Molten Rain
1 Prismatic Omen
1 Rain of Salt
1 Plow Under
1 Restock
1 Parallel Lives
1 Creeping Mold
1 Green Sun Zenith
1 Life from the Loam
1 Worldly Tutor
1 Naturlize
1 Nature's Claim
1 Awaking Zone
1 Defense of the Heart
1 Hull Breach
1 Mana Reflection
1 Skyshroud Claim
1 Warstorm Surge
1 Rampant Growth
1 Cultivate
1 Ancient Grudge
1 Momentous Fall
1 Kodama’s Reach
1 Nature’s Lore
1 Explosive Vegetation
1 Krosan Grip
1 Comet Storm
1 Mizzium Mortars
1 Ice Storm
1 Scapeshift
1 Stone Rain
1 Fling
1 Beast Within
1 Artifact Mutation
But with the Cackler it cannot block if you put the +1/+1 on it. So, Bull Auroch(s) can deal damage if you have one or two of the cacklers out. But as everyone has said, Aurochs aren't all that good in most formats, but would they thrive in casual?
But if you run the herd wouldn't you want another Auroch type to search out when the last one hits the field?
Never thought about adding Eternal Witness =.=' I might replace Helium/Vigean with two more Frogling. What would you suggest for the other cards?
It uses Cytoplast Manipulator and Forgotten Ancient to steal dudes, or it buffs up my dudes and lets the graft mechanic give me an army. Feel free to add any ideas/fixes
1 Helium Squirter
1 River Boa
1 Vigean Hydropon
1 Coiling Oracle
1 Assault Zeppelid
1 Ambush Viper
1 Plaxcaster Frogling
2 Llanowar Elves
2 Cytoplast Manipulator
2 Sporeback Troll
2 Experiment Kraj
3 Forgotten Ancient
1 Clockspinning
1 Into the Roil
1 Thrive
1 Recollect
1 Snakeform
1 Steady Progress
2 Shielding Plax
2 Unsummon
2 Kodama's Reach
2 Voidslime
4 Mana Leak
11 Forest
11 Island
Artifacts=2
1 Darksteel Pendant
1 Simic Signet
3 Dowsing Shaman
3 Gatherer of Grace
1 Aura Gnarlid
1 Bramble Elemental
2 Scab-Clan Mauler
2 Frostling
1 Greater Forgeling
1 Kruin Outlaw
1 Gruul Guildmage
Spells=20
3 Fists of Ironwood
3 Beastmaster Magemark
3 Fencer Magemark
3 Firebreathing
1 Claws of Valakut
1 Moldervine Cloak
2 Wurmweaver Coil
2 Overgrowth
1 Talons of Falkenrath
1 Leyline of Punishment
10 Forests
10 Mountains
1 Gruul Turf
1 Sharpened Pitchfork
May I ask why the Leyline would be taken out?