Quote from SphinxP »Watching the pro tour...it seems like this deck would be very soft to Eldrazi. Chalice for 1 turn 1, beefy blockers turn 2 onwards, and lots of Eldrazi scions seems like a recipe for beating what goblins is trying to do.
Quote from SphinxP »For everyone running BTE: what are you actually casting with the green mana it generates, and with what frequency/consistency? Is Atarka's/RB/manamorphose enough to reliably spend that mana, or is it ending up being wasted a large percentage of the time?
Quote from Rogomatic »SSGs are useful for 2 reasons: (1) they pitch to Fury of the Horde, and a Mountain doesn't, and (2) they allow for explosive T1s with BTE. If you don't run any of those two, then you probably need 0 SSGs. If you only run BTEs, there's still a good argument for removing part if not all of them.
One thing that's worth pointing out after my last round of testing is that Goblin Grenade has pretty poor synergy with both Monastery Swiftspear and Reckless Bushwhacker. Obviously, under normal circumstances you want to sac for grenade after combat -- which means you're leaving damage from the Swiftspear on the table, and if you choose to kick Bushwhacker with a grenade, you've reduced the grenade to a Bolt.
Quote from plushpenguin »Oh, I also just noticed that as a side bonus, Frontier Siege adds even more mana if you get an additional main phase off of an extra combat step.
Quote from plushpenguin »The important part about Nature's Will in comparison to cards like Bear Umbra is that you can pay for the effect as setup before your first attack. With Bear Umbra, you need to either have 4 extra mana to pay during your turn (hard), or you need to play it the turn after you already attacked with it. In either case, you risk blowout by removal spell. Granted, with the former, you need to connect to get the bonus, but that usually isn't a problem in this deck considering how humongous your power stats on all your trampling threats become.
This card reminds me of the very first build that ran Sword of Feast and Famine. The land untap was really really good. The pro-green preventing me from targeting with Xenagod buffs wasn't. So I have good expectations for Nature's Will.
Now that I think about it, I should just try out Nature's Will instead.. I need to play it before my attacks, but everything turning into a pseudo-Rapacious One seems too good to pass up.
Quote from plushpenguin »Current update on the chopping block:
The two "worst" fatties:
Managorger Hydra - Very high variance. Awesome early. A bit less awesome late.
Inferno Titan - Still quite solid, but I think we can do better
Bane of Progress
One mana dork
Cultivate is already temporarily out for testing
Explore (I have a land count that can support this)
The new super E-wit
Any other cards that might seem good as replacements? I know that there are more damaging fatties out there, but all of them either require wolf run support or cheat support in this build. Vorapede or Realm Seekers? The latter hits very unreliably early, but can tutor up its own evasion and use it if we are on at least six lands.
Dragonlord Atarka? It has mass evasion and clears out a fair number of tokens, but doesn't offer too much else.
Quote from plushpenguin »Thoughts on new spoiler:
4GG Greenwarden of Murasa:
ETB regrowth and on death you can CHOOSE to exile it to regrowth another card.
It's a six drop and doesn't have trample but it's big enough that you can try and force people's removal on it. Also it's an easy conduit for card draw. Best buds with Flameshadow Conjuring. I think it is worth trying.
Quote from kherkeep »in my opinion you need more thing to give haste to creature because if you play Descent of the Dragons and then somebody play Wrath of God you wil cry. So Fervor or Hammer of Purphoros could be great