There are a few pages in the thread from people who ran it immediately after its ban. The basic consensus was that unless you are running main deck Soul Sisters (Soul Warden, Soul's Attendant, Auriok Champion, Suture Priest, et al.) that the life loss was far to large of a burden on top of Shocks, Fetches, and Thoughtsieze. Can you imagine T1: Fetch, Shock, Thoughtseize, T2: Land Bitterblossom? By the start of turn 3, assuming your opponent has dont nothing to you, you are already at 14 life. That means you only have 14 more turns to finish the game before Bitterblossom finishes you and again that assumes your opponent is doing nothing to you. It limits your later game options as well forcing shocks to come in tapped and making every single fetch you pull a liability. Given the options in the primer you would pretty much have to main deck Auriok Champion and Sorin, Lord of Innistrad over the more powerful Elspeth Tirel just because of Sorin's lifelink tokens.
B/W tokens is a slower deck, you aren't really gathering gas until about turn 4 or 5, kind of like a midrange deck, and the game plan is more grindy. By turn 4, with the proposed worst case scenario, you are at 13 life. Pretty much any future combination of Thoughtseize, Shock, or Fetch puts you below 10 and that's just the damage you did to yourself. Unlike U/B Faeries which turns those little tokens into powerups for your other critters Bitterblossom, while still strong is just a liability 50% of the time even before the game starts by forcing you to change the way you build the deck to accomodate it. That doesn't even get into how awkward it is to drop a 1B and a WW in the first three or for turns without using fetches or shocks which exasperate your life total woes.
I've not played with it personally, that's just the cliff notes version of what's in the thread.
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Jun 19, 2014herenorthere posted a message on BW Token PrimerYou may mentioned Eidolon of Rhetoric from the new set. It is more expensive than cannonist but doesn't leave the exception to artifacts. It is also out of regular burn range with a toughness of 4 and costs no more than Rule of Law. I feel like its worth a mention in the same breath at least.Posted in: MasterFlex
You did not mention Suppression Field. This has had some discussion and I believe one person in the thread runs a couple main deck. It stops Twin and slows down Pod.
I'm not sure its good enough but Sundering Growth for budget sideboard options against Affinity, Twin, and potentially even pod. - To post a comment, please login or register a new account.
This would have been my understanding but others in the thread seem to disagree? I'm still a bit confused myself.
I'm building a Vaevictis Asmadi, the Dire deck. I've seen a lot of different players strategies but when I first saw Vaevictis the first card to leap to mind was Khalni Garden. I feel like this card is kind of perfect of Vaevictis. Avenger of Zendikar is another really good example of this mechanic.
The Question
I'm having a hard time finding other cards like this even through Scryfall so I thought I'd just poll the community. What do guys think? What cards do you know of that a Vaevictis deck (trying to break symmetry) would want that also provides additional sac fodder without having to sac the actual permanent itself?
I'd really like to avoid including "dead" cards like Sprouting Thrinax. While flipping Thrinax provides tons of fodder the Thrinax by itself is not something I'd normally want to play because by itself its just not good enough. Thrinax is in my initial list but I'm not thrilled about it.
FWIW: I already plan on including cards like From Beyond that produce tokens each turn. I was hoping to find other things that don't require any additional investment in time or mana to get the sac fodder.
Pirates
This was my original plan. I have son named Beckett so I thought it might be super fun to foil out an entire Pirate tribal deck (because foil = treasure) and have it double sleeved in Gold metallic sleeves (again, treasure) and then have Admiral Beckett Brass altered to look vaguely like my son. However, as much as I love this idea, I'm not really sure how good a Pirate deck would even be and there isn't really a solid theme to the creatures other than that they are aggressive...kind of? They are all over the place and I have a feeling that, other than the emotional value, I wouldn't really like the deck that much.
Wizards
Part of my original plan was to just build a U/R Wizard Tribal using Adeliz, the Cinder Wind with Naban, Dean of Iteration being a kind of "Hidden Commander". However, Inalla Archmage Rituatlist just seems WAY too good pass up for a deck that wants to use cards like Naban and Panharmonicon to copy ETB effects. I would also be able to lean on the Precon to get a decent starting point with a great budget mana base and a few cards I actually want for other decks as well.
I kind of feel like I already have my answer but I'm curious about the communities thoughts, ideas, and experiences. Have you played Pirates or Wizards? Did you have fun? What would you recommend?
That answers the question about the saccing but the reminder text here says that "Target player" searches their library for the other partner. Is that not accurate?
If you run Partners as Generals, they both start the game in the Command Zone.
This question is came up because of Regna and Krav but is really more about 2 Headed Giant in general. I've not a lot of search but Google has failed me.
Simply put: In 2-Headed Giant, can your teammates sacrifice your creatures? My gut says no but I don't know for sure.
Reason why I ask is because this specific pairing of creatures seems a bit odd if you cannot sacrifice your teammates creatures.
Beacon of Destruction
Beacon of Immortality
Red Sun's Zenith
Pulse of the Forge
Pulse of the Fields
I know they are relatively low impact but every single one of them will be gaining you life anyway so it may not matter.
I.E.- I have Briarbridge Patrol and sac 3 clues. Could I put Den Protector into play facedown with the trigger?
I think I know the answer to this question is no since the ability isn’t allowing me to cast the card for free thus I cannot select to cast it for free using its alternate Morph casting coat but I need to be sure.
Deck list:
1x Sidar Kondo of Jamuraa *CMDR*
1x Thrasios, Triton Hero *CMDR*
CREATURES ()
1x Ainok Survivalist
1x Arashin War Beast
1x Brine Elemental
1x Deathmist Raptor
1x Den Protector
1x Fathom Seer
1x Hidden Dragonslayer
1x Icefeather Aven
1x Ixidron
1x Jeskai Infiltrator
1x Kheru Spellsnatcher
1x Master of Pearls
1x Mistfire Weaver
1x Monastery Loremaster
1x Qarsi Deceiver
1x Quicksilver Dragon
1x Rattleclaw Mystic
1x Riptide Survivor
1x Sagu Mauler
1x Salt Road Ambushers
1x Silumgar Spell-Eater
1x Stratus Dancer
1x Temur War Shaman
1x Thelonite Hermit
1x Thousand Winds
1x Unblinking Bleb
1x Voidmage Apprentice
1x Whisperwood Elemental
1x Willbender
1x Cloudform
1x Ethereal Ambush
1x Lightform
1x Mastery of the Unseen
1x Wildcall
1x Write into Being
MORPH SUPPORT (4)
1x Lens of Clarity
1x Obscuring AEther
1x Secret Plans
1x Trail of Mystery
CARD DRAW (7)
1x Bounty of the Luxa
1x The Immortal Sun
1x Urban Evolution
TUTORS (3)
1x Tamiyo's Journal
TARGETED REMOVAL (5)
1x Path to Exile
1x Reality Shift
1x Swords to Plowshares
SWEEPERS (4)
1x Day of Judgment
1x Azorius Chancery
12x Forest
12x Island
10x Plains
1x Selesnya Sanctuary
1x Simic Growth Chamber
1x Zoetic Cavern
Here's the question:
What about doing an Investigate package for card draw? I do like the investigate mechanic but I hate that it requires an extra investment to get the draw. However, Tamiyo's Journal turns that card draw into straight up tutors. I feel like that works well with this deck since you kind of want to drop all of the creatures face down and flip up at instant speed. If you don't flip then you spend the money cracking clues. Or if you have enough clues & the Journal you just free tutor once per turn at instant speed. Seems good to me?
1x Erdwal Illuminator
1x Magnifying Glass
1x Ongoing Investigation
1x Root Out
1x Tamiyo's Journal
1x Tireless Tracker
1x Trail of Evidence
1x Ulvenwald Mysteries
Thoughts & opinions?
(Please remember this is a budget deck.)
I had a Trostani deck but decided I wanted to streamline the theme of it a little bit. I decided that I wanted the deck to make a bunch of Wurm tokens, specifically. There are a few ways of doing that:
So, uh, obviously not a lot of options and I'm on a bit of a budget (more than $5 is probably too much). Thankfully there are quite a few good token doublers and even some decent Populate option.
Here's what I would like to ask, what are some ways to abuse things like Armada Wurm? Other than Populate, are there any repeatable token duplicators you know of?
I do plan on running things like Desolation Twin and Giant Adephage as well but ideally I'd like to do as much with the Wurms if I can. I've had a hard time really pinning things down from EDHRec (mostly because Green is my least favorite color and so much card evaluation for green is pretty bad).
I really like Reality Shift and some version of Oblivion Strike, Gild, Sever the Bloodline. Its critical to have some kind of access to creature exile effects. They are always clutch to hit Eldrazi titans, etc. Reality Shift is a personal favorite because its low cmc and instant speed and sometimes the card they manifest basically screws them out of it somewhat permanently in some cases. I've literally never seen someone flip the manifested card before and most of the time it chumps and dies. If you consider most EDH decks are like, 1/3 or less creatures you have a 66% chance of 2 for 1ing them with Reality Shift. WAY under rated IMO.