I don't mean to be rude, but you should really spend 5 seconds looking at the decklist before posting. I've already got both of those cards in the deck, and mirror entity is my primary wincon. I'm aware.
That was completely my bad. Allow me to try again...
Your removal package is huge, so removing little things that don't do much for your deck like Avarice Totem and Wing Shards can add a couple more land to your deck, if needed.
I also don't understand why Stoneforge Mystic is in the deck when you only have Skullclamp in the deck to search for? You could put in a few other equipment to help out with white's lack of card draw, like Infiltrator Lens and Sword of Fire and Ice . I also did not notice Amrou Scout or Ramosian Revivalist in the deck, any reason why?
Since your general can search for Rebels, that also means it can search for the various shapeshifting and changeling cards available. Being able to reuse a card like Crib Swap makes your general that much more awesome. Of course you can't search for the swap, but putting it back into your deck is always a plus. A card you could actually search for is Changeling Hero .
I used to have a Krenko, Mob Boss deck until I scrapped it for parts, but some of the ways to win were both fun and very effective. Including cards like
allow you to swing out at someone and destroy them before combat damage would be dealt. And my favorite part of the deck was the inclusion of Goblin War Strike, because killing an opponent with a one cost common card is something everyone can enjoy.
hmm, i got to admit that i dont rly like blue, but numot seems to be perfect for this deck...
red and white are both a NEED in this deck
blue gonna add a lot..
so, the ideia of a LD deck is to destroy all lands and keep big and nice guys on my side of the table right?
One of the best ways to utilize LD in a deck is to make sure you have either the best board position before you pull the pin, or to make sure that you may be the only person able to recover if things aren't going your way. For example, your opponents have little to no cards in hand, and all mana on their side is tapped (so no surprise counters). If your board position is in a state where lack of lands will put you to the top, nuke everything.
If you had a couple of those cards on the field before the nuke, you have given yourself a nice buffer for anyone that wants to attack you from now on, as they will try to find the mana in their decks to play a beater AND have to pay a tax to attack you, further putting you ahead.
Hello MTGS! First time poster, long time lurker. I had recently picked up a copy of Vela the Night-Clad and decided to scout out the decklists posted on the very large database. There were a lot of variations of sac/LTB decklists posted, but I did not see that anyone had listed a tribal Wizard variant. Black also has some fun wizards with blue's vast majority of them, so I have attempted to build this. The deck is obviously top-down, and any suggestions are appreciated!
The deck includes a small Trinket Mage package, a few ways to counter opponent's spells via Psychic Trance Ixidor's Will Patron Wizard , and numerous sac outlets and bounce effects to make use of Vela's third ability. The deck seems to be a little high on creatures, but I'm not exactly sure what I would take out and what I would replace it with. More board sweepers like Damnation Life's Finale may help further abuse Vela's third ability.
That was completely my bad. Allow me to try again...
Your removal package is huge, so removing little things that don't do much for your deck like Avarice Totem and Wing Shards can add a couple more land to your deck, if needed.
I also don't understand why Stoneforge Mystic is in the deck when you only have Skullclamp in the deck to search for? You could put in a few other equipment to help out with white's lack of card draw, like Infiltrator Lens and Sword of Fire and Ice . I also did not notice Amrou Scout or Ramosian Revivalist in the deck, any reason why?
- Hellrider
- Raid Bombardment
allow you to swing out at someone and destroy them before combat damage would be dealt. And my favorite part of the deck was the inclusion of Goblin War Strike, because killing an opponent with a one cost common card is something everyone can enjoy.One of the best ways to utilize LD in a deck is to make sure you have either the best board position before you pull the pin, or to make sure that you may be the only person able to recover if things aren't going your way. For example, your opponents have little to no cards in hand, and all mana on their side is tapped (so no surprise counters). If your board position is in a state where lack of lands will put you to the top, nuke everything.
- Windborn Muse
- Propaganda
- Ghostly Prison
- Norn's Annex
If you had a couple of those cards on the field before the nuke, you have given yourself a nice buffer for anyone that wants to attack you from now on, as they will try to find the mana in their decks to play a beater AND have to pay a tax to attack you, further putting you ahead.1 Vela the Night-Clad
Creatures
1 Aphetto Grifter
1 Aphetto Alchemist
1 Aether Adept (Bounce)
1 Arcanis the Omnipotent
1 Archaeomancer (Graveyard recursion for spells)
1 Aven Augur
1 Azami, Lady of Scrolls
1 Barrin, Master Wizard
1 Beguiler of Wills
1 Cabal Patriarch (Sac Outlet)
1 Coastal Wizard
1 Coffin Queen
1 Disciple of Bolas (Sac and card draw)
1 Endrek Sahr, Master Breeder (Token Production)
1 Ghosthelm Courier
1 Glen Elendra Archmage
1 Havengul Runebinder (Token Production)
1 Hisoka's Guard
1 Inspired Sprite
1 Lich Lord of Unx (Token Production)
1 Linessa, Zephyr Mage
1 Magus of the Mirror
1 Magus of the Unseen
1 Merrow Grimeblotter
1 Patron Wizard
1 Puppet Conjurer (Token Production)
1 Puppeteer Clique
1 Riptide Chronologist
1 Riptide Director
1 Sedraxis Alchemist
1 Sorceress Queen
1 Stonybrook Banneret
1 Supreme Inquisitor
1 Venser, Shaper Savant (Bounce/ LTB effect)
1 Viscera Seer (Sac outlet)
1 Voidmage Husher (ETB counter/LTB effect)
1 Voidmage Prodigy
1 Wizard Mentor
1 Yixlid Jailer
1 Sigil tracer
1 Trinket Mage
1 Ixidor's Will
1 Psychic Trance
1 Cyclonic Rift (Mass LTB effect)
1 Soul Manipulation
Sorcery
1 Barter in Blood
1 Patriarch's Bidding (Graveyard Recursion)
1 Fabricate
1 Rite of Replication
Enchantments
1 Grave Pact
1 Haunted Crossroads (Graveyard recursion)
1 Pestilence (Minor Board Clear)
Artifacts
1 Sol Ring (TM Package)
1 Expedition Map (TM Package)
1 Armillary Sphere
1 Conjurer's Closet (ETB/LTB effects)
1 Brittle Effigy (TM Package)
1 Swiftfoot Boots
1 Nihil Spellbomb (TM Package)
1 Skullclamp (TM Package)
1 Elixir of Immortality (TM Package)
Lands
1 Riptide Laboratory
1 Barren Moor
1 Dimir Aqueduct
12 Island
10 Swamp
1 Ghost Quarter
1 Salt Marsh
1 Dreadship Reef
1 Inkmoth Nexus
1 Evolving Wilds
1 Exotic Orchard
1 Lonely Sandbar
1 Underground River
1 Drowned Catacomb
1 Halimar Depths
1 Creeping Tar Pit
1 Terramorphic Expanse
1 Jwar Isle Refuge
The deck includes a small Trinket Mage package, a few ways to counter opponent's spells via Psychic Trance Ixidor's Will Patron Wizard , and numerous sac outlets and bounce effects to make use of Vela's third ability. The deck seems to be a little high on creatures, but I'm not exactly sure what I would take out and what I would replace it with. More board sweepers like Damnation Life's Finale may help further abuse Vela's third ability.