First off , your bringing in 7 cards. What are you taking out?
The relics should definitely come in , enchantment removal is alright. Crumble if you have it , fine. This seems like a pretty even matchup. I mean t0 Leyline happens, but overall this doesn't. Are you running khalni hearts? Summoners Pact or Commune? List would be helpful.
Nice new primer! But doesn't Gideon, Ally of Zendikar deserve to be mentioned in the Planeswalker section?
Besides that, have you seen the new spoilers? What do you think of the new Shoulder to Shoulder card? It pumps creatures and has carddraw. Might be interesting?
[[Shoulder to Shoulder]]
Its probably a little over costed to be worth running. If it was 2cmc it would be worth trying , also sorcery speed doesn't help.
I'm really interested in testing out Vampiric Rites as a sac outlet / card engine. Chump and then sac a BB token seems like it could be something honestly.
Vampiric Rites is literally the only thing from BFZ I'm looking forward to that's not a land. I could see this actually making the 75 in this deck. It seems like it has a lot of potential synergy with this deck , some cool combat tricks, and solves one of the harder problems with the deck being card draws. The life gain could potentially even help in weaker matchups. If not in the mb this seems like a great sb card at the very least.
If Retreat to Coralhelm is a part of the win-con engine. Wouldn't we want to be able to retrieve that integral part of the engine using say an Idyllic Tutor? If its about going "infinite" as quickly as possible, we would need to go find/fetch the pieces as quickly as possible and not wait around for top-decking them right?
I would think Collected Company would need to be a must have 3 or 4 in the main deck as well.
Wouldn't we need to protect the fragile nature of removal of our 1 key piece from things like Surgical Extraction in our sideboard as well?
Are there any W U or G spells out there that offer protection to enchantments OR let us tutor them out of our library?
Kessig Wolf Run seems like it would work better, all you need to add would be a Sacred Foundry. Combo sac , and with all the mana open the last land you would search would be SF --> WR. I don't know if that is necessary for the splash. Could be useful vs affinity as sejiri steppe doesn't do anything for you in that match up.
Lightmine Field -1 I looked through the enchantments and this seems to be one of the ones that could be cut, not sure about your meta but this card wouldn't create that big of a scare in my play group, if there are enough creatures on the field to make this card good, the field should be blown up.
Worldly Tutor +1 Tutor , sometimes you don't have what you need to help you get rolling, this card for that reason is my favorite card, playing it at your opponents end step to draw it is a good feeling.
Storm Herd -1 This card can be really good , but in a deck that doesn't have focus on tokens makes you a target, it also makes it so if someone drops a masscare wurm you lose the game.( My meta loves MW)
Sword of Body and Mind +1 personally my favorite sword, blue and green are both common types in commander so it offers good protection.
Diviner's Wand -1 I just really don't like this card seems just kinda slow to me.
Thats all I got for now, overall tho it looks pretty solid, a Sensei's Divining Top is always in include in my decks.
Grave Betrayal Seems like an all-star card, yes it says get rid of me but it seems like it has the potential to do some pretty nasty things in this deck.
Just put a Jarad Deck these posts are pretty solid,funny how I included some of your "staples" in my deck, anyway thats my 2 cents.
The relics should definitely come in , enchantment removal is alright. Crumble if you have it , fine. This seems like a pretty even matchup. I mean t0 Leyline happens, but overall this doesn't. Are you running khalni hearts? Summoners Pact or Commune? List would be helpful.
Also kinda crazy we are t2 status. whoot
Sage of Epityr into Wall of Omens is pretty cool.
[[Shoulder to Shoulder]]
Its probably a little over costed to be worth running. If it was 2cmc it would be worth trying , also sorcery speed doesn't help.
I think Shambling Vent should be in the land , I would say it has at least proven that its worth the slot in some lists.
Idyllic Tutor
Cho-Manno, Revolutionary -1 - Overall I feel this is a weak card just because a 2/2 with basically indestructible isn't too amazing in EDH.
Enlightened Tutor + 1 -Tutor nuff said.
Lightmine Field -1 I looked through the enchantments and this seems to be one of the ones that could be cut, not sure about your meta but this card wouldn't create that big of a scare in my play group, if there are enough creatures on the field to make this card good, the field should be blown up.
Worldly Tutor +1 Tutor , sometimes you don't have what you need to help you get rolling, this card for that reason is my favorite card, playing it at your opponents end step to draw it is a good feeling.
Storm Herd -1 This card can be really good , but in a deck that doesn't have focus on tokens makes you a target, it also makes it so if someone drops a masscare wurm you lose the game.( My meta loves MW)
Sword of Body and Mind +1 personally my favorite sword, blue and green are both common types in commander so it offers good protection.
Diviner's Wand -1 I just really don't like this card seems just kinda slow to me.
Thats all I got for now, overall tho it looks pretty solid, a Sensei's Divining Top is always in include in my decks.
Just put a Jarad Deck these posts are pretty solid,funny how I included some of your "staples" in my deck, anyway thats my 2 cents.